There’s nothing that quite scratches the same itch of the Capcom vs. SNK games in how it lets you customize your gameplay experience and teams… though not all of those options are objectively good.
The combo composer and master rank of music Desk recently released his new video showing off what cool stuff is possible when using the worst Groove option in Capcom vs. SNK 2.
For those who don’t already know, that would be CvS2’s S-Groove, which is the one where you need to manually charge your Super meter and gain the dodge plus run abilities.
Roll canceling and said need to give up advantage to effectively use your strongest moves makes S-Groove basically unviable for most players in the crossover game, but for a combo showcase, it feels right at home.
This is because S-Groove allows you to perform an unlimited number of level 1 Supers once a character is under 25% health.
In the hands of Desk, it means linking together two or three Supers in one combo and pulling off some stuff you’ve probably never seen before including some apparent glitches to make strings that normally wouldn’t be possible.
He also has fun playing around with the dodge, charge and run capabilities too for full entertainment value.
Check out Desk’s new video below for a fun history lesson and showcase of what S-Groove is capable of outside of a tournament setting, and if you want more, he recently took a new swing at the broken nature of the original Street Fighter too.