R.E.V.O. Version 1.03 patch notes

R.E.V.O. Version 1.03 patch notes










R.E.V.O. Version 1.03 patch notes


Virtua Fighter is back and trying to be bigger than it has been in many years with its current title getting pretty regular updates.






Sega has now released the official Version 1.03 patch notes for Virtua Fighter 5 R.E.V.O. scheduled to hit the game next week.









It appears this new update is going to focus around adding some more quality of life features / functions to the game as well as handful of bug fixes.


Once again, there are no character-specific battle or balance changes included.


In a recent Virtua Fighter producer letter, the developers stated they are listening to player feedback, however, some larger changes may be difficult to implement at this time — but they are looking into solutions.


Recently, Sega also announced the Virtua Fighter Open Championship that’ll be a pro circuit with a $100,000 grand prize beginning at Combo Breaker 2025.



According to the official post, this update is scheduled to hit the PC version of VF5 on Thursday, March 27.


You can check out the full patch notes for Virtua Fighter’s upcoming changes below, and the previous Version 1.02 patch notes can be found here.






Ranked Match Improvements

• Match Ping will now be displayed as soon as a ranked match is found.


Button/Key Mapping Improvements

• Up to two buttons/keys can now be assigned to a single function.

• Movement keys can now be adjusted using keyboard/mouse.


Graphic Option Improvements

• Graphical setting changes are now reflected when pressing the ‘Apply’ button.

• Graphic Settings can now be saved upon exiting.


Other Feature Updates

• An official data collection feature has been added.


Bug fixes

• Fixed an issue where leaderboards were incorrectly displaying players’ highest rank achieved rather than their current rank.

• Fixed an issue where leaderboards would sometimes display incorrect information when filters were changed too quickly.

• Fixed an issue in Performance Improvement Settings where mismatched Sharpness Value and actual game results occurred when using ‘AMD FSR 1.0.’

• Fixed an issue where match replays would stop playing if the game remained on the Main Menu for an extended period.


Other minor bug fixes










Source: Event Hubs