The lion’s share of the excitement surrounding Street Fighter 6’s Tuesday update easily went to the welcoming of SNK’s Terry Bogard and the inspection of new balance changes, but the game’s latest evolution also brought with it a brand new mode featuring AI.
Capcom introduced V-Rivals into the Battle Hub, a feature that uses artificial intelligence to track how players of certain ranks tend to play and then replicates that experience for those who wish to practice. One of the first things the SF6 AI seems to have learned, however, is to add insult to injury when winning.
Players can set the V-Rivals AI across three dimensions: character, control type, and online rank, and the AI will then track patterns of play across those dimensions and produce a computer opponent accordingly.
A player named Astro Discoball was using this new feature on Wednesday morning to train for classic controls, Master ranked Ryu players. One round didn’t go so well for Astro, who wound up stunned after getting Drive Impacted in the corner while burned out.
It seems that, at least when it comes to classic Master Ryus, the thing to do in this situation is not to simply close out the round with a meter-building back throw, but instead to teabag for a second or two before delivering a coup de grâce Shoryuken:
#SF6_Terry #SF6 #StreetFighter6 #StreetFighter #Terry #capcom #vrivals #AI #PS5Share WTF AI? Is this even possible?! Way too human if you ask me pic.twitter.com/O896RpJxyM
— Astra Discoball (@Galactic86) September 25, 2024
We’re unsure as to whether we should laugh at the entertainment, cry at the shame, or tremble in fear at the idea that we might soon be losing to our most toxic traits… quite literally.