After delaying the update for a day from the initial announcement, Valve finally released the new update for Deadlock. The new changelogs bring us a new hero and massive competitive changes. Read the full Deadlock patch notes for December 6 and learn all the changes in the update including buffs, nerfs, and more.
Deadlock December 6 Patch Notes
New Hero Labs Hero: Raven
A new unreleased hero marks its entry in the Deadlock characters roster with the December 6 update. Raven is the new hero labs character who will be available for the specific mode while its abilities and UI change.
- New Feature: Park Theming
- Added park-themed backdrops and updated tree models.
- Leaderboard Updates
- View the top 3 heroes and the overall skill rating for each player on the main leaderboard.
- Post-Game Survey
- Moved the survey to the final score screen and added a text box field.
- Communication Improvements
- Muting a player now silences map drawing, pings, and chatwheel messages.
Performance and Settings
- Performance Optimizations
- Improved rendering performance on map assets.
- New Settings
- Force English hero and item names.
- Toggle crouch keybind.
- Additional build search language.
Deadlock Patch Notes: Bug Fixes
- General Fixes
- Fixed shop search, parry effects, music, and various sound effects.
- Addressed wall jumping, minimap clicking, and UI clipping issues.
- Hero-Specific Fixes
- Updated animations, effects, and sounds for Mirage, Shiv, Lash, and more.
- Fixed tooltip inaccuracies for Bebop, Grey Talon, and Yamato.
- Updated voice lines for Krill and Ivy.
- Introduced the Telemetry HUD: an in-game tool to track frame rate and network performance. Enable it under Settings > Game.
- Improved the Learn to Play: Added new tutorial images in collaboration with Toastyghostey.
Steam Input Support
- Introduced a new Crouch Toggle button for flexible gameplay.
- Three official control schemes were added: Standard, Gyro, and FlickStick.
- Implemented a config versioning system to ensure compatibility and prevent issues with outdated configurations.
Deadlock Patch Notes December 6: Misc Gameplay Changes
New Features:
- Extra Competitive Option: Players can now choose to queue with similarly skilled and competitive teammates.
- Queue Options Button: The Extra Competitive option, Incoming Chat, and Lane Preference settings are now grouped together for easier access.
Matchmaking Adjustments:
- Party Size Limit: Reduced the maximum party size for high-ranked players to 2.
- Team Composition: The matchmaker will now prioritize teams with at least 2 frontliners.
Hero and Item Changes:
- Hero Movement Speed: Heroes now have slightly increased base movement speed.
- Sprint Items: Reduced the movement speed bonus from Sprint Boots and Enduring Speed.
- Carrying Urn: Reduced its movement speed bonus and fixed its interaction with abilities like Ivy’s Air Drop.
- Trooper Interactions: Troopers on ziplines will dismount when shot, and players can no longer be zapped while flying over buildings.
Patron Health Changes:
- Reduced the Patron’s health and regeneration rate, especially early game.
Deadlock Patch Notes: Soul System Changes
- Soul Distribution: A new system distributes souls to the lowest net-worth players on a team to encourage more even resource distribution.
- Soul Orb Duplication: Changes have been made to prevent abuse of the soul orb duplication mechanic.
