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  • Victor Osimhen future revealed – centredevils

    Manchester United’s hunt for firepower continues as their frontline struggles to deliver when it matters most.

    With just five Premier League matches left this season and Champions League qualification hanging by a thread, the Red Devils are under pressure to end the campaign strongly.

    Rasmus Hojlund and Joshua Zirkzee have both faced criticism in recent weeks, with the duo failing to find consistency under Ruben Amorim.

    Hojlund drew a blank in United’s recent 1-0 loss to Wolves, unable to register a single shot on target, while Zirkzee remains sidelined with a hamstring injury.

    The lack of a clinical number nine has prompted United to move aggressively in the transfer market — and it appears they’ve already found their man.

    According to respected Turkish journalist Aygun Ozipek, Manchester United are on the verge of sealing a deal for Napoli striker Victor Osimhen, who is currently on loan at Galatasaray.

    The Nigerian has taken the Turkish league by storm this season, netting 29 goals and providing six assists in just 34 matches.

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    His all-round play — strength, hold-up ability, and killer instinct in front of goal — has caught the attention of Europe’s top clubs, but United have reportedly won the race.

    Ozipek claims United will pay Napoli around £51 million for the 26-year-old, who is set to sign a five-year contract worth £13 million per season.

    Such an investment points to a significant shake-up in United’s forward line.

    It was reported that Victor Osimhen prefers a move to the Premier League and it now looks like his next move could see him move to Old Trafford.

    Sources suggest that Hojlund may be the one sacrificed to accommodate Victor Osimhen, with Zirkzee’s injury casting doubt over a potential departure.

    United’s hands are tied by the Premier League’s Profit and Sustainability Rules, and unless they secure Champions League football via the Europa League, budget constraints will force sales before spending.

    Osimhen’s arrival would be seen as a marquee signing under the INEOS regime, and a much-needed upgrade for Amorim heading into next season.

    If the deal is finalised in the coming weeks, United fans can start dreaming of a new strike partnership — or perhaps a new talisman — ready to lead the line at Old Trafford.

    CLICK HERE TO JOIN THE CENTRE DEVILS WHATSAPP GROUP CHAT NOW!

    Source: Centred Devils

  • EXCLUSIVE: How Akpabio Won PDP Governor’s Support For Tinubu’s Re-election

    Facts emerged on Sunday that the declaration of support by the Akwa Ibom State Governor, Umo Eno, for President Bola Tinubu’s re-election in 2027, was negotiated by the President of the Senate, Godswill Akpabio.

    Findings by THE WHISTLER revealed that the deal was a product of high profile political horse trading between the governor and the chief federal lawmaker.

    Akpabio, who represents Akwa Ibom North West district, is a chieftain of the ruling All Progressives Congress (APC) in a state controlled by the PDP.

    Further investigation revealed that the deal was part of the permutations by Akpabio to deliver Akwa Ibom for Tinubu in the 2027 presidential poll.

    The governor has also pledged support for Akpabio’s re-election to the Senate, vowing to work against any other candidate of the PDP who may wish to contest with him.

    This, it was reliably gathered, is geared towards consolidating the Senate President’s position in the ruling party and to also solidify his close association with Tinubu.

    A senator, who spoke with our correspondent in confidence, hinted at Akpabio’s desire to retain the Senate Presidency post 2027, an aspiration which, he said, would require him to make significant electoral contribution to Tinubu’s victory in the next election.

    The lawmaker said Akpabio got Tinubu’s backing for the Senate Presidency because he stepped down for the former Lagos State governor during the last APC presidential primary election.

    “Akpabio became Senate President primarily because he stepped down for Tinubu during the last APC presidential primary.

    “Some party members even believed that the APC deliberately zoned the position of Senate President to the South South just to compensate Akpabio.

    “But the man is already scheming to retain the position post 2027 and he must bring something new to the table to get the President’s support,” he said.

    Akpabio has also pledged to support the governor’s re-election, as a way of reciprocating the gesture, even though the APC will also be fielding a candidate in the state’s 2027 governorship election.

    Insiders say the mutually beneficial deal will also indemnify the governor against the proverbial “federal might” during the Akwa Ibom governorship election.

    It takes the involvement of state governors for a candidate of an opposing party to garner the requisite quantum of votes, during a presidential election.

    The Akwa Ibom governor declared support for Tinubu barely 24 hours after his fellow PDP Governors announced their decision to field a presidential candidate against Tinubu in 2027.

