When designing multiple Super moves for a character in a fighting game, developers will generally try to give them different purposes and uses to make them all worth using, but sometimes they can actually end up being a detriment to the player.
FGC content creator Jmcrofts recently released a new video going over some of the worst Hyper Combos throughout the Marvel vs. Capcom series that actively harm the character or make them worse for spending meter.
Starting out, Silver Samurai’s elemental install Supers in Marvel vs. Capcom 2 are one of the more interesting overlooked “power-ups” in the game because they change his physical attributes on offense and defense plus change what Supers he has access to, but they don’t really make him any better.
Jmcrofts points to the fire install “buff” being the worst of them all, however, since not only does it make his projectiles do less damage for the benefit of being faster, but also he takes about 50% more damage while it’s active and replaces his excellent lightning Hyper Combo with a much worse one.
Moving on to the Marvel vs. Capcom 3 games, Jmcrofts takes a deeper look at Ryu’s Denjin Mode install, which does have the added benefits of activating off most of his attacks for new combo routes, beefing up his other Supers and making the fighter faster, although it’s almost useless trying to put it into practice.
Not only does Denjin Mode actively drain Ryu’s health while it’s active, the install only lasts for about 6 seconds for like 1 combo, and that’s about it.
We recommend checking out Jmcrofts’ full video below to get a much fuller picture as to what makes these Supers pretty much complete trash in MvC as well as a few more from Servebot and Nemesis too.