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This Marvel vs. Capcom: Infinite combo loop deals zero physical damage, but the emotional damage is off the charts










23 mvcibnr | This Marvel vs. Capcom: Infinite combo loop deals zero physical damage, but the emotional damage is off the charts | The Paradise News


In fighting games, and especially the Marvel vs. Capcom series, combo loops are plentiful and used to capture foes in typically inescapable situations that tack on massive amounts of damage. In Marvel vs. Capcom: Infinite, however, apparently it’s possible to ensnare a foe in a loop that deals absolutely no damage — yet the emotional damage is very real.






Though this isn’t something like a Magneto staircase combo that results in a touch-of-death, it might actually be more impressive due to just how rare of a sight it is. GonzoFGC on Twitter shared an MvCI clip that features Arthur catching Strider in a combo loop using his projectile counter that traps the ninja, but doesn’t actually deal any physical damage.









In the footage, we see Strider wrap up a big super animation before activating his Ouroboros super bringing out his two robotic drones to circle around him and aid in the fight. To counter the inevitable teleport mix up, the opponent (who is playing a team of Firebrand and Arthur) tags Arthur in and fires right into his armor super.


Arthur is able to endure the onslaught from Strider, and quickly launches into his projectile counter special move that gets triggered when it makes contact with one of Strider’s drones. This leaves Strider frozen in the air taking the counter and in a punishable state, but not actually taking any damage.


“For people wondering how this works, Strider orbs still get detected by projectile counters even though they’re inactive on hit,” explains Gonzo on Twitter. “You can actually do a Dr Strange combo into counter super too lol.”


Arthur just keeps repeating his shield counter special move, deflecting each drone as it comes around on the cycle. Ultimately, he is able to pull off the counter eight times before tagging Firebrand in to finish the job.


There is no real reason to use this combo loop on an opponent other than to style on them and inflict emotional damage. I’d say the Arthur player succeeded as this one hurts to watch.










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