Objective changes:
- Several recent changes related to soul duplication and Guardian balance have been reverted. Here are the changes:
- Reverted: – Guardians now deal 25% more damage to troopers
- Reverted: – Guardians now take 25% more damage from troopers/players
- Reverted: – Range to be considered for souls reduced by 5m
- Reverted: – Troopers now do 20% more damage to each other
Deadlock Patch Notes: Item Buffs and Nerfs
Here are all the item changes from the latest Deadlock patch notes for December 6. This includes all the buffs and nerfs:
Weapon Items
Vitality Items
Spirit Items
Deadlock Patch Notes: Hero Buffs and Nerfs
Here are all the hero changes from the latest Deadlock patch notes for December 6. This includes all the buffs and nerfs:
Hero | Changes |
---|---|
Abrams | Nerf: Bullet Damage decreased from 4.68 to 4.5 Buff: Spirit Siphon spirit scaling increased from 0.5 to 0.65 |
Bebop | Buff: Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s) Buff: Hook now shows a hero icon when you connect with a target Buff: Hook delay reduced when pulling allies Buff: Hook T1 now also improves melee damage |
Dynamo | Fix: Fixed Quantum Entanglement not deselecting if you get silenced while targeting Buff: Kinetic Pulse T2 now affects melee damage too Fix: Fixed Magic Carpet + Dynamo heal interaction Nerf: Singularity cooldown increased from 191s to 215s Nerf: Singularity now deals half damage to objectives Fix: Singularity fixed tooltip referencing knock-up that it doesn’t do |
Grey Talon | Immobilizing Trap renamed to Spirit Snare Buff: Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether Nerf: Spirit Snare T2 no longer increases slow by 1s Buff: Spirit Snare T2 now increases Curse debuff by 0.5s Buff: You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius Buff: Charged Shot can now secure orbs |
Haze | Nerf: Smoke Bomb T1 Sprint reduced from +6 to +5 Buff: Smoke Bomb T3 charge time reduced from 10s to 7s Fix: Fixed Fixation not working correctly with debuff resist Buff: Fixation T3 reduced from 0.15 to 0.12 Nerf: Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage. Buff: Sleep dagger now takes effect immediately, rather than after a brief delay Fix: Fixed creeps sometimes attacking and waking on sleeping targets Nerf: Bullet Dance cooldown increased from 138s to 150s Nerf: Bullet Dance T1 reduced from +7 to +6 Spirit Damage Buff: Bullet Dance T2 increased from -38s to -40s Fix: Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel |
Infernus | Buff: Flame Dash cooldown reduced from 40s to 35s Buff: Flame Dash T3 changed from -19s CD to -15s Buff: Flame Dash T3 now also makes the ability charged (15s charge time) Buff: Afterburn spirit scaling increased from 0.5 to 0.6 |
Ivy | Nerf: Melee damage and growth reduced by 15% Nerf: Starting Health reduced from 550 to 525 Fix: Watcher’s Covenant fixed to replicate healing even when you are full Buff: Watcher’s Covenant now initially locks onto the target in your facing direction if there is one Buff: Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit Fix: Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air Nerf: Air Drop damage reduced from 150 to 125 Fix: Fixed Phantom Strike not grounding Ivy when using Air Drop Buff: Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability |
Kelvin | Fix: Fixed some issues with being unable to shoot over half-height cover Buff: Frost Grenade now also reduces Stamina Regeneration during the slow duration Buff: Frozen Shelter now created on key up. While the key is down an outline of the area will be shown Nerf: Frozen Shelter cooldown increased from 127s to 130s Buff: Frozen Shelter T2 increased from -38s to -40s |
Lady Geist | Buff: Malice can now secure orbs Buff: Soul Exchange T2 changed from “-10% Min Health” to “On cast +40% Fire Rate for 8s” Buff: Soul Exchange T3 changed from “On cast, +40% Fire Rate and +40% Spirit Resist for 8s” to “Silences enemies in 15m radius for 3s” Buff: Life Drain duration increased from 2s to 2.5s Buff: Life Drain T3 changed from “Enemy is Silenced while being Life Drained” to “Ability becomes charged and grants +1 Charge”. You can cast multiple Life Drains at the same time on different targets, no Charge Time |
Lash | Buff: Ground Strike T1 improved from -9.5s Cooldown to -10s Nerf: Death Slam cooldown increased from 137s to 140s Nerf: Death Slam channel time increased from 2s to 2.3s Buff: Death Slam Impact radius increased from 5m to 6m Buff: Death Slam cone angle increased from 75 to 85 Buff: Death Slam cast range increased from 18m to 20m Nerf: Death Slam T2 changed from +100 damage to -30s Cooldown Nerf: Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s Fix: Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena |
