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Super Smash Bros. Ultimate would be a different game if characters scaled based on their canonical sizes as showcased by this mod










20 canonical sizes bnr | Super Smash Bros. Ultimate would be a different game if characters scaled based on their canonical sizes as showcased by this mod | The Paradise News


The Super Smash Bros. series is known for being one of the greatest crossovers in video game history. While the franchise generally does a good job of accurately representing the roster, the canonical sizes of characters has to be ignored for this crossover to work.






As an example, Ridley was said to be “too big” to be playable in Super Smash Bros., but Masahiro Sakurai eventually made it work since fans kept requesting the Space Pirate. This was always an odd thing considering how it’s been stated that a character like Kirby is only eight inches tall. Meanwhile, Captain Olimar from the Pikmin series is about three-fourths of an inch tall.









Needless to say, Super Smash Bros. Ultimate would feel like a totally different game (and probably a worse one) if the series scaled characters accordingly. As such, it’s probably a good thing that Kirby is closer to Mario’s height than he is to his own height.


In a recent video upload, TCNick3 challenged Poppt1 to a series of matches in Super Smash Bros. Ultimate. Uniquely, these matches featured a mod created by WuBoyFGC that scaled characters based on their canonical sizes.


Indeed, the Ridley vs. Olimar match has never been stranger than it is with this mod plugged in. It’s also pretty surprising to see Steve standing at 6’2.


While being smaller is traditionally advantageous in platform brawlers, the two content creators quickly find out that the microscopic characters are at a huge disadvantage compared to the larger fighters. Some hitboxes end up being so small that they don’t even seem to function correctly.


Check it all out in the video below:










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