    Rising from a meeting of the PDP Governors’ Forum in Ibadan last Monday, the governors ruled out the prospect of the PDP joining a coalition for the purpose of prosecuting the 2027 election.

    The Oyo State Governor, Seyi Makinde, who spoke after the meeting, however, said the PDP would not reject politicians or political groups who may wish to join forces with the party ahead of the election.

    Governor Eno made his controversial declaration on Tuesday during the flag off of a federal government’s road project in his state.

    He is seen and heard in a video that has now gone viral, saying “We are assuring our people-loving president who will complete eight years that we are going to stand by him because this is the truth.

    “He (Tinubu) cannot start this work and abandon it because someone else may not finish it…The hand that has started this work shall complete it.

    “Our prayer to God for Mr President is for good health so that he can finish this work that he has started, so that it will not be abandoned like the East-West road that we have stayed there forever.

    “We will continue to collaborate with Mr President’s administration because he has shown us love and worked with us across party lines. We will also work with him across party lines.

    “We will continue to work with him to spread the news of prosperity and deepen our unity, faith and pride of the Nigerian state.”

    Attempts by THE WHISTLER to get official reaction of the PDP leadership to Governor Eno’s declaration were unsuccessful.

    The party’s National Publicity Secretary, Debo Ologunagba, did not respond to inquiries as to whether the Akwa Ibom governor’s position reflected the position of the party, or that he expressed his personal views.

    EXCLUSIVE: How Akpabio Won PDP Governor’s Support For Tinubu’s Re-election is first published on The Whistler Newspaper

    Source: The Whistler

  • City of the Wolves review — The prodigal fighting game returns with a new coat of paint, crazy guests and amazing gameplay



    Does SNK’s full course meal satisfy the hungry wolves after 26 years of waiting?


    Posted by EventHubs • 40 minutes ago • Comments: 1







    After 26 years, SNK’s original fighting game franchise has returned to us with Fatal Fury: City of the Wolves and despite the long hiatus, it’s showing up big time and has a lot of expectations pinned to it.






    But does it match the hype? After having waited since 1999’s Garou: Mark of the Wolves, die-hard fans definitely a built up hype and even players who are brand new to the series will come in with some lofty expectations after hearing of the series’ legacy as well as knowing the fact that this is where Terry Bogard of Super Smash Bros., Street Fighter, King of Fighters and even Fall Guys fame originates from. So how well does Fatal Fury: City of the Wolves hold up to what players might be hoping for?













    City of the Wolves attempts to blend together SNK’s classic styles with those of the modern day using both visual and sound design, which the developers largely seem to have succeeded at.


    The new Fatal Fury is very colorful in almost every regard that is pleasing to look at without feeling overwhelming even if there can be quite a lot going on in the action.


    Characters are especially vibrant and detailed in their models, so this is easily the best the SNK fighters have looked in 3D outside of Samurai Shodown 2019’s style arguably.


    There’s also heavy shading on the characters as well as heavy cross hatches that give off a cool comic book vibe similar to Marvel vs. Capcom 3.


    The game has a lot going on in terms of battle effects between regular specials, REV Arts, REV Blows and all the other mechanics, but it never really messes with the visual readability of what’s going on and adds more flair to the action.


    REV Arts especially have a really nice after image effect on them when canceled that looks unique and cool to bring an extra layer of nice visuals to the experience that stand out next to the competition.


    Menus are visually consistent with their yellow and black color schemes that are pleasant enough to look at, but can feel somewhat basic at times compared to the rest of the game’s style.


    Some menus, however, force you to use a cursor to navigate, which isn’t the fastest or most intuitive feeling on controller or stick.


    The character select screen harkens back to the classic Fatal Fury days of lining up the entire roster next to each other, which is cool and nostalgic on paper, but we wish they went a little farther or got a little more creative with it.


    Characters are all just standing there in a default or static pose, and they don’t take up a lot of the screen real estate too. It would have been more interesting to have a more dynamic layout similar to something like Fatal Fury 3.





    There’s a whopping 19 stages to choose from with a mix of new and classic arenas including two versions of Geese Tower and the train, which is neat, but the latter probably won’t be very popular to use considering the movement feels like it could cause motion sickness as well as seemingly not running as well as the others.


    Stages are also vibrant, colorful and dynamic with what’s going on in the background, however, the graphical fidelity is definitely a step down compared to the main roster.


    This is especially true with background characters, who look like PlayStation 3 era models.


    Music wise, Fatal Fury’s new main themes offer a nice mix of jazz and big band styles with bombastic brass sections that fit well and give off the classic vibes the game is going for.


