Capcom may add DLSS, or more upscalers, with this update
There’s an update coming to Street Fighter 6 around the time the Nintendo Switch 2 version is launched, which is set for June 5th, 2025. Because the Switch 2 version of Street Fighter 6 will feature crossplay, all versions of the game will need to be updated to support the latest platform being made available.
It’s possible this update will have the initial batch of the much hyped costumes and potentially the first DLC character of Season 3, although with how long it’s taking Capcom to release Elena, it’s certainly not a lock.
However, one of the features of the Nintendo Switch 2 is its ability to run DLSS, which improves frame rates and therefore reduces input delay, with the non-frame generation variant of the technology.
DLSS is very commonly used in PC games, but the upscaling technology is limited to Nvidia hardware. While that makes up about 75% of the graphics card market on PC, based on Steam’s March 2025 stats, the technology hasn’t been featured on a Sony, Microsoft or Nintendo console until now with the Switch 2.
Street Fighter 6 currently lacks any in-game menus to change the upscaling technology, for either FSR or DLSS, and this is costing gamers significant performance improvements that will boost frame rates and reduce input delay.
No explanation from Capcom has been given as to why Street Fighter 6 lacks these features, and it’s not the first time we’ve spoken about why the game should really have this feature.
With the Nintendo Switch 2 on the horizon though, and DLSS being one of the core features they’re relying on to boost frame rates and overall performance, it’s possible future versions of Street Fighter 6 will feature this commonly used technology, boosting performance for a large portion of the player base.
It’s also possible that the team at Capcom is able to eke out enough performance with the Switch 2 to run the game at 60 frames per second without using DLSS or another upscaler.
Hopefully they’re able to implement DLSS into the game though, as this would greatly benefit everyone with a GPU capable of taking advantage of this, which would be a large portion of the competitive playerbase.
After all, Monster Hunter Rise and Wilds are RE Engine (Reach for the Moon Engine) games which support DLSS, leaving it as fairly baffling why the same technology isn’t featured in Street Fighter 6, which also uses the same engine.
Adding FSR to the game would see a performance boost for both of the latest Sony and Microsoft consoles, and be in line with most other games from this modern era, which have upscaler support.
We should know for sure in June if DLSS — and potentially other graphic upscaling tech — will be coming to Street Fighter 6, but if you’d like to see this added to the game, it’s a great idea to let Capcom know, either in the comments below or by telling the developers on social media.
Source: Event Hubs