McGinnis | Buff: Mini Turrets HP gain per boon increased from 20 to 30 Buff: Mini Turrets no longer limit the damage they take to 33% of HP per second Buff: Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying. Nerf: Mini Turrets Fire Rate reduced by 20% |
Mirage | Nerf: Fire Scarabs now applies its drain over 4s instead of frontloaded Buff: Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes) Buff: Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender) Buff: Traveler now allows you to rotate the camera Buff: Traveler T2 changed from “-56 Cooldown” to “Grants Ally Traveler Benefits” (if cast on an enemy, it’ll give the bonus to the closest ally hero within 30m) |
Mo & Krill | Buff: Burrow is no longer affected by Shoulder Charge Buff: Spectral Wall no longer hits you while you are Burrowed Buff: Scorn now heals you instantly rather than over 1s Fix: Combo health gain tooltip clarified |
Paradox | Nerf: Time Wall Time Stop duration reduced from 0.6s to 0.5s Nerf: Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s Nerf: Kinetic Carbine T1 reduced from +0.5s to +0.4s |
Nerf: Health growth reduced from 31 to 27 Buff: Enchanter’s Satchel T1 increased from -4.75s to -5s Nerf: Enchanter’s Satchel Escape Duration reduced from 2s to 1.5s Enchanter’s Satchel T3 now also increases Escape Duration by +0.5s Nerf: Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance) Buff: Affliction now immediately deals 18% of Current HP on application Nerf: Affliction DPS reduced from 27 to 12 Nerf: Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22 Nerf: Affliction radius reduced from 14m to 9m Nerf: Affliction T3 reduced from +27 DPS to +15 DPS Buff: Affliction T3 now also increases range by +5m and increases initial damage by 5% |
|
Seven | Buff: Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit. Nerf: Storm Cloud DPS reduced from 125 to 110 Buff: Storm Cloud T3 now also allows you to float around at 2.5m/s speed |
Shiv | Fix: Fixed some targeting issues with Killing Blow |
Vindicta | Nerf: Health reduced from 550 to 525 Buff: Crow Familiar projectile speed increased from 3500 to 4750 Buff: Stake cooldown reduced from 42s to 40s Buff: Stake T2 increased from -19s Cooldown to -20s Nerf: Stake T3 reduced from +0.75s to 0.5s Buff: Stake T3 now also increases capture radius by +2m Nerf: Assassinate time between charges increased from 1.6s to 2s Nerf: Assassinate base damage reduced from 130 to 120 Nerf: Assassinate T2 damage reduced from 140 to 130 |
Viscous | Fix: Fixed visual parry cooldown bug with Puddle Punch Buff: The Cube cooldown reduced from 48s to 42s Nerf: The Cube cast range reduced from 30m to 26m Buff: Puddle Punch radius increased from 4 to 4.5 Nerf: Puddle Punch slow reduced from 20% to 15% Nerf: Puddle Punch T2 slow reduced from 20% to 15% Buff: Puddle Punch T3 now also causes the Punch to become a heavy melee Nerf: Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1 Nerf: Goo Ball damage T2 reduced from 120 to 90 |
Warden | Nerf: Fire Rate Spirit Power scaling reduced from 0.25 to 0.22 Nerf: Last Stand Resistance reduced from 60% to 30% Nerf: Last Stand now only goes on cooldown for 20s when interrupted rather than full Buff: Last Stand T2 now also reduces cooldown by 35s Buff: Last Stand T3 changed from “-56s Cooldown” to “+50% Bullet and Spirit Resistance During Channel and +2.5s Duration” |
Wraith | Buff: Bullet damage growth increased 0.37 to 0.39 Buff: Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling Nerf: Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05 Nerf: Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal Buff: Telekinesis cast time reduced from 0.7s to 0.4s Buff: Telekinesis projectile speed increased from 650 to 750 Buff: Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm Buff: Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s Buff: Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m |
Yamato | Buff: Flying Strike T3 now also lets you grapple to ally heroes Buff: Shadow Transformation cast time reduced from 2s to 1.5s Nerf: Shadow Transformation no longer has a 0.6s post cast time Buff: Shadow Transformation T3 now also increases Resist by 15% |
That is everything from the latest Deadlock update patch notes on December 6. Which part of the Deadlock update are you most excited to test out? Tell us in the comments below.