    Character and stage themes are much more spread out in terms of genre to fit the fighters and arenas from rock to classical and electronic along with the collaboration DJ tracks, so there’s no shortage of music to pick from, especially with the Jukebox.


    The Jukebox offers classic soundtracks from a wide array of past SNK titles, obviously mostly focusing on the Fatal Fury series, but also including other favorites like the Art of Fighting games and a select few King of Fighters tracks which relate to Fatal Fury characters specifically.


    Through the Jukebox, you can not just make your own playlists to listen to but you can also customize which songs you want to play on certain stages, the character select or even the main menu, giving you a large variety of classic sounds to jam out to even if the new tunes aren’t to your taste.


    One more thing to enjoy is a throwback feature which long-time fighting game players will be quite familiar with, namely Color Edit.


    In Color Edit you can make several customized colors for any character you want and switch up their hair color, eye color, clothes and more. With the full spectrum of colors available, you can really unleash your creativity and make your own versions of whichever character you like, so expect to see a lot of crazy customizations online.


    If you’re more of a purist, though, don’t worry — you can choose to disable customized colors from showing up in online matches, so if you prefer seeing characters as you typically would know them you can just flip a switch and be all set.


    City of the Wolves looks and runs great on PlayStation 5 and PC with no apparent issues that we’ve noticed, but the same can’t exactly be said for the PlayStation 4 version.


    Even on the PS4 Pro, Fatal Fury can have a lot of screen tearing because it seems V-Sync has been forced off, which can be a bit distracting, as well as the texture load in whenever a new character appears on screen.


    Load times are certainly present on all versions, but they aren’t noticeably long except for the PS4 version that can hang on a black screen for upwards of 10 seconds in places like Arcade Mode.






    The kickoff point for the story in Fatal Fury: City of the Wolves is that even after Geese’s demise back in the original Fatal Fury game, the chaos surrounding South Town is far from over.


    With new invitations being sent out for a King of Fighters tournament, familiar faces gather once more to battle it out in the hopes of earning a mysterious prize referred to only as “Geese’s legacy.”


    Although the nature of this prize is unclear, the promise of it is more than enough for characters of all different walks of life to endeavor to earn it, which is the starting point for each character’s individual stories.


    For players, the return to South Town has been 26 years in the making but for the characters in-universe, only about one year has passed so things aren’t all that different from where they left off in Garou: Mark of the Wolves.


    That said, there’s plenty of new developments for characters to go through and see where they’ve ended up since we last saw them or what new goals they may have and these are predominately told through the game’s Arcade Mode.


    Pushing even further with the comic book aesthetic present in the game overall, characters will be introduced through panels as if they’re stepping right out of a comic book page before you fight them and once you reach the later stages of your Arcade Mode path, there will be more intricate narratives shown.


    While not all characters have any super serious plot developments (B. Jenet for example is mostly just annoyed that she didn’t get the treasure she wanted last time around), you’re definitely going to get a good view of what motivates each character and what keeps them in South Town.





    Not only are there lots of interactions between the playable cast but there are also tons of cameos from other Fatal Fury or Art of Fighting characters who relate to the story in various ways, including ones we know are coming later like Mr. Big who has a notable role in the story through several perspectives.


    Fitting to the various objectives and end goals of characters, there are also several different possible end bosses you can fight, contrary to the usual Arcade Mode fare many fighting games follow where there is one specific set boss character that every character will face.


    As you may expect, the Garou: Mark of the Wolves boss character Kain R. Heinlein as well as that game’s sub-boss Grant’s new disciple Vox Reaper are both characters you may run into as your final fight in Arcade Mode, but there are also some other surprise showdowns in store depending on who’s story path you choose to embark on.


    Even though it’s been a long time since we last saw the Fatal Fury characters and their world up close, the same team that worked on Garou: Mark of the Wolves all those years ago were also involved in this game and, well, it shows.


    You know how sometimes you have those friendships where you may not see each other for years, but once you do it feels as if nothing’s changed at all? That’s the feeling that Fatal Fury: City of the Wolves gives to me, so for any Fatal Fury fans it will be a very welcome return to South Town and its inhabitants.


    For those hopping into the series for the first time or are looking for a refresher, CotW does not really offer any sort of primer or breakdown to help get you caught up. The game normally just assumes you know what’s going on with the characters after Garou.







    Episodes of South Town serves as the mode with the most amount of story content, though its events are typically not as important as those found in Arcade Mode.


