The development team at Player First Games has been hustling to tidy up some rough edges around the recently re-released MultiVersus, and has shared a list of 1.01 patch notes so players can see what kinds of alterations are incoming.
At this point the team has not released a specific time for when this patch will roll out, but does mention that the game’s current biggest (in more ways than one) problem character, Iron Giant, is still removed from the character select screen until further notice. We should be getting an update on his status some time next week, according to the notes.
The free to play game has seen a handful of issues that hinder gameplay, such as LeBron combos lasting for over a minute thanks to his basketball attack being completely overpowered, but that has been attended to directly and shouldn’t be a problem any longer.
The aforementioned Iron Giant is easily the most notable hiccup thanks to a slew of touch of death sequences at his disposal, but 15 other roster members are seeing alterations in this update as well.
You can view all of the changes below. Please note that each change is distinguished with one of four special characters (+, -, ~, * ) to denote buff, nerf, change, and bugfix, respectively.
• Lowered Hit Pause on all Hits by 10% in 1v1 modes
• Players can now try all Fighters in Training Mode, including Fighters they do not own
• Battlepass XP will now be granted after each PvP Match in addition to Events and Missions.
• Fixed an issue where players could not complete daily rewards in Rifts Mode
• Fixed an issue that was impacting performance on Xbox Series X|S
• Fixed an issue where beam visual effects were occasionally invisible on PlayStation consoles
• Fixed an issue where certain keyboard configurations would cause phantom inputs in matches
• Fixed an issue with pause input conflicts in Training
• Dash Attack
~ Reduced input buffer window for follow-up attacks
• Aerial Side Special
– Reduced damage to 10 from 12
• Ground Side Special
– Reduced damage to 12 from 14
The goal of this change is to reduce the extreme kill power on Banana Guard’s side specials and bring it more in line with the damage of the rest of the cast.
• Neutral Special
* Fixed an issue causing the Safe to hit repeatedly and rapidly in succession
• Down Special
* Fixed an issue where Garnet and an enemy could be frozen at the end of her Star Grab
• Up Special
– Ally attach cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally.
• Ground Down Attack
~ Knockback angle is now more horizontal
• Aerial Neutral Attack
~ Final hit now always knocks away regardless of charge
• Ground Side Attack
– Jab first hitbox is slightly smaller
• Rage Mode Pilot Special
~ Reduced strobing visual effects
• Rage Mode Up Special
– Reduced final hit damage to 5 from 6
The goal of these changes is to prevent Iron Giant from chaining certain sets of attacks infinitely. While these fixes address some of the issues on Iron Giant, it will require additional fixes to bring Iron Giant fully back online. Iron Giant will remain down for repairs until those fixes are implemented in a future patch.
• Aerial/Ground Up Special
* Fixed some issues with game performance
• Ground Down Special
* Fixed an issue where one player would disappear when Jason grabbed two players with the sleeping bag
• Basketball
– Basketball can now only hit one time per target
• Aerial/Ground Neutral Attack
* Fixed an issue where Marvin could ringout opponents instantly due to a Side Special projectile interaction with Neutral Attack
• Aerial Side Attack
~ Knockback Angle is now more horizontal
• Aerial Up Attack
~ Knockback Angle is now more horizontal
• Aerial Neutral Air
~ Base Knockback increased to 1700 from 1300
~ Knockback Scaling increased to 14 from 13
~ Knockback Angle is more horizontal
~ On-Hit cancel window delayed by 10 frames
The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are feel issues introduced with this change that we will address in the next patch.
• Aerial Up Attack
~ Sweet spot hitbox delayed 1 frame later to match when Steven has his hands clapped together
• Aerial Down Attack
– On-Hit cancel window delayed by 3 frames
• Aerial Down Attack
+ More downward momentum is maintained on attack start-up
• Aerial/Ground Side Special
+ Increased damage on non-cooldown tornado final hit to 8 from 7
• Aerial/Ground Neutral Special
– Added an 8 second cooldown for lasso
Wonder Woman’s lasso was a bit too oppressive to play against without any limiter, so we decided to add a short cooldown to the ability.