You’d think that, with 182 characters (and more to come) Dragon Ball: Sparking Zero developers would understandably go a little light on individual details, especially when you consider how much suspension of disbelief is required when instantly allowing so many different non-human fantasy figures mix and mingle.
That’s not at all the case, however, as Bandai Namco was careful to load Sparking Zero with as many canonical references and Easter eggs as possible. Today we’re sharing one we missed as YouTuber 5en points out unique interactions with Cell’s throw and Super, depending on whom it is you’re attacking.
Some of the androids from Dragon Ball have vampire-like qualities as they can sap energy from foes in various ways. Cell is among these vampiric bots as he can use his tail to suck life from (or later on, engulf entirely) victims.
Of course, characters who aren’t actually alive don’t have ki or life energy, and so it stands to reason Cell’s draining attacks wouldn’t work on them. If you land Cell’s life-stealing throw or Super on the likes of Androids 16, 19, and 20, the damage dealt will be minimal and Cell will receive no life bonus.
This gives these characters an obvious advantage when facing off with Cell in his base form and stands as an appreciated effort to stay true to the source material, but when you land those same moves on Androids 17 or 18, you’ll notice they have full effect.
You can see the examples in the short video below as 5en shows us exchanges with all relevant characters. He also shares the reason why the latter two Androids do take damage when the others don’t:
In other Sparking Zero news, Bandai Namco recently announced the Dramatic Showdown Tournament, which will be an international competition filled with crazy rules and culminating this coming January.