    The new single-player mode plays out similarly to something like Mortal Kombat’s Towers mixed with Street Fighter Alpha 3’s World Tour where players take on challenge battles with special parameters.


    There’s individual missions spread out across three maps that don’t tend to differ all that much, at least at the start.


    You can level up your character by completing missions to gain more health, S.P.G., and abilities to equip to boost your fighter like increased attack and defense.


    You can also earn avatars, artwork, fun character conversations and titles for completing certain missions and objectives in this mode.


    Most of the fights are 1–4 battles against a selection of like six jobber characters with movesets based on other SNK characters, which is a bit neat, and the main cast shows up to fight in missions as well.


    Even with the special parameters and enemy abilities, fights often play out mostly the same, so the action can start to feel stale after a while, especially when fighting those grunts over and over again (sometimes back to back within the same mission).


    Enemies typically don’t put up too much of a challenge until you beat the main story and unlock South Town+, which offers up tougher missions at much higher levels.


    The events are split up between 10 story missions per character with dozens of side challenges to complete, and it takes around 1–1.5 hours to complete with each character.





    Episodes of South Town’s story is primarily told through text conversations without any voice acting, which is a bit disappointing when the rest of the game is voiced (even the side character conversations you unlock).


    There’s artwork provided for the start and end of a character’s story as well though not as much as Arcade.


    It also feels as though Episodes of South Town offers up more of a side story whereas the main or most important events are saved for Arcade as well, so you often feel as though you’re doing menial tasks until the next or last main story beat.


    Interestingly, you can pick Salvatore Ganacci for Episodes of South Town, but not Cristiano Ronaldo, so the sporting superstar has no story here (though SNK has clarified that it will be added later.)


    You can unlock a bottle-breaking mini-game with Marco, which seems to be the only one, where you unlock titles and avatars depending on the total completed number of bottles chopped and doesn’t really offer anything more besides testing your button input skills.


    Ultimately, Episodes of South Town is fun enough for the first few runs through but feels as though it may get fairly tedious if you attempt to beat the mode with the whole cast.






    The first mode which you’ll want to dive into is definitely the Tutorial. It may seem redundant for experienced fighting game players, but trust me, there’s a lot of systems in play for Fatal Fury: City of the Wolves and you’ll want to get first-hand experience with them fast.


    While the systems aren’t that complex and are fairly straightforward to understand, getting a thorough explanation of the whole REV system, Brake mechanics and how the S.P.G. interacts with your abilities is very valuable.


    Once you know what’s what, obviously a good place to brush up on your combos and what your character is fully capable of is the game’s Training Mode which comes equipped with most of what you’d want from it in a modern fighting game.


    Frame data is available so you can easily see which moves will interact well with each other, recording and setting opponent’s to reversal on block or wakeup, basically all the fundamental things a training mode tends to offer is there without anything really feeling like it’s missing.


    You can quickly change characters or stages in the training mode as well without having to go back to the character select menu and of course queue up for ranked or casual matches while labbing, so all the standard convenience options are present and accounted for.


    Combo trials are present in City of the Wolves, however, we do wish they covered more than what’s available.


    There’s only five trials for Arcade Style and three for Smart Style, which do get progressively more complex as you go through them.


    The main issue is they tend to tie in together, so you’re learning bigger / harder combo routes building off of largely the same handful of moves.


    This makes it feel as though you’re only really learning one or two aspects of what your character can do and leaves a lot on the table as to what is actually possible in the game.


    We would have liked to see those trial numbers doubled to cover more moves and give better ideas of what you should put into practice.


    They do force you to learn how to Brake specials, though, so that’s a nice skill to pick up from there.


    There’s also Survival and Time attack modes to select from under the Missions tab as well that are what you’d expect out of them.






    At first glance, Fatal Fury: City of the Wolves feels like a very basic fighting game with fairly short combos and with a heavy focus on confirming your hits.


    The latter part definitely stays true, but once you get used to the system mechanics there’s quite a lot of juice you can squeeze out of your combos thanks to the REV System itself.


    It’s quite reminiscent of Street Fighter 6’s Drive system at first glance, though it’s a meter that goes upwards instead of depleting (whereas you want to have high Drive in Street Fighter 6, you want to stay on low REV in Fatal Fury.)


    While the basics of it are similar, the functions of it are actually quite different with one of the central uses of the REV Gauge once you get used to it is to extend your combos by cancelling your REV Arts (EX moves) into each other leading to massive combos.


    Once you add in the Brake system to this, where you can cancel certain moves mid-way through them, thereby opening up entirely new combo routes or even letting you make risky moves more safe on block or whiff.


