Street Fighter 6’s resident main antagonist (before Bison came into the picture) was very popular back in Season 1. Yes, the cane-wielding Psycho Power user JP was among the best in the game, and back then a lot of work was put in by the community to not only figure out how to better fight him, but also learn more about what he can actually do.
He would eventually see nerfs for Season 2, which lead to many dropping him, and now that he has seen some buffs that restore some of the things he lost previously, a lot of players have already moved on from him in exchange for other fighters. I say all that to say that it’s been a while since we’ve seen a crazy JP sequence in action, but a combo that aims for max damage recently surfaced and you need to see it.
This unbelievable combo comes from the mind of Link2k, who uploaded the clip to Twitter just the other day.
The sequence is set up by hitting a punish counter sweep on Akuma in the corner for a hard knockdown. JP back dashes then forward jumps, which causes Akuma’s reversal OD Goshoryuken attempt to whiff entirely and thus sets the stage for the big punish.
Due to the timing of the set up, JP has enough time to land, put out his first set of OD portals, then still punish Akuma with a forward heavy kick to get the party started. The first set of two portals juggles Akuma enough to allow JP to put out another two and continue the combo once again with forward heavy kick.
The second two portals juggle and make way for the next two, and though that is already technically six bars of Drive Gauge used, JP recovers some gauge throughout this sequence thanks to starting the punish with an Overdrive move and not any kind of Drive Rush cancel.
Finally, the last set of two OD portals is put on screen and JP is able to catch the falling opponent with a standing heavy punch into fireball which shoots them across the screen and into the clutches of those last two portals. Even after this insane juggle using eight portals total, JP is still able to hit another full screen fireball into a ground spike and cancel into Critical Art.
When all is said and done this crazy combo deals a staggering 7,730 damage. Check it out below.
I’ve never seen this one pic.twitter.com/Ipub3i21ra
— KikoMasterRD (@KikoMasterRD) November 28, 2024