Tag: Computers

  • Isolate Beijing and face the consequences – China warns

    China has warned that it will respond forcefully to any country that cooperates with U.S. efforts to isolate Beijing economically. The statement, released Monday by the Chinese Ministry of Commerce, comes amid intensifying trade tensions between the two largest economies in the world. According to the ministry, “China firmly opposes any party reaching a deal at the expense of China’s interests. If this happens, China will not accept it and will resolutely take reciprocal countermeasures.”

    The warning follows reports that U.S. President Donald Trump’s administration is using ongoing tariff talks to pressure allied countries to limit their trade ties with China. Earlier this month, Trump paused planned tariff increases for 90 days on some U.S. partners. However, he raised duties on Chinese imports to 145%.

    China paints U.S. policy as a global threat

    In its statement, Beijing condemned Washington’s actions as aggressive and damaging to the global trade order. The ministry described the U.S. as “abusing tariffs” and engaging in “unilateral bullying.” It further warned that the erosion of multilateral rules would return international trade to the “law of the jungle.”

    Despite the sharp rhetoric, China also sought to cast itself as open to a deal and supportive of a rules-based system. It emphasized its willingness to work with “all parties” to defend “international fairness and justice.”

    China has already taken steps in response to the U.S. tariffs. It announced 125% duties on a range of U.S. goods and imposed new export controls on critical minerals. Several U.S. brands, mostly smaller ones, were also added to Chinese blocklists. This further limits their ability to engage with Chinese firms.

    Meanwhile, Trump has said he still believes a trade agreement is possible. Last Thursday, he stated that a deal could be reached “in the next three to four weeks.” However, many analysts remain skeptical that any breakthrough is near.

    China seeks broader support in Southeast Asia

    President Xi Jinping recently completed a tour of Vietnam, Malaysia, and Cambodia, his first overseas trip of 2025. In readouts from these meetings, Chinese officials highlighted Xi’s calls for collective resistance against tariffs and “unilateral bullying.”

    The trip comes as China continues to deepen its ties with Southeast Asia, now its largest trading partner by region.

    China trade response: Expect more pushback against U.S.

    Justin Yifu Lin, dean of the Institute of New Structural Economics at Peking University, echoed Beijing’s concerns. Speaking to reporters, including one from Mali, Lin argued that countries should unite in response to U.S. pressure. “For African countries, or every country, it should be everyone cooperating, together responding to the U.S.,” he said.

    Lin added that Washington’s actions are unlikely to succeed over time. “More and more voices will likely call the U.S. policy ‘unreasonable and illogical,’” he said. “I’m confident that unreasonable and illogical things can’t last that long.”

    Lin did not rule out full U.S.-China decoupling. However, he said the two nations remain closely tied. This is mostly due to the U.S. reliance on Chinese goods and supply chains.

    China has filed a formal complaint against the U.S. with the WTO over the new tariffs. It also replaced its top trade negotiator with Li Chenggang. The former now serves as vice minister and formerly represented China at the WTO.

    Disclaimer: We may be compensated by some of the companies whose products we talk about, but our articles and reviews are always our honest opinions. For more details, you can check out our editorial guidelines and learn about how we use affiliate links.Follow Gizchina.com on Google News for news and updates in the technology sector.

    Source: Giz China

  • Best Heists in GTA 5 Online (Ranked)

    Heists make for some of the most thrilling content available in GTA Online. These multi-part missions require meticulous planning for faultless execution and offer impressively high payouts. That said, not all heists are built the same in terms of quality or their cash rewards. Some of these missions are also best experienced as one-time events since their setups or total duration don’t justify the final compensation. To save you the stress of figuring out where to start, we’ve ranked the very best heists in GTA 5 Online with details on their payout and more.

    Best Heists in GTA Online

    For the purpose of this list, we’re solely focusing on the eight heists released in GTA 5 Online to date. This means we’ve excluded mini-heist activities such as Autoshop contracts and the Cluckin’ Bell Farm Raid, as well as the Dr Dre VIP Contract. Without further ado, here’s the list:

    8. The Prison Break

    Image Credit: Rockstar Games
    • Payout: $700,000 (Normal difficulty), $875,000 (Hard difficulty)
    • Player requirement: Four players

    The Prison Break is one of the OG heists that was added to Online back in 2015. It sees a crew of four players engineering a daring jailbreak, in collaboration with Agent 14, to collect Maxim Rashkovsky. But before you can infiltrate Boilingbroke Pententiary, the heist requires four setup missions, three of which are centered around stealing vehicles. It also has a setup cost of $40,000.

    As for the finale, players are split into teams of two, with one person tasked with rescuing the prisoner while the other handles demolitions. This split ends up complicating things as the mission’s success is heavily reliant on every player carrying their weight. Furthermore, the combat sequences throw a flood of armed guards and special reinforcements your way, so remaining in sync becomes paramount.

    Being one of the earlier heists released in the game, it comes with the annoying caveat of an instant mission failure if even one participant disconnects. This, coupled with the tricky combat scenarios, can turn decent progress into immediate disaster. And the effort isn’t worth it for that payout. As such, we rank it the worst heist in GTA 5 Online.

    7. Series A Funding

    Best Heists in GTA 5 Online (Ranked)
    Image Credit: DeviantArt – VicenzoVegas21
    • Payout: $707,000 (Normal), $883,750 (Hard)
    • Player Requirement: Four players

    Being another OG heist, Series A Funding shares many of its faults with The Prison Break. For starters, the infuriating mission failure requirements are also here, and so is the need for complete teamwork. With that being said, the finale itself should be easier to pull off with random players since the action isn’t frantic by any means.

    The saving grace for this mission is the involvement of everybody’s favorite maniac, Trevor Philips. The GTA 5 protagonist plays a prominent role in the heist, meaning you’ll be seeing plenty of his homicidal tendencies and unfiltered absurdity. He even ends up sobbing by a tree when the curtains close, but we’ll let you discover why for yourself.

    In conclusion, Series A Funding is definitely a quicker heist as compared to The Prison Break, and the payouts are also slightly higher. However, given its complicated nature, we still don’t recommend this GTA Online heist.

    6. The Fleeca Job

    Fleeca Job in GTA Online
    Image Credit: Rockstar Games
    • Payout: $201,250 (Normal), $250,250 (Hard)
    • Player Requirement: Two players

    The Fleeca Job was the first heist introduced in GTA Online, and this is really evident in its structure. The setup is pretty simple, and Lester even covers the financial investment during your first attempt. But keep in mind that subsequent attempts require $11,500.

    The mission itself is a standard bank robbery, with one player serving as the designated driver and the other drilling open the safe. When it comes to the gateway, players hop into an armored vehicle and lead the police on a chase, which ends with their car being latched onto a magnet suspended from a helicopter.