    Then on top of that there’s also the S.P.G. system, which has the same basic idea as the T.O.P. system from Garou: Mark of the Wolves, where you get to pick one third of your HP bar where you’ll have enhanced abilities.


    One of these is the REV Blow, an armored move which you can use to crush through your opponent’s offense at the cost of increasing your REV Gauge somewhat and another S.P.G. exclusive feature is your Hidden Gear, that is to say an even stronger Super Move than you’d usually have access to which does massive damage and also pulls your REV down to 0, making it a highly valuable combo ender tool.


    There’s also the Feint option where you can fake doing certain special moves to mix your opponents up and fool them into reacting to something that’s not actually coming as well as the Wild Punish which is basically a very brutal punishment state where you hit someone in their recovery frames. Combining Feints to then let you whiff punish can lead to massive damage in this way.


    All of these systems together make the combo system feel very intricate and like there’s actually a lot of routes you can find for your character, though there’s likely that optimal routes will be found before long so the variety may lessen as the game goes on.





    Whatever the case, there’s a lot more to do as far as combo goes than you’d think at first, so while the core lies in basic confirms and short combos, learning how to efficiently make use of your REV Gauge to cash out massive damage or pressure is going to be the key to overwhelming your opponent.


    There’s also a lot of defensive options, though, with Just Defense being back. Unlike regular blocking, Just Defend can be performed in the air so you can bait opponent’s anti-air attacks if you’ve got a good read on them and punish them by defending their attack and then launching a counterattack afterwards. It also gives you some health back and decreases your REV Gauge.


    To follow up on Just Defense, you also have Hyper Defense which has a traditional parry input, which is to say pressing forward or down forward right when a move is about to hit. Functionally, it’s the same as Just Defense, but the purpose of having these in both directions is that you can land Guard Cancel special moves out of either Just Defense or Hyper Defense to interrupt your opponents attacks.


    Finally, you have access to a button-based block function called REV Guard which is somewhat similar to Street Fighter 6’s Drive Parry in that it can allow you to block crossups without pushing the correct direction, but the key function of it is that it pushes opponents back further and negates chip damage, though it costs you some REV Gauge to use it.


    All of these systems together make for a highly varied gameplay experience and it always feels like there’s something you can do in situations even if you may feel overwhelmed at first. Basically, there’s always an answer if you just dive deep to solve it.


    The other aspect of gameplay is of course, the characters. A healthy mix of returning Garou: Mark of the Wolves cast members such as B. Jenet and Tizoc together with old-school Fatal Fury classics like Mai and Billy and a few brand new fighters sprinkled in makes for a highly varied roster of exciting characters.


    Most of the buzz has surrounded the strange guest character choices of real-life people with football superstar (soccer superstar if you’re American) Cristiano Ronaldo and famed DJ Salvatore Ganacci. While it’s understandable that some would feel that the prospect of adding real-life people into the game is questionable, their movesets are actually very well-crafted and interesting.


    Basically, if you’re not feeling good about the introduction of these guest characters that’s totally understandable, but just based on their movesets it feels like these characters would be entirely embraced by the community if they were just newcomers with the exact same moves.


    Hopefully fans can keep an open mind and try them out to see just how fun they are to actually play, even if they may have initially been apprehensive at having real-life celebrities walking around South Town.


    What makes the roster really shine is the high variety of gameplay styles present here. If you like zoning, grappling, mixups, rushdown, it doesn’t really matter — all of it is present in the launch roster of 17 characters and it’s highly unlikely you’ll find yourself without anyone to pick.


    Another boon to this is that if you pre-ordered the game, the next five characters releasing — Andy Bogard, Joe Higashi, Mr. Big and Street Fighter guest characters Ken Masters and Chun-Li — will all be available for free, so there’s even more cast to enjoy with many more post-launch fighters planned for the coming years.


    In short, the roster choices and moveset designs in the game are absolutely fantastic and it’s going to be very interesting to see which characters end up rising to the top of tier lists once skilled players start figuring out the game’s deeper layers.


    On top of the standard control scheme (called Arcade Style in this game), City of the Wolves also offers a new simplified Smarty Style as well.


    This is akin to Street Fighter 6’s modern controls with the four main buttons now dedicated to punch, kick, specials and a smart combo as well as buttons for REV Guard, Throw, REV Blow and Dodge Attack on the shoulders.


    Unlike SF6, however, there appears to be no damage reduction or any other downside to using Smart over Arcade Style.


