After months of waiting, the time for the first DLC characters to arrive in Dragon Ball: Sparking Zero (for Season Pass holders at least).
Bandai Namco just dropped the official patch notes for Sparking Zero’s Version 2008.007.003.005.004 update that’ll bring access to 11 new fighters as well as a new mode and balance changes.
As was previously confirmed in last week’s Hero of Justice Pack trailer, Gohan and Piccolo are the stars of the show with the DLC including their Beast and Orange transformations though they aren’t coming alone.
Gamma 1, Gamma 2 and Cell Max are also joining the roster as Sparking Zero’s first set of DLC characters all centered around the Dragon Ball Super: Super Hero movie.
To get them first, however, players will need to wait for the new update to go live.
According to the official post, Bamco is putting Sparking Zero into server maintenance today, January 20, starting at 2 p.m. PST.
The downtime is scheduled to last for around one hour, and all online features will presumably remain unavailable during that time.
Said patch also comes with a new Legendary Warrior Face-Off mode featuring limited-time fights against extra strong opponents.
There may not be character-specific balance changes being made in this update, however, they are changing up a lot of the attacks and skills overall.
We’re going to see 10 different attack styles and general moves be adjusted along with 5 skills, so we could see this shake up the meta in some capacity.
Those who do not have the Season Pass can still take part in all the new update benefits, but will have to wait until January 23 if they wish to pick up some of the DLC characters by themselves.
You can check out the new patch notes below or on the official Bandai Namco website.
Legendary Warrior Face-Off (New): This mode, where you can face-off against an extremely powerful character, has been added for a limited time. (You cannot select this mode outside of the period.)
Episode Battle: It is now possible to change the difficulty even when using a Dragon Orb.
Custom Battle: More situations, effects, and text that you can set have been added.
Player Match:
• Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent.
• We have also added “Quick Room Search” for Quick Match.
Ranked Match: A wait time has been added before matching begins as a penalty based on the number of times you have disconnected.
Battle Setup: You can now see the controls explanation when selecting a character.
Training: The option “Guarding After Attacks” has been added when playing against a CPU.
Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while charging when receiving a Rush Attack or Rush Ki Blast from an opponent in Sparking! Mode.
Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush Attacks.
Grand Slash: Hitting an opponent that is falling from a Grand Slash with another Grand Slash will now cause them to be blown away spinning.
Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when being hit.
Smash Ki Blast: You will now be easier to hit when firing while moving.
Perception/Super Perception:
• A certain amount of Ki will now be consumed upon activation.
• After finishing the move, the time until the next action is able to be performed has been increased.
Super Counter: Time between being able to perform an input has been increased after unsuccessfully performing the move.
Speed Impact: The timing for being able to input again after the move finishes has been made later.
Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them.
Impact Recovery:
• When blown back from Lift Strike, holding the button down will activate Impact Recovery once you hit the ground.
• Also, when blown back and spinning, holding the button down will activate Impact Recovery once you hit the ground.
Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing the combo with a Rush-In.
Wild Sense: Attack damage has been reduced.
Kaioken: Skill Count consumed has been reduced (only for Goku (Z – Early)).
Ta-dah!: Skill Count consumed has been reduced.
All I Need Is Five Seconds!: Ki will be fully recovered.
Other
User-friendliness and performance stability have been improved.
Source: Event Hubs