    It’s an undeniably cool way to wrap up the game’s first heist, and the best part is that you can easily blow through it under 30 minutes. This makes it very accessible, especially in terms of replayability, and the haul only needs to be split two ways, which is always a nice bonus. If you’re a beginner with a friend to waste some time with, do check this GTA 5 Online heist.

    5. The Humane Labs Raid

    Humane Labs Raid in GTA Online
    Image Credit: Rockstar Games
    • Payout: $945,000 (Normal), $1,181,500 (Hard)
    • Player Requirement: Four players

    The Humane Labs Raid heist requires a setup cost of $54,000 and the completion of five tasks before the finale. These prep missions aren’t the easiest since you’ll need to steal vehicles from armed convoys, which leads to an all-out shootout with Merryweather over a Valkyrie helicopter. But once the main event begins, all the buildup will feel worth it.

    At its core, the heist is a stealth espionage mission as your crew breaks into a super secure research facility in search of biological weapons. You’re allowed to use all sorts of cool equipment, such as Night Vision goggles, Scuba suits, and a host of suppressed guns.

    The mission’s aesthetic is very reminiscent of a Tom Clancy game, and the game emphasizes the use of stealth for most of the heist’s runtime. Eventually, things do devolve into chaos, and players are forced to make an underwater escape. This only ends up heightening the stakes and helps make the raid truly memorable. For all these reasons, coupled with the solid payout, the Humane Labs Raid is a must-play GTA 5 Online heist if you can.

    4. The Bogdan Problem (Doomsday Heist Part 2)

    The Bogdan Problem underwater section in GTA Online
    Image Credit: Rockstar Games
    • Payout: $1,425,000 (Normal), $1,781,250 (Hard)
    • Player Requirement: 2-4 players

    The finales for all three parts of the Doomsday Heist are high-quality, but it’s The Bogdan Problem that takes the cake for us. It requires a setup cost of $25,000, along with completing five setup missions. Just like all other heists, you’ll be stealing various vehicles for the finale. However, the vehicles in question include Deluxos (flying DeLoreans), Stormberg underwater cars, and an Avenger VTOL.

    These robberies set the scene for a spectacle of a heist, which sees players infiltrate a submarine to take out the eponymous Bogdan. Depending on the team split, two players are racing behind the submarine in the futuristic Stormberg while the others are high in the air providing support against oncoming Buzzards. This is followed by intense gunfights both underwater and above the surface, before culminating in a race against the clock.

    The heist is a thrill ride from top to bottom, and well worth playing at least once. Where it falters is replayability, as the setup missions and even the finale itself are far too time-consuming.

    3. The Pacific Standard Job

    Gameplay screenshot from the Pacific Standard Job in GTA Online
    Image Credit: GTA Online
    • Payout: $1,500,000 (Normal), $1,875,000 (Hard)
    • Player Requirement: Four players

    The Pacific Standard Job is as classic as GTA heists come. It’s a straightforward bank robbery, bereft of any futuristic shenanigans, in which four players loot the titular bank, all while running through some beloved Hollywood heist cliches. It’s a tried-and-tested formula that has been repeated several times throughout the franchise, yet it remains just as potent here.

    This GTA Online heist requires an investment of $25,000, along with the completion of five setup missions that can be breezed through quite easily. The finale itself features all the single-player mechanics you’d expect, including crowd control, elaborate getaways, and the possibility of losing money if the duffel bags get shot. The overall simplicity plays in the heist’s favor as it’s one of the best activities to grind for substantial payouts.

    2. The Diamond Casino Heist

    Diamond Casino Heist art in GTA Online
    Image Credit: Rockstar Games
    • Payout: $2,115,000 (Normal), $2,326,500 (Hard)
    • Player Requirement: 2-4 players

    If we’re talking strictly about the payout, the Diamond Casino Heist is in a league of its own. The payouts mentioned above only account for the minimum reward players expect. Depending on the contents of the safe inside the casino, the actual figure can rise to a whopping $3.6 million. But don’t mistake this heist as just a money farm, since it’s also one of the most detailed missions in the entire game.

    Rockstar took a painstaking approach to the heist’s design, as it lets players control virtually every aspect of the job. There are three contrasting methods to pull off the robbery, all of which are worth experiencing at least once.

    It’s also one of the few missions where recruiting top-tier professionals is almost a necessity. And if you’ve got the talent, you can even attempt to get away without alerting the authorities that are swarming the place. All this and more make robbing the Diamond Casino one of the best heists in GTA 5 Online.

    1. Cayo Perico Heist

    Cayo Perico Heist cover art in GTA Online
    Image Credit: Rockstar Games
    • Payout: $630,000 – $1,900,000 (Normal), $693,000 – $2,090,000 (Hard)
    • Player Requirement: 1-4 players

    To players familiar with the game, this should hardly come as a surprise. The Cayo Perico Heist has been a fan favorite since its release for several reasons. For starters, it takes place on an exotic island outside of Los Santos – a welcome switch-up fans had been clamoring for.

    It also features multiple targets whom you’re free to tackle as you wish. So, you could go in all guns blazing or opt for a stealthy approach like you’re Agent 47. And the cherry on top is that the heist can be completed by solo players, meaning they can take the entire haul for themselves.

    As part of the setup, you’ll need to tick off a few odd jobs and scope out the island, but these can be completed pretty quickly. The heist itself can be wrapped up in just 10 minutes, which makes the time-to-payout ratio downright insane. It’s pretty obvious why the Cayo Perico Heist is the go-to cash grind for solo players. And it also happens to be the best heist in GTA 5.

    That concludes our rankings of the best heists in GTA Online. Do you agree with our rankings? Be sure to let us know in the comments below.

    Source: Beebom

  • iPhone 17 Pro Design Revealed in Stylish New Case Leaks

    Apple is set to unveil a dramatic redesign in its next iPhone 17 Pro. Leaked photographs of new phone cases by Majin Bu are revealing major clues about the device’s overall appearance.

    Apple’s iPhone 17 Pro Brings a Bold New Appearance

    Image Credit: @MajinBuOfficial

    The most dramatic shift is the camera island. It’s significantly larger now. Apple kept its familiar triple-lens setup but put them on a larger, redesigned platform. This new form factor is quite different from past iPhone designs.

    Many have compared the new camera interface to the one found in Google’s Pixel phones. This suggests that Apple is departing from its typical minimalist design style. The aggressive new look is decidedly different from what the company had been trending with.

    Image Credit: @MajinBuOfficial

    Leaks also show official cases for the iPhone 17 Pro. They come in different fashion colors. The cases appear as though they have been designed to accompany and highlight the new camera module. They offer a clearer idea of how the phone will look when in regular use. The design seems to be more expressive and colorful than what Apple has shown lately.