    You normally only get your light normals, but you keep the heavies too by pressing forward and down-forward plus punch / kick.


    This of course means that Smart players will have access to one button specials and Gear Supers too, which can be quite strong depending on the character.


    All you’re really missing out on seemingly is one of your jumping normals and the ability to use different strengths of specials.


    If your character has more than four specials, some of those could be unavailable too, but you can still perform standard inputs in the mode too to get them back.


    Even for players who like their traditional inputs, Smart Style could be a good way to try out different characters to see what they have to offer and what their combo routes can look like.


    A few members of our team did run into a potential glitch on the PC version with certain arcade sticks seemingly locking controls for a second or two after landing a counter hit both offline and online. We tested other sticks that didn’t have any problems, however, so we’re unsure as to how prevalent it could be.


    Hopefully this will be fixed in a patch at or close to release so that everyone can enjoy the game normally regardless of what controller they’re playing on.






    Playing online is where many users will be spending a majority of their time with the new Fatal Fury, so how does that part of the experience hold up?


    Well the game comes with rollback netcode and cross-platform play, which is pretty much standard now as it should be.


    There’s Ranked Match, Casual Match and Room Match options available to set up lobbies that work as you’d expect with quick search options for the former and the ability to wait in Training Mode.


    Room Matches can be a little clunky to get set up especially with the need to use long room codes and friend codes to get things going, but in them you can get up to 12 players and six different matches going at the same time.


    You can even set which battle stations are meant for regular fights and those that can be used for online training, which is a nice touch, but you cannot spectate a match once it’s already started.


    We weren’t able to get in a ton of matches against many opponents during the review process, but from what we tested of the netcode, it was quite good — though not on the same level as Street Fighter 6.


    From the Midwest to the East and West coast, the matches were completely playable, and even further, Midwest to Sweden on a two-bar connection was almost totally fine with only a few instances of slowdown.


    There is information included at the top of the screen to not only show your ping to your opponent, but also the rollback and delay frames, which is nice to see.




    City of the Wolves also features a Clone mode where you can battle against the AI ghost of your own characters, other players’ characters and even those of the SNK staff.


    Clones are supposed to learn from how you fight in online matches as well as how others battle by downloading their replay data.


    We weren’t able to test much with the feature, but Clones did seem to copy our moves and setups decently though they’d sometimes whiff moves at a distance too, which could have come from our connection tests.


    Overall, we were quite pleased with Fatal Fury’s online performance, however, we don’t yet know how the matchmaking search feature will be holding up since release since the betas did have some issues there.


    • Gorgeous aesthetic which feels like a ’90s comic book come to life, perfectly complementing the nostalgic 1990s setting which Fatal Fury is based on.

    • Story beats feel very faithful to Fatal Fury’s legacy and picks up right where the previous installment left off without any notable hiccups.

    • Extremely fluid gameplay which feels filled with a variety of strong options on both offense and defense.

    • High variation in roster with lots of different gameplay niches covered meaning there’s likely to be something for everyone.

    • Rollback netcode holds up well even across long distances and definitely feels very solid and up to par with most modern fighting games.

    • Many customization options with almost 500 music tracks to choose from in the Jukebox as well as a full Color Edit for each character, letting you express yourself to a high degree.

    • Episodes of South Town is a fairly repetitive experience which, while nice, doesn’t offer very much replay value or very interesting story content.

    • Room matches online can be a bit clunky to set up, though they don’t have any particular problems once you get through the hurdles of getting people into the lobby.

    • Menus and user interface functions can be somewhat confusing at first and take a bit of time to get used to.






    We reviewed Fatal Fury: City of the Wolves on PC (Steam), PlayStation 5 and PlayStation 4 Pro via copies provided to us by SNK. Contributions to this review were made by Nicholas “MajinTenshinhan” Taylor and Dakota “DarkHorse” Hills.


    Make sure to check out our moves section for Fatal Fury: City of the Wolves as well as our news section for the game where any future updates or information about SNK’s latest fighter will be posted.







