Somewhat recently prominent FGC streamer Maximilian brought up fighting games in terms of how much freedom they offer players in routine gameplay. Contrasting this with others that more or less force users to more strictly abide by a set of parameters, (or stand no chance at winning) he started something of a wildfire internet discussion about “loose vs. tight” fighting games.
There are benefits and drawbacks to both approaches, as designing a game with too much flexibility can sap at the integrity while making things too rigid can narrow audiences. There’s a lot of opinion needed to fill gaps here, but seeing Max’s 48-game tier list is a great start to the overall conversation.
Max spreads these 48 titles across eight categories, or degrees of tightness. Games that are designed to have more direct answers to things rank closer to the bottom (tight) while those that offer more freedom or various roads to victory trend more toward the top (loose).
If you’d like to simply see the final product, you can do so by clicking the thumbnail here to expand the list. This kind of thing, however, often requires a bit of explanation from the person making the list as they note what aspects of a game makes it particularly loose or tight.
If you have the time and would like to hear Max’s reasoning, you can watch his full video (embedded below) as he explains the parameters of the tier list in his own words and gives a few words behind each of his choices.
What kinds of fighting games do you most prefer? Those that have a more straightforward mode of playing, or those that allow for various approaches to success? Do you agree with Max’s picks here? Let us know in the comments after you’ve had a chance to check things out.
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