    Notably, this design will be implemented only on the iPhone 17 Pro. The regular iPhone 17 will probably have the same design as the iPhone 16. There is also rumor about a new one, the iPhone 17 Air. It might have a thinner body with a smaller camera bump. This may be for people who prefer thin and light phones.

    Currently, it is uncertain how the fans will respond to the changes. Some might adore the new, bold appearance. Some may like Apple’s traditional, plain look.

    Either way, there is no doubt Apple is experimenting with something different. Whether this will be a success or failure depends on the users’ reactions.

    What do you think of the new appearance? Is it a good move, or too big a change? Let us know in the comments.

    Disclaimer: We may be compensated by some of the companies whose products we talk about, but our articles and reviews are always our honest opinions. For more details, you can check out our editorial guidelines and learn about how we use affiliate links.Follow Gizchina.com on Google News for news and updates in the technology sector.

    Source: Giz China

  • Chrome Tests Persistent Picture-in-Picture for YouTube But Firefox Still Does It Better

    Google Chrome does many things right in the media consumption front. The most popular content platform YouTube works flawlessly as you’d expect a Google product to run on another Google product. For example, the Picture-in picture mode on YouTube works well on Chrome until you switch tabs and poof, it disappears. But that will change soon as Google is working on a flag to always have the PiP even when switching tabs.

    Spotted first by Leopeva64 on X, Google is working on a new flag called “Browser initiated automatic picture in picture” which pops out a small window that can be placed anywhere on the screen. Although it’s a feature flag in Chrome Canary, users will be able to enable it from Site Settings, by enabling the Automatic picture-in-picture toggle.

    The feature is currently in Chrome Canary and is similar to the pop-out feature on Firefox. However, unlike the same feature, it doesn’t seem to work on other popular video consumption websites like Dailymotion, Twitter, and Vimeo.

    Consuming YouTube in picture-in-picture when multitasking has been frustrating for Chrome users, but this should fix that. However, PiP for YouTube on Chrome is only available for YouTube Premium users. Firefox’s pop-out feature, on the other hand, doesn’t require Premium subscription.

    Chrome Tests Persistent Picture-in-Picture for YouTube But Firefox Still Does It BetterChrome Tests Persistent Picture-in-Picture for YouTube But Firefox Still Does It Better
    Left: Chrome | Right: Firefox

    Firefox has a wider support video pop-outs across almost all embedded or individual video players and websites. The player pops out, and you can place it wherever you want. However, unlike Firefox, Chrome doesn’t let you skip forward or back (not even with arrow keys). Neither can you adjust the volume, or use the seek bar in the mini player unless you return to the tab, which is a bummer. Also, you cannot resize it like you’d be able to on Firefox.

    Regardless, it’s good news for those who consume lots of YouTube videos when multitasking on Chrome. We hope Google adds more options in the mini player to let you control more aspects of the video. Let us know your thoughts in the comments.

    Abubakar Mohammed

    Abubakar covers Tech at Beebom, with his passion for technology tracing back to 2011 when he received a Dell Inspiron 5100 as a gift. He’s also a passionate advocate for the right-to-repair movement, believing in empowering users to maintain and extend the life of their devices. Outside the tech world, he enjoys watching anime and exploring his newfound enthusiasm for Japanese cars. In his free time, you’ll often find him immersed in Genshin Impact or researching his next gadget purchase. Before joining Beebom, he contributed to leading publications like Android Police, How-To Geek, and Fossbytes.


    Source: Beebom

  • REDMI Turbo 4 Pro: Xiaomi’s Next “Turbo” Powerhouse Set to Launch on April 24th

    Xiaomi is gearing up to drop its latest powerhouse: the Redmi Turbo 4 Pro, officially arriving on April 24. Positioned as the newest addition to the Turbo lineup, the Pro variant builds on the momentum of the standard Turbo 4, which debuted earlier this year.

    What’s under the hood? Xiaomi has already confirmed that the phone will run on Qualcomm’s new Snapdragon 8s Gen 4 chip. That alone makes it one of the most anticipated Android devices this season, especially among performance-focused users.

    Premium Looks Without the Premium Price

    At first glance, the REDMI Turbo 4 Pro looks like it belongs in a higher price tier. It features an ultra-slim bezel layout, highlighted by a distinctive large R-angle design on the front—something usually reserved for flagship phones. Its metal frame adds to the premium feel, and the rear is covered in a soft mist glass finish, giving it a sophisticated look without going overboard.

    In a recent Weibo post, Redmi China head Thomas Wang confirmed the device will come in three color options: white, green, and black. According to Wang, this isn’t your typical midrange build. “We’re using a flagship-grade metal frame, not the plastic you often see in this segment,” he said. The overall finish, he claims, rivals devices that cost upwards of 5,000 yuan (around $690).

    REDMI Turbo 4 Pro Rumored Specs

    While official specs haven’t been fully released, leaks and early listings have painted a pretty clear picture:

    • Display: 6.83-inch OLED panel with a crisp 2800 x 1280 resolution (1.5K), 120Hz refresh rate
    • Processor: Snapdragon 8s Gen 4 (4nm), up to 3.2GHz, paired with Adreno 825 GPU
    • RAM/Storage: 12GB or 16GB LPDDR5X RAM; storage options up to a massive 1TB (UFS 4.0)
    • Software: Ships with Android 15 and Xiaomi’s new HyperOS 2
    • Cameras: 50MP main with OIS and EIS, 8MP ultra-wide; 20MP front camera
    • Video: Capable of shooting 4K at 60fps
    • Extras: In-display fingerprint sensor, stereo speakers, USB-C audio, and infrared sensor
    • Durability: IP66, IP68, and IP69 ratings—meaning it’s dust-tight and can take serious splashes
    • Connectivity: Full 5G (SA/NSA), Wi-Fi 6, Bluetooth 5.4, NFC, advanced GPS support
    • Battery: 7550mAh with fast 90W charging
    • Build: 163.1 x 77.93 x 7.98mm, weighing 219g

    Why It Matters

    Redmi’s Turbo series is fast becoming the go-to for users who want top-tier performance without breaking the bank. And with the Turbo 4 Pro, Xiaomi seems determined to close the gap between midrange pricing and flagship quality. Between the cutting-edge processor, impressive camera system, and rugged, elegant design, this phone is shaping up to be more than just a spec sheet winner—it’s a potential category disrupter.

    Keep an eye on April 24. This one might just shake up the smartphone market.

    Disclaimer: We may be compensated by some of the companies whose products we talk about, but our articles and reviews are always our honest opinions. For more details, you can check out our editorial guidelines and learn about how we use affiliate links.Follow Gizchina.com on Google News for news and updates in the technology sector.

