Tekken 8 Season 2 emergency update patch details revealed, coming this week

Tekken 8 Season 2 emergency update patch details revealed, coming this week










Tekken 8 Season 2 emergency update patch details revealed, coming this week


Tekken 8’s Season 2 update has not been well received by players, and it looks like the developers are moving quickly to try and make some more changes.






Bandai Namco has now released their balance adjustment policy detailing the upcoming Version 2.00.02 patch notes coming this week.









Tekken 8’s push to be even more aggressive led to the game’s review rating on Steam to drop to “Overwhelmingly Negative” while players all over the world have lambasted the update including a three-time Evo champion calling Season 2 “selfish.”



For starters, Bamco is apparently increasing the max health value of presumably the whole cast to help combat the high-damage combos all over the place in the game now.


Next, some characters will be receiving nerfs to some of their “overly high-reward moves” with more adjustments planned for future updates too.


Third, they’re toning down the Heat system to change damage scaling, frame advantage and chip damage.


The next update is scheduled for mid-May, which will apparently include nerfing air combo damage and taking another crack at Heat Burst.


The actual patch notes are set to come this Wednesday, April 16, at around 6:30 p.m. PT. with the update itself releasing around 7 p.m. PT.


You can check out the full balance adjustments policy here or on the official Tekken website.


Story is developing…





The development team acknowledges that following the Season 2 (Ver.2.00) update, the overall game balance has shifted too heavily toward offense.


We sincerely apologize that the actual balance changes did not align with the development intentions and policy previously communicated to players.


We deeply regret not being able to address the improvements and adjustments that the community had hoped for.


Moving forward, we are committed to distinguishing between issues that can be addressed quickly, and issues that require more time and community feedback for proper review.


We will implement a step-by-step update process to improve the game experience.


In this upcoming update, we will fix known issues and begin a balance review based on the following policy (The patch notes for Ver.2.00.02 are scheduled to be released shortly before the update, around 10:30 AM [JST] on Thursday, April 17.)



(1) Increased the maximum health value to help mitigate situations where matches are decided through overly one-sided momentum.

In light of the current damage environment trending toward inflation—driven by offense-heavy game balance and increased aerial combo damage—the maximum health value will be increased. This adjustment is intended to ease situations where matches are too easily decided by one-sided momentum.


(2) Gradual Adjustments to Overly High-Reward Moves

This update addresses the overall inflation of attack strength and combo damage by implementing adjustments that can be done quickly to moves that provide excessive reward.
We recognize this as a game-wide issue rather than a problem limited to specific characters, and we plan to continue reviewing and tuning these aspects progressively.


Examples of adjustments included in this update:

– Balance adjustments to high-performance moves that can repeatedly create advantageous situations and lead to one-sided gameplay.

– Adjustments to moves with disproportionately high reward compared to their risk, ensuring fairer risk-reward balance.


(3) Rebalancing the Offensive and Defensive Aspects of the Heat System

Currently, the benefits gained by the attacking player through the Heat System are considered too great.


The following adjustments have been made:

– Revised damage scaling when using Heat Dash to suppress combo damage inflation.

– Adjusted frame advantage on hit for Heat Engagers, maintaining benefits for the attacker while allowing the defender more opportunities to respond.


Additionally, adjustments have been made to chip damage as follows:

– Reduced additional chip damage during Heat.

– Changed the system so that moves which already deal chip damage do not receive extra chip damage while in Heat state.

*Future updates will also include adjustments to the amount of chip damage dealt by individual moves.


【Future Balance Adjustments】

In the next update planned for mid-May, adjustments will include reducing air combo damage and reevaluating the performance of Heat Burst.


Additionally, we will continue to review issues that could not be addressed in this update, such as:

– moves that consistently create advantageous situations leading to one-sided matches

– attacks with disproportionately high rewards relative to their risk.


Moving forward, we remain committed to incorporating player feedback and will focus on resolving cases of overly dominant character performance and interactions that result in one-sided gameplay.







Source: Event Hubs