The Mighty Keef is back at it with a Pitch Meeting-style format that imagines some of the more peculiar conversations that must have been had as Bandai Namco developed Dragon Ball: Sparking Zero.
The game is currently making a humongous splash among fans, but that doesn’t mean it’s not without its blemishes. Keef, with his razor-sharp comical precision, takes a few hilarious stabs at Bandai.
We won’t give too much away here in the preamble, but will note that Keef comes out swinging with a reference to 2018’s Dragon Ball FighterZ. The more traditional fighting game community took an extremely strong liking to FighterZ and has been avidly playing it for the last six years, which makes it a fairly ancient game by today’s standards.
Bandai Namco has famously been behind in their efforts to keep FighterZ feeling fresh, most notably when it came to the implementation of rollback netcode. Audiences cried out for this feature for four years before Bandai actually made the promise to convert from a delay-based model, and already the game was feeling old and the player base waning at this point.
It took another 18 months after the announcement for rollback to actually be implemented, and even then the update was plagued with bugs and visual issues that made the experience unplayable.
Now fans have more or less moved on to hope for a Dragon Ball FighterZ sequel more than anything else, but of course, that isn’t what Bandai has coming down the pike next. Keef kicks off his sketch with a joke about FighterZ 2 that lands with particular impact for many readers of this site, and goes on to hit a series of on-point Sparking Zero observations that have us wondering “what were they thinking?”
Check out the full video below and let us know which part you laughed hardest at in the comments after.