    Source: Giz China

  • Should You Buy PS5 Pro for GTA 6? Answered

    We’ve had a few system-selling games this generation, but nothing will move consoles quite as much as GTA 6. The impending release of Rockstar’s open-world title has already fans scrambling to get a PS5 or an Xbox Series X/S. Sales across both platforms are sure to skyrocket in the final months before release. However, the majority of PS fans are wondering whether the existing PS5 will do or if they need a new PS5 Pro just to play GTA 6? Turns out, the answer is more complex than you think. If you’re a part of this camp, keep reading as I attempt to break down whether it’s worth getting the PS5 Pro for GTA 6.

    How Will GTA 6 Run on the PS5 Pro? (Speculations)

    If you’re seriously considering a PS5 Pro primarily to play GTA 6, this is the most important question on your mind. While we don’t have a concrete answer on how well the game will run on the premium PS5 variant, we can draw some conclusions based on expert opinions, the hardware itself, and how Rockstar games have historically performed on consoles.

    Image Courtesy: Sony PlayStation

    For starters, it’s crucial to understand just how much of an upgrade the PS5 Pro is over the base version. Sony’s mid-generation console comes with a 67% increase in GPU compute units and a 28% boost in memory bandwidth. When combined, these improvements result in 45% faster game rendering compared to the standard PS5. On top of this, the new console also supports native upscaling tech named PlayStation Spectral Super Resolution (PSSR).

    But are these upgrades substantial enough to deliver 60 FPS on GTA 6? An expert in the space doesn’t think so.

    The expert in question is Richard Leadbetter of Digital Foundry, who provided his analysis on the matter while speaking to IGN. When asked if the game could run at 60 FPS on the PS5 Pro, he stated,

    “No. Grand Theft Auto games have always run complex simulations that push the CPU hard, which is why every GTA game has initially launched on their target platforms at 30 FPS. The PS5 Pro uses the same CPU as the PS5, and it would be extremely challenging to hit 60 FPS if the base PS5 version is targeting 30fps. This isn’t a GPU problem, it’s a CPU problem”

    Leadbetter went on to clarify that he expects “higher quality visuals” on the PS5 Pro, which has historically been the case for Rockstar releases. Let’s take Red Dead Redemption 2’s performance on the PS4 and the PS4 Pro for example. Despite the hardware upgrade, both platforms operated with a 30 FPS target for the game. The only difference was improved resolution and better texture quality on the Pro model.

    One could argue that the reason behind PS4 Pro’s framerate lock was the lack of patch support from the developers. However, that doesn’t change the fact that the mid-generation system failed to deliver buttery-smooth gameplay. This was also the case for GTA 5, and on this occasion, even a generational leap from the PS3 to the PS4 didn’t allow for any framerate improvements.

    After examining all these points, it’s safe to conclude that GTA 6 will likely run with a 30 FPS target on the PS5 Pro. That said, we can reasonably expect a resolution target closer to pure 4K, alongside better texture quality, compared to the base PS5.

    Should You Get a PS5 Pro to Play GTA 6?

    Pole Position GTA 6
    Image Credit: Rockstar Games

    The simple answer is that it depends. If you want to leave no stone unturned and play the game at the highest visual fidelity on release, the PS5 Pro is the way to go. But if you don’t mind the internal resolution hovering between 1440p and 1080p, and possibly a bit lower, it’s worth sticking with the base PS5.

    It’s also important to keep in mind that Rockstar might leverage the more powerful hardware and release a 60 FPS patch for the PS5 Pro in the future. However, they have historically shied away from this, so I wouldn’t get my hopes up.

    And now you know if you should get a PS5 Pro to run GTA 6. It’s a tricky question to answer, especially since we know so little about the game. Let us know in the comments if you’ll be purchasing the PS5 Pro to play GTA 6.

    Aryan Singh

    A massive gaming nerd who’s been writing stuff on the internet since 2021, Aryan covers single-player games, RPGs, and live-service titles such as Marvel Rivals and Call of Duty: Warzone. When he isn’t clacking away at his keyboard, you’ll find him firing up another playthrough of Fallout: New Vegas.


    Source: Beebom

  • Xiaomi Introduces Redmi Watch Move in India at ₹1,999

    Xiaomi has unveiled its latest smartwatch, the Redmi Watch Move, in India, offering a range of high-end features at an affordable price point. The device boasts a 1.85-inch AMOLED display with a resolution of 390×450 pixels and a peak brightness of 600 nits, ensuring clear visibility even under direct sunlight. The display also supports an Always-On Display (AOD) feature and has a 74% screen-to-body ratio.​

    Design and Customization

    The smartwatch comes with antibacterial, skin-friendly straps that are easily interchangeable thanks to a quick-release mechanism. A functional crown on the side allows users to navigate through the interface, access AI Q&A, and perform functions like power off and force restart. Users can personalize their watch experience with five editable layouts and choose from over 200 watch face options via the Mi Fitness app. The watch also supports Hindi language and features India-inspired designs, including festive watch faces for various occasions.​

    Redmi Watch Move

    Battery Life and Charging

    Xiaomi claims that the Redmi Watch Move offers up to 14 days of battery life on a single charge. For those in a hurry, a 10-minute quick charge can provide up to two days of usage, while the watch lasts up to five days with AOD enabled.

    Health and Fitness Features

    The smartwatch provides 97% accuracy in health monitoring, supporting features such as sleep tracking, all-day heart rate monitoring, SpO₂ measurement, stress tracking, and female health monitoring. It also includes guided breathing exercises to help manage stress. For fitness enthusiasts, the watch supports over 140 workout modes and can automatically detect seven activities: outdoor running, treadmill, walking, outdoor cycling, rower, elliptical, and jump rope.

    Redmi Watch Move

    Durability and Smart Features

    With an IP68 rating, the Redmi Watch Move is resistant to dust. It can also withstand submersion in water up to 1.5 meters for 30 minutes. Powered by HyperOS, the watch supports Bluetooth calling, offering quick reply options, a dial pad, and access to call history. Additional smart features include music and camera controls, find phone, stopwatch, alarm, and more.

    Pricing and Availability

    The Redmi Watch Move is priced at ₹1,999. Pre-orders begin on April 24 at 12 PM on mi.com and Flipkart. The watch is available in four colors: Silver Sprint, Black Drift, Blue Blaze, and Gold Rush.

    Disclaimer: We may be compensated by some of the companies whose products we talk about, but our articles and reviews are always our honest opinions. For more details, you can check out our editorial guidelines and learn about how we use affiliate links.Follow Gizchina.com on Google News for news and updates in the technology sector.

