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Street Fighter 2 has so many versions, but why does one feel like more of a cash grab than most others?

By John ‘Velociraptor’ Guerrero

04 vken | Street Fighter 2 has so many versions, but why does one feel like more of a cash grab than most others? | The Paradise News

As we excitedly grow closer to the March 2023 release of the newest version of Resident Evil 4, we’re reminded that Capcom is no stranger to remakes. That’s not at all a bad thing, in and of itself, as we’ve seen plenty of examples where this practice was not only worthwhile, but made for a pleasantly expanded-on experience from an original.

That said, we’ve also seen more than a few examples wherein a remake didn’t feel much worth its asking price, and 2017’s Ultra Street Fighter 2: The Final Challengers feels like it falls in that category. In a recent deep dive video, Top Hat Gaming Man explores both the history of SF2’s evolutions as well as its lackluster final update.

One could argue over the exact number of times Street Fighter 2 has been remade over the years as Capcom has long practiced updating its Street Fighter entries with fresh coats of paint resulting in varying degrees of actual change.

We started with Street Fighter 2, and eventually saw Champion Edition, The New Challengers, Super Turbo, HD Remix, and the aforementioned Ultra.

This does not include, however, the multiple handheld ports of the game, nor the distinguished Rainbow Edition, which came about as a result of hacks and modifications that turned the chaos of the fight up past 11.

Each of these updates offered some combination of changes ranging from overall balance, the introduction of new mechanics, altered gameplay speed, the introduction of new characters, or updates to music and graphics.

If you’re beginning to wonder where this starts to rub audiences the wrong way in terms of basically asking them to continually fork over money for fresh coats of pain on the same experience… it’s complicated.

It depends on whom you ask as to whether certain alterations are worth additional costs, but USF2’s $40 price tag, according to THGM, wasn’t received well by fans.

What some saw as a new game price for essentially adding in a new character and a throwaway game mode was already not a great look, but Capcom’s actions shortly after releasing USF2 drove that nail in a good bit further.

Check out Top Hat Gaming Man’s full video essay below and then chime into the comments with your thoughts and reactions.

Have you gotten to experience USF2 for the Nintendo Switch, and do you feel like it was a worthwhile buy?

Source: Event Hubs