    Source: Event Hubs

  • Clinical Specialist at Achieving Health Nigeria Initiative (AHNi) April, 2025



    Never pay for any CBT, test or assessment as part of any recruitment process. When in doubt, contact us

    Achieving Health Nigeria Initiative (AHNi) is an indigenous non-­â€Âprofit affiliate organization of Family Health International (FHI 360), registered in Nigeria in 2009. It aims to provide technical assistance to the government and people of Nigeria in the implementation of public health and development programs. Buildin…



    Read more about this company

     





    Clinical Specialist




    Key roles:

    The services of the consultant will include but not limited to the following:

    • Coordinate the Provision of ART services to PLHIVs at facilities in the LGA in line with the National guidelines both at the facility and community.
    • Coordinate and conduct comprehensive clinical assessments, diagnosis, and management of HIV/AIDS and related opportunistic infections.
    • Oversee clinical HIV management interventions for PLHIVS at the facilities in the LGA.
    • Review clinical records to evaluate the necessary level of client care.
    • Effectively manage and supervise other clinical team members, health service providers, volunteers and case managers at the facility as well as through other DSD sites in the designated LGA.
    • Provide pre- and post-exposure prophylaxis (PrEP and PEP) services for eligible clients.
    • Supervise weekly/monthly clinical staff meetings, integrate facility and Community services with other project activities to enhance the achievement of project outcomes in the LGA.
    • Provide support to the Strategic Information (SI) unit to manage data collection for service delivery to PLHIVs in project communities using nationally approved tools at the facilities in the LGA.
    • Support for data analysis, interpretation and use at all facilities in the LGA.
    • Use of data at facility level for decision making towards improve service delivery.
    • Preparation of program reports, proactively seek out and report relevant opportunities, success stories, linkages or challenges that may promote clinical services for the project.
    • Provide technical and programmatic oversight to the pharmacy, Lab and other units in the LGAs .
    • Health Education to clients on areas requiring needs.
    • Work collaboratively with community outreach teams, peer educators, and other healthcare providers to ensure a seamless continuum of care at the LGA.
    • Coordinate referrals for additional services, including psychosocial support, legal aid, and other specialized care.
    • Carry out any task as assigned.

    Recruitments:

    • A degree in medicine  (MBBS) or Nursing (RNM) from a recognized institution with 2 to 3 years post NYSC experience in clinical management of HIV/TB.
    • Valid License to practice as a Doctor.
    • Possession of a post graduate degree in a related field is an added advantage.
    • Excellent ability to communicate and maintain productive relations with the team; resourcefulness, flexibility, and ability to work in a fast changing and challenging environment.
    • Ability to use key computing applications e g MS Office Suite etc and knowledge of different databases (DHIS or NMRS) is a plus.
    • Proficiency in local languages is an advantage.



    Method of Application


    Interested and qualified candidates should send their detailed Resume and a one-page Cover Letter as one (1) MS Word document explaining suitability for the position to the “Clinical Unit” via: gf_advert@ahnigeria.org using their Full Name, the Job Title and Location as the subject of the mail. (e.g., “OKEY MUSA ADEOYE, Logistics Technician – Lagos”).

    Note:

    • Candidates are advised to provide three professional referees with email addresses and phone numbers.
    • Eligible female applicants are encouraged to apply. AHNI is an equal-opportunity employer (EOE)
    • Only shortlisted candidates will be contacted.





    Build your CV for free. Download in different templates.



    Click Here To Apply

  • ICS Security Engineer at NOV April, 2025

    Click Here To Apply

  • Opinions differ as Nigerian clergyman, Poju Oyemade, said Nigerians are being programmed on social media to h@te their country

    Nigerians are currently reacting to a trending video of a Lagos-based clergyman, Pastor Poju Oyemade, saying that Nigerians are being programmed to hate their country.

     

     While preaching in his church, the cleric opined that living  conditions and operating businesses in Nigeria is better when compared to the US.

     

    In his words

    ‘’People are being programmed to hate their country which is ‘self hatred’. I was in America and I sat down with some Nigerians and they started. I told them that in Nigeria, a person will graduate as a medical doctor and spend N500, 000 throughout to become a doctor and they are working. You will graduate from John Hopkins as a doctor and you spend $2000, are you okay? Do you know how much money you will spend?

    I said to them in Nigeria, if you tell a Nigerian to do two jobs he will curse your life out. He will come to America, wake up in the morning, do first job, do second job, do Uber…I said if they put the fraction of this energy they put here in their country, they would have blown. They kept quiet”

     

    He recounted how one of the branches of his church in Yaba organized a tradefair and how some of the church members made great returns. He argued that such people would not have made such great returns if the tradefair were to have been organized in the US.

    ‘’Yaba did a tradefair for church members to sell things. They just put tents in the car park. I thought it was a waste of time. One lady came to meet the pastor and said thank you for doing this. She was selling wigs. Somebody came out from the church and bought three wigs. Each wig is N250, 000. That business is not registered. N750, 000 that girl carried home. If somebody is in their house and just selling wigs, are they unemployed? But are they registered as employed? No! Our statistics here is different. Understand your terrain.