    Source: Giz China

  • City of the Wolves review — The prodigal fighting game returns with a new coat of paint, crazy guests and amazing gameplay



    Does SNK’s full course meal satisfy the hungry wolves after 26 years of waiting?


    Posted by EventHubs • 40 minutes ago • Comments: 1







    After 26 years, SNK’s original fighting game franchise has returned to us with Fatal Fury: City of the Wolves and despite the long hiatus, it’s showing up big time and has a lot of expectations pinned to it.






    But does it match the hype? After having waited since 1999’s Garou: Mark of the Wolves, die-hard fans definitely a built up hype and even players who are brand new to the series will come in with some lofty expectations after hearing of the series’ legacy as well as knowing the fact that this is where Terry Bogard of Super Smash Bros., Street Fighter, King of Fighters and even Fall Guys fame originates from. So how well does Fatal Fury: City of the Wolves hold up to what players might be hoping for?













    City of the Wolves attempts to blend together SNK’s classic styles with those of the modern day using both visual and sound design, which the developers largely seem to have succeeded at.


    The new Fatal Fury is very colorful in almost every regard that is pleasing to look at without feeling overwhelming even if there can be quite a lot going on in the action.


    Characters are especially vibrant and detailed in their models, so this is easily the best the SNK fighters have looked in 3D outside of Samurai Shodown 2019’s style arguably.


    There’s also heavy shading on the characters as well as heavy cross hatches that give off a cool comic book vibe similar to Marvel vs. Capcom 3.


    The game has a lot going on in terms of battle effects between regular specials, REV Arts, REV Blows and all the other mechanics, but it never really messes with the visual readability of what’s going on and adds more flair to the action.


    REV Arts especially have a really nice after image effect on them when canceled that looks unique and cool to bring an extra layer of nice visuals to the experience that stand out next to the competition.


    Menus are visually consistent with their yellow and black color schemes that are pleasant enough to look at, but can feel somewhat basic at times compared to the rest of the game’s style.


    Some menus, however, force you to use a cursor to navigate, which isn’t the fastest or most intuitive feeling on controller or stick.


    The character select screen harkens back to the classic Fatal Fury days of lining up the entire roster next to each other, which is cool and nostalgic on paper, but we wish they went a little farther or got a little more creative with it.


    Characters are all just standing there in a default or static pose, and they don’t take up a lot of the screen real estate too. It would have been more interesting to have a more dynamic layout similar to something like Fatal Fury 3.





    There’s a whopping 19 stages to choose from with a mix of new and classic arenas including two versions of Geese Tower and the train, which is neat, but the latter probably won’t be very popular to use considering the movement feels like it could cause motion sickness as well as seemingly not running as well as the others.


    Stages are also vibrant, colorful and dynamic with what’s going on in the background, however, the graphical fidelity is definitely a step down compared to the main roster.


    This is especially true with background characters, who look like PlayStation 3 era models.


    Music wise, Fatal Fury’s new main themes offer a nice mix of jazz and big band styles with bombastic brass sections that fit well and give off the classic vibes the game is going for.


    Character and stage themes are much more spread out in terms of genre to fit the fighters and arenas from rock to classical and electronic along with the collaboration DJ tracks, so there’s no shortage of music to pick from, especially with the Jukebox.


    The Jukebox offers classic soundtracks from a wide array of past SNK titles, obviously mostly focusing on the Fatal Fury series, but also including other favorites like the Art of Fighting games and a select few King of Fighters tracks which relate to Fatal Fury characters specifically.


    Through the Jukebox, you can not just make your own playlists to listen to but you can also customize which songs you want to play on certain stages, the character select or even the main menu, giving you a large variety of classic sounds to jam out to even if the new tunes aren’t to your taste.


    One more thing to enjoy is a throwback feature which long-time fighting game players will be quite familiar with, namely Color Edit.


    In Color Edit you can make several customized colors for any character you want and switch up their hair color, eye color, clothes and more. With the full spectrum of colors available, you can really unleash your creativity and make your own versions of whichever character you like, so expect to see a lot of crazy customizations online.


    If you’re more of a purist, though, don’t worry — you can choose to disable customized colors from showing up in online matches, so if you prefer seeing characters as you typically would know them you can just flip a switch and be all set.


    City of the Wolves looks and runs great on PlayStation 5 and PC with no apparent issues that we’ve noticed, but the same can’t exactly be said for the PlayStation 4 version.


    Even on the PS4 Pro, Fatal Fury can have a lot of screen tearing because it seems V-Sync has been forced off, which can be a bit distracting, as well as the texture load in whenever a new character appears on screen.


    Load times are certainly present on all versions, but they aren’t noticeably long except for the PS4 version that can hang on a black screen for upwards of 10 seconds in places like Arcade Mode.






    The kickoff point for the story in Fatal Fury: City of the Wolves is that even after Geese’s demise back in the original Fatal Fury game, the chaos surrounding South Town is far from over.


    With new invitations being sent out for a King of Fighters tournament, familiar faces gather once more to battle it out in the hopes of earning a mysterious prize referred to only as “Geese’s legacy.”


    Although the nature of this prize is unclear, the promise of it is more than enough for characters of all different walks of life to endeavor to earn it, which is the starting point for each character’s individual stories.


    For players, the return to South Town has been 26 years in the making but for the characters in-universe, only about one year has passed so things aren’t all that different from where they left off in Garou: Mark of the Wolves.


    That said, there’s plenty of new developments for characters to go through and see where they’ve ended up since we last saw them or what new goals they may have and these are predominately told through the game’s Arcade Mode.


    Pushing even further with the comic book aesthetic present in the game overall, characters will be introduced through panels as if they’re stepping right out of a comic book page before you fight them and once you reach the later stages of your Arcade Mode path, there will be more intricate narratives shown.


    While not all characters have any super serious plot developments (B. Jenet for example is mostly just annoyed that she didn’t get the treasure she wanted last time around), you’re definitely going to get a good view of what motivates each character and what keeps them in South Town.





    Not only are there lots of interactions between the playable cast but there are also tons of cameos from other Fatal Fury or Art of Fighting characters who relate to the story in various ways, including ones we know are coming later like Mr. Big who has a notable role in the story through several perspectives.


    Fitting to the various objectives and end goals of characters, there are also several different possible end bosses you can fight, contrary to the usual Arcade Mode fare many fighting games follow where there is one specific set boss character that every character will face.


    As you may expect, the Garou: Mark of the Wolves boss character Kain R. Heinlein as well as that game’s sub-boss Grant’s new disciple Vox Reaper are both characters you may run into as your final fight in Arcade Mode, but there are also some other surprise showdowns in store depending on who’s story path you choose to embark on.


    Even though it’s been a long time since we last saw the Fatal Fury characters and their world up close, the same team that worked on Garou: Mark of the Wolves all those years ago were also involved in this game and, well, it shows.


