PlayStation’s Senior Vice President of platform experience, Hideaki Nishino, has explained how variable refresh rate will improve the gameplay experience on the PS5. The variable refresh rate will allow the PS5 to dynamically sync the refresh rate based on the console’s graphical output in HDMI 2.1-compatible monitors and TVs. As a result, players can experience better visual performance and minimized or eliminated artifacts such as screen tearing and frame pacing issues. Nishino said, “Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced.”
Previously launched PS5 games can be fully optimised for variable refresh rate support with a game patch, and many future games may have in-built support at launch. In the coming months, Sony will share a list of some of the games that will get variable refresh rate support via a game patch. Players can also enable variable refresh rate for PS5 games that don’t support it, which may improve video quality for certain games. However, if this leads to bad visual performance, players can turn off the feature.
Along with these, the new PS5 and PS4 updates bring support for creating or joining open and closed parties on consoles and some UI enhancements for Game Base and Trophy Cards. The update also adds accessibility features like mono audio on headphones. Players can now use the PS app to create or join open and close parties, and the PS app Game Base UI has been upgraded to make accessing Parties, Friends, and messaging easier.
Source: Culled From 91 Mobiles.