    In Ameriac, you will sell like that? IRS is coming for you! Out of that N750, 000, N200, 000 belongs to the government. Don’t drop it, you will see jail. Understand your terrain so you will know how to play.

    This is Nigeria, the land of opportunity where good cometh! Leave all this people saying Nigeria happened to them. What are you talking about?

    In America, there are four people groups doing better than Caucasians. Nigerian-American are number two”

     

    His comment has been greeted with mixed reaction from Nigerians. While some Nigerians agree with him, others were against.

     

    Opinions differ as Nigerian clergyman, Poju Oyemade, said Nigerians are being programmed on social media to h@te their country
    Opinions differ as Nigerian clergyman, Poju Oyemade, said Nigerians are being programmed on social media to h@te their country
    Opinions differ as Nigerian clergyman, Poju Oyemade, said Nigerians are being programmed on social media to h@te their country
    Opinions differ as Nigerian clergyman, Poju Oyemade, said Nigerians are being programmed on social media to h@te their country

    Watch the video of him speaking below

     

     

     

     

     

     

     

    Source: Linda Ikeji

  • How to Get Iron in RuneScape DragonWilds

    Surviving in RuneScape DragonWilds can be very hard. With a world filled with constant danger, you’ll need all your wits and the best gear to survive. Iron will help you craft some of the strongest armor and weapons in the game, fully equipping you for the end-game areas in RuneScape DragonWilds. But where to get it? Here is a complete guide on how to get iron in RuneScape DragonWilds and how you can craft iron Bars from it.

    Where to Get Iron Ore in RuneScape DragonWilds

    Iron Ore can only be found in Stormtouched Highlands in RuneScape Dragonwilds. This area is located West of Fractured Plains and is one of the high-level areas in the game. If you’re having trouble with how to get here, then refer to our image below for the location. The enemies here are extremely strong, and you will need at least Power Level 3 gear to survive here.

    Image Credit: Jagex (screenshot by Sanmay Chakrabarti/Beebom)

    After you have entered Stormtouched Highlands, look for the Iron Ore Node. These look like normal ore deposits and can be found all over the Stormtouched Highlands. You can use the ‘Detect Ore + Clay’ Dragonwilds spell to have the ore deposits marked in the area. Once you have found an Iron Ore Node, you will have to mine it to get the Iron Ore.

    Iron Ore Node RuneScape DragonWilds
    Image Credit: Jagex (screenshot by Sanmay Chakrabarti/Beebom)

    How to Mine Iron Ore in RuneScape DragonWilds

    After you have found an iron Ore Node, you will have to mine it. Unfortunately, a normal Pickaxe won’t work. You will need to craft a Bronze Pickaxe before you can mine the iron Ore Node in RuneScape DragonWilds. Here are the materials required to craft a Bronze Pickaxe:

    • 5 Bronze Bars
    • 4 Oak Logs
    • 2 Leather
    Bronze Pickaxe in RuneScape DragonWilds
    Image Credit: Jagex (screenshot by Sanmay Chakrabarti/Beebom)

    Bronze bars can be crafted using Copper and Tin using a Furnace. Oak Logs can be obtained by cutting down an Oak Tree with a Bronze Axe. Leather can be crafted using Animal Hide or Animal Hide Scraps using the Tannery.

    You can only craft a Bronze Pickaxe on a Smithing Forge. Here are the materials required to build a Smithing Forge:

    Build Smithing Forge in RuneScape DragonWilds
    Image Credit: Jagex (screenshot by Sanmay Chakrabarti/Beebom)

    You can craft Coarse Threads from Flax using a Spinning Wheel, and you can obtain Vault Cores from Vaults. Now, build the Smithing Forge inside your shelter and craft the Bronze Pickaxe. Finally, head to the Iron Ore node and use the Bronze Pickaxe to mine it.

    How to Craft an Iron Bar in RuneScape DragonWilds

    Iron Ore by itself is useless in RuneScape DragonWilds. You need to process the Ore into an iron bar to use it for crafting weapons, armors, and other items. To process iron ore, you need to build a Furnace first. Here are the materials required to build a Furnace in RuneScape DragonWilds:

    • 24 Stone
    • 6 Clay
    • 4 Charcoal
    • 10 Fire Rune
    • 8 Vault Shard
    Furnace build in RuneScape Dragonwilds
    Image Credit: Jagex (screenshot by Ishan Adhikary/Beebom)

    Clay can be mined in Whispering