    You know how sometimes you have those friendships where you may not see each other for years, but once you do it feels as if nothing’s changed at all? That’s the feeling that Fatal Fury: City of the Wolves gives to me, so for any Fatal Fury fans it will be a very welcome return to South Town and its inhabitants.


    For those hopping into the series for the first time or are looking for a refresher, CotW does not really offer any sort of primer or breakdown to help get you caught up. The game normally just assumes you know what’s going on with the characters after Garou.







    Episodes of South Town serves as the mode with the most amount of story content, though its events are typically not as important as those found in Arcade Mode.


    The new single-player mode plays out similarly to something like Mortal Kombat’s Towers mixed with Street Fighter Alpha 3’s World Tour where players take on challenge battles with special parameters.


    There’s individual missions spread out across three maps that don’t tend to differ all that much, at least at the start.


    You can level up your character by completing missions to gain more health, S.P.G., and abilities to equip to boost your fighter like increased attack and defense.


    You can also earn avatars, artwork, fun character conversations and titles for completing certain missions and objectives in this mode.


    Most of the fights are 1–4 battles against a selection of like six jobber characters with movesets based on other SNK characters, which is a bit neat, and the main cast shows up to fight in missions as well.


    Even with the special parameters and enemy abilities, fights often play out mostly the same, so the action can start to feel stale after a while, especially when fighting those grunts over and over again (sometimes back to back within the same mission).


    Enemies typically don’t put up too much of a challenge until you beat the main story and unlock South Town+, which offers up tougher missions at much higher levels.


    The events are split up between 10 story missions per character with dozens of side challenges to complete, and it takes around 1–1.5 hours to complete with each character.





    Episodes of South Town’s story is primarily told through text conversations without any voice acting, which is a bit disappointing when the rest of the game is voiced (even the side character conversations you unlock).


    There’s artwork provided for the start and end of a character’s story as well though not as much as Arcade.


    It also feels as though Episodes of South Town offers up more of a side story whereas the main or most important events are saved for Arcade as well, so you often feel as though you’re doing menial tasks until the next or last main story beat.


    Interestingly, you can pick Salvatore Ganacci for Episodes of South Town, but not Cristiano Ronaldo, so the sporting superstar has no story here (though SNK has clarified that it will be added later.)


    You can unlock a bottle-breaking mini-game with Marco, which seems to be the only one, where you unlock titles and avatars depending on the total completed number of bottles chopped and doesn’t really offer anything more besides testing your button input skills.


    Ultimately, Episodes of South Town is fun enough for the first few runs through but feels as though it may get fairly tedious if you attempt to beat the mode with the whole cast.






    The first mode which you’ll want to dive into is definitely the Tutorial. It may seem redundant for experienced fighting game players, but trust me, there’s a lot of systems in play for Fatal Fury: City of the Wolves and you’ll want to get first-hand experience with them fast.


    While the systems aren’t that complex and are fairly straightforward to understand, getting a thorough explanation of the whole REV system, Brake mechanics and how the S.P.G. interacts with your abilities is very valuable.


    Once you know what’s what, obviously a good place to brush up on your combos and what your character is fully capable of is the game’s Training Mode which comes equipped with most of what you’d want from it in a modern fighting game.


    Frame data is available so you can easily see which moves will interact well with each other, recording and setting opponent’s to reversal on block or wakeup, basically all the fundamental things a training mode tends to offer is there without anything really feeling like it’s missing.


    You can quickly change characters or stages in the training mode as well without having to go back to the character select menu and of course queue up for ranked or casual matches while labbing, so all the standard convenience options are present and accounted for.


    Combo trials are present in City of the Wolves, however, we do wish they covered more than what’s available.


    There’s only five trials for Arcade Style and three for Smart Style, which do get progressively more complex as you go through them.


    The main issue is they tend to tie in together, so you’re learning bigger / harder combo routes building off of largely the same handful of moves.


    This makes it feel as though you’re only really learning one or two aspects of what your character can do and leaves a lot on the table as to what is actually possible in the game.


    We would have liked to see those trial numbers doubled to cover more moves and give better ideas of what you should put into practice.


    They do force you to learn how to Brake specials, though, so that’s a nice skill to pick up from there.


    There’s also Survival and Time attack modes to select from under the Missions tab as well that are what you’d expect out of them.






    At first glance, Fatal Fury: City of the Wolves feels like a very basic fighting game with fairly short combos and with a heavy focus on confirming your hits.


    The latter part definitely stays true, but once you get used to the system mechanics there’s quite a lot of juice you can squeeze out of your combos thanks to the REV System itself.


    It’s quite reminiscent of Street Fighter 6’s Drive system at first glance, though it’s a meter that goes upwards instead of depleting (whereas you want to have high Drive in Street Fighter 6, you want to stay on low REV in Fatal Fury.)


    While the basics of it are similar, the functions of it are actually quite different with one of the central uses of the REV Gauge once you get used to it is to extend your combos by cancelling your REV Arts (EX moves) into each other leading to massive combos.


    Once you add in the Brake system to this, where you can cancel certain moves mid-way through them, thereby opening up entirely new combo routes or even letting you make risky moves more safe on block or whiff.


    Then on top of that there’s also the S.P.G. system, which has the same basic idea as the T.O.P. system from Garou: Mark of the Wolves, where you get to pick one third of your HP bar where you’ll have enhanced abilities.


    One of these is the REV Blow, an armored move which you can use to crush through your opponent’s offense at the cost of increasing your REV Gauge somewhat and another S.P.G. exclusive feature is your Hidden Gear, that is to say an even stronger Super Move than you’d usually have access to which does massive damage and also pulls your REV down to 0, making it a highly valuable combo ender tool.


    There’s also the Feint option where you can fake doing certain special moves to mix your opponents up and fool them into reacting to something that’s not actually coming as well as the Wild Punish which is basically a very brutal punishment state where you hit someone in their recovery frames. Combining Feints to then let you whiff punish can lead to massive damage in this way.


    All of these systems together make the combo system feel very intricate and like there’s actually a lot of routes you can find for your character, though there’s likely that optimal routes will be found before long so the variety may lessen as the game goes on.





    Whatever the case, there’s a lot more to do as far as combo goes than you’d think at first, so while the core lies in basic confirms and short combos, learning how to efficiently make use of your REV Gauge to cash out massive damage or pressure is going to be the key to overwhelming your opponent.


    There’s also a lot of defensive options, though, with Just Defense being back. Unlike regular blocking, Just Defend can be performed in the air so you can bait opponent’s anti-air attacks if you’ve got a good read on them and punish them by defending their attack and then launching a counterattack afterwards. It also gives you some health back and decreases your REV Gauge.


