Those not confident enough to play footsies in a fighting game will often resort to using a “neutral skip” to close the distance against their opponents. Moves like May’s Mr. Dolphin, Gran’s Reginleiv, Banjo-Kazooie’s Wonderwing, and Terry Bogard’s Burning Knuckle are typical go-to moves for these sort of players.
As showcased by RDE, these moves, while potentially powerful in application, look downright silly in real life. He ends up portraying each of these moves from multiple camera angles.
Terry Bogard’s Burning Knuckle in Street Fighter 6 is actually designed specifically for players to close the distance against opponents. With precise spacing, this move can actually leave Terry at plus frames on block.
While Banjo-Kazooie’s Wonderwing in Super Smash Bros. Ultimate isn’t exactly a special that’s safe on block, it’s invincible to most attacks. If the other player likes pressing buttons in neutral, this is generally a good option to power through their attempts at keeping you out.
May’s Mr. Dolphin was particularly notorious during the early days of Guilty Gear Strive. Despite being a fast forward advancing special that was easy to execute, May was always left at a safe distance that made it difficult for opponents to properly pressure her afterwards.
Finally, Gran’s Reginleiv (particularly the medium version) tends to be a useful move in the character’s toolkit due to its hitbox and safety. Of course, it’s one of those type of specials that has to be spaced properly for it to be safe, so players had to make sure that they weren’t too careless with how they utilized it.
Check it all out below:
— rde (@rde_irl) November 17, 2024