    To follow up on Just Defense, you also have Hyper Defense which has a traditional parry input, which is to say pressing forward or down forward right when a move is about to hit. Functionally, it’s the same as Just Defense, but the purpose of having these in both directions is that you can land Guard Cancel special moves out of either Just Defense or Hyper Defense to interrupt your opponents attacks.


    Finally, you have access to a button-based block function called REV Guard which is somewhat similar to Street Fighter 6’s Drive Parry in that it can allow you to block crossups without pushing the correct direction, but the key function of it is that it pushes opponents back further and negates chip damage, though it costs you some REV Gauge to use it.


    All of these systems together make for a highly varied gameplay experience and it always feels like there’s something you can do in situations even if you may feel overwhelmed at first. Basically, there’s always an answer if you just dive deep to solve it.


    The other aspect of gameplay is of course, the characters. A healthy mix of returning Garou: Mark of the Wolves cast members such as B. Jenet and Tizoc together with old-school Fatal Fury classics like Mai and Billy and a few brand new fighters sprinkled in makes for a highly varied roster of exciting characters.


    Most of the buzz has surrounded the strange guest character choices of real-life people with football superstar (soccer superstar if you’re American) Cristiano Ronaldo and famed DJ Salvatore Ganacci. While it’s understandable that some would feel that the prospect of adding real-life people into the game is questionable, their movesets are actually very well-crafted and interesting.


    Basically, if you’re not feeling good about the introduction of these guest characters that’s totally understandable, but just based on their movesets it feels like these characters would be entirely embraced by the community if they were just newcomers with the exact same moves.


    Hopefully fans can keep an open mind and try them out to see just how fun they are to actually play, even if they may have initially been apprehensive at having real-life celebrities walking around South Town.


    What makes the roster really shine is the high variety of gameplay styles present here. If you like zoning, grappling, mixups, rushdown, it doesn’t really matter — all of it is present in the launch roster of 17 characters and it’s highly unlikely you’ll find yourself without anyone to pick.


    Another boon to this is that if you pre-ordered the game, the next five characters releasing — Andy Bogard, Joe Higashi, Mr. Big and Street Fighter guest characters Ken Masters and Chun-Li — will all be available for free, so there’s even more cast to enjoy with many more post-launch fighters planned for the coming years.


    In short, the roster choices and moveset designs in the game are absolutely fantastic and it’s going to be very interesting to see which characters end up rising to the top of tier lists once skilled players start figuring out the game’s deeper layers.


    On top of the standard control scheme (called Arcade Style in this game), City of the Wolves also offers a new simplified Smarty Style as well.


    This is akin to Street Fighter 6’s modern controls with the four main buttons now dedicated to punch, kick, specials and a smart combo as well as buttons for REV Guard, Throw, REV Blow and Dodge Attack on the shoulders.


    Unlike SF6, however, there appears to be no damage reduction or any other downside to using Smart over Arcade Style.


    You normally only get your light normals, but you keep the heavies too by pressing forward and down-forward plus punch / kick.


    This of course means that Smart players will have access to one button specials and Gear Supers too, which can be quite strong depending on the character.


    All you’re really missing out on seemingly is one of your jumping normals and the ability to use different strengths of specials.


    If your character has more than four specials, some of those could be unavailable too, but you can still perform standard inputs in the mode too to get them back.


    Even for players who like their traditional inputs, Smart Style could be a good way to try out different characters to see what they have to offer and what their combo routes can look like.


    A few members of our team did run into a potential glitch on the PC version with certain arcade sticks seemingly locking controls for a second or two after landing a counter hit both offline and online. We tested other sticks that didn’t have any problems, however, so we’re unsure as to how prevalent it could be.


    Hopefully this will be fixed in a patch at or close to release so that everyone can enjoy the game normally regardless of what controller they’re playing on.






    Playing online is where many users will be spending a majority of their time with the new Fatal Fury, so how does that part of the experience hold up?


    Well the game comes with rollback netcode and cross-platform play, which is pretty much standard now as it should be.


    There’s Ranked Match, Casual Match and Room Match options available to set up lobbies that work as you’d expect with quick search options for the former and the ability to wait in Training Mode.


    Room Matches can be a little clunky to get set up especially with the need to use long room codes and friend codes to get things going, but in them you can get up to 12 players and six different matches going at the same time.


    You can even set which battle stations are meant for regular fights and those that can be used for online training, which is a nice touch, but you cannot spectate a match once it’s already started.


    We weren’t able to get in a ton of matches against many opponents during the review process, but from what we tested of the netcode, it was quite good — though not on the same level as Street Fighter 6.


    From the Midwest to the East and West coast, the matches were completely playable, and even further, Midwest to Sweden on a two-bar connection was almost totally fine with only a few instances of slowdown.


    There is information included at the top of the screen to not only show your ping to your opponent, but also the rollback and delay frames, which is nice to see.




    City of the Wolves also features a Clone mode where you can battle against the AI ghost of your own characters, other players’ characters and even those of the SNK staff.


    Clones are supposed to learn from how you fight in online matches as well as how others battle by downloading their replay data.


    We weren’t able to test much with the feature, but Clones did seem to copy our moves and setups decently though they’d sometimes whiff moves at a distance too, which could have come from our connection tests.


    Overall, we were quite pleased with Fatal Fury’s online performance, however, we don’t yet know how the matchmaking search feature will be holding up since release since the betas did have some issues there.


    • Gorgeous aesthetic which feels like a ’90s comic book come to life, perfectly complementing the nostalgic 1990s setting which Fatal Fury is based on.

    • Story beats feel very faithful to Fatal Fury’s legacy and picks up right where the previous installment left off without any notable hiccups.

    • Extremely fluid gameplay which feels filled with a variety of strong options on both offense and defense.

    • High variation in roster with lots of different gameplay niches covered meaning there’s likely to be something for everyone.

    • Rollback netcode holds up well even across long distances and definitely feels very solid and up to par with most modern fighting games.

    • Many customization options with almost 500 music tracks to choose from in the Jukebox as well as a full Color Edit for each character, letting you express yourself to a high degree.

    • Episodes of South Town is a fairly repetitive experience which, while nice, doesn’t offer very much replay value or very interesting story content.

    • Room matches online can be a bit clunky to set up, though they don’t have any particular problems once you get through the hurdles of getting people into the lobby.

    • Menus and user interface functions can be somewhat confusing at first and take a bit of time to get used to.






    We reviewed Fatal Fury: City of the Wolves on PC (Steam), PlayStation 5 and PlayStation 4 Pro via copies provided to us by SNK. Contributions to this review were made by Nicholas “MajinTenshinhan” Taylor and Dakota “DarkHorse” Hills.


    Make sure to check out our moves section for Fatal Fury: City of the Wolves as well as our news section for the game where any future updates or information about SNK’s latest fighter will be posted.







    Source: Event Hubs

  • How to Get Iron in RuneScape DragonWilds

    Surviving in RuneScape DragonWilds can be very hard. With a world filled with constant danger, you’ll need all your wits and the best gear to survive. Iron will help you craft some of the strongest armor and weapons in the game, fully equipping you for the end-game areas in RuneScape DragonWilds. But where to get it? Here is a complete guide on how to get iron in RuneScape DragonWilds and how you can craft iron Bars from it.

    Where to Get Iron Ore in RuneScape DragonWilds

    Iron Ore can only be found in Stormtouched Highlands in RuneScape Dragonwilds. This area is located West of Fractured Plains and is one of the high-level areas in the game. If you’re having trouble with how to get here, then refer to our image below for the location. The enemies here are extremely strong, and you will need at least Power Level 3 gear to survive here.

    Image Credit: Jagex (screenshot by Sanmay Chakrabarti/Beebom)

    After you have entered Stormtouched Highlands, look for the Iron Ore Node. These look like normal ore deposits and can be found all over the Stormtouched Highlands. You can use the ‘Detect Ore + Clay’ Dragonwilds spell to have the ore deposits marked in the area. Once you have found an Iron Ore Node, you will have to mine it to get the Iron Ore.

    Iron Ore Node RuneScape DragonWilds
    Image Credit: Jagex (screenshot by Sanmay Chakrabarti/Beebom)

    How to Mine Iron Ore in RuneScape DragonWilds

    After you have found an iron Ore Node, you will have to mine it. Unfortunately, a normal Pickaxe won’t work. You will need to craft a Bronze Pickaxe before you can mine the iron Ore Node in RuneScape DragonWilds. Here are the materials required to craft a Bronze Pickaxe:

    • 5 Bronze Bars
    • 4 Oak Logs
    • 2 Leather
    Bronze Pickaxe in RuneScape DragonWilds
    Image Credit: Jagex (screenshot by Sanmay Chakrabarti/Beebom)

    Bronze bars can be crafted using Copper and Tin using a Furnace. Oak Logs can be obtained by cutting down an Oak Tree with a Bronze Axe. Leather can be crafted using Animal Hide or Animal Hide Scraps using the Tannery.

    You can only craft a Bronze Pickaxe on a Smithing Forge. Here are the materials required to build a Smithing Forge:

    Build Smithing Forge in RuneScape DragonWilds
    Image Credit: Jagex (screenshot by Sanmay Chakrabarti/Beebom)

    You can craft Coarse Threads from Flax using a Spinning Wheel, and you can obtain Vault Cores from Vaults. Now, build the Smithing Forge inside your shelter and craft the Bronze Pickaxe. Finally, head to the Iron Ore node and use the Bronze Pickaxe to mine it.

    How to Craft an Iron Bar in RuneScape DragonWilds

    Iron Ore by itself is useless in RuneScape DragonWilds. You need to process the Ore into an iron bar to use it for crafting weapons, armors, and other items. To process iron ore, you need to build a Furnace first. Here are the materials required to build a Furnace in RuneScape DragonWilds:

    • 24 Stone
    • 6 Clay
    • 4 Charcoal
    • 10 Fire Rune
    • 8 Vault Shard
    Furnace build in RuneScape Dragonwilds
    Image Credit: Jagex (screenshot by Ishan Adhikary/Beebom)

    Clay can be mined in Whispering Swamps, Charcoal can be crafted by processing logs or planks in a Kiln, Fire Runes can be crafted in a Rune Altar, and Vault Shards can be collected inside Vaults. Now, build the Furnace in an exposed area and put the iron ore inside to process it. You will also need Charcoal as fuel to complete the process.

    Three iron ores create one iron bar, so you will need to farm a lot of iron ores if you want to get all the Iron gear in the game.

    So, that’s everything you need to know about how to get iron in RuneScape DragonWilds. If you have any questions about this guide, let us know in the comments, and we’ll be happy to help.

    Sanmay Chakrabarti

    An old soul who loves CRPGs and Souls-Like to death. Takes pleasure in simplifying “Complex and Hard” games for casual players with tailored guides and videos. He loves to explore new places, read fantasy fiction, watch anime, and create wacky character builds in his off time.


    Source: Beebom

  • Samsung Wallet Is Quietly Testing Two New Features in the U.S.

    Samsung is quietly testing two new tools in its Wallet app—but only if you’re in the U.S., and only if you’re part of a select group. The pilot program starts April 28 and runs through June 6. If you’re chosen, you’ll get early access to features that aim to make paying and sending money simpler, smoother, and—more importantly—less reliant on third-party apps.

    Installment Payments, No Credit Check Required

    The first feature in testing is Installment Payments. The idea is straightforward: instead of paying for a purchase all at once, you split the total into smaller, manageable chunks. What makes this stand out? No credit check.

    That’s right—no forms to fill, no dings to your score. Just open Samsung Wallet, make a purchase, and choose the installment option at checkout. The feature works with certain Visa and Mastercard credit cards, thanks to a partnership with buy-now-pay-later company Splitit. If your card qualifies and the store supports Samsung Wallet, you’re set.

    It’s a subtle but significant shift. Where many financing tools lean on credit reports, this one skips that step entirely. It’s frictionless—and kind of the point.

    Send Money Without the App Shuffle

    The second feature is called Send Money, and it’s designed to eliminate one of the most common payment annoyances: app compatibility.

    samsung wallet

    Rather than requiring the recipient to download a specific app or sign up for a new service, Samsung lets users send money directly to someone’s debit card. No hoops, no extra steps. Tap your phone, or send funds online, and the money shows up in their linked bank account—as long as the card is connected.

    It’s the kind of straightforward functionality that probably should’ve existed already. And in 2025, it finally does.

    Just a U.S. Test—For Now

    At the moment, both features are available to U.S. users invited into the early access program. Samsung hasn’t shared when—or if—a full rollout will follow. But this type of soft launch isn’t just about feature testing; it’s a way to gauge real-world use, gather feedback, and fine-tune the experience before making it more widely available.

    An international release is likely on the roadmap, but Samsung’s playing it cool for now.

    For users, the perks are clear: less friction, less waiting, and fewer apps cluttering up your wallet (digital or otherwise). For Samsung, it’s a chance to inch closer to becoming a go-to financial tool, not just a place to store loyalty cards.

    Disclaimer: We may be compensated by some of the companies whose products we talk about, but our articles and reviews are always our honest opinions. For more details, you can check out our editorial guidelines and learn about how we use affiliate links.Follow Gizchina.com on Google News for news and updates in the technology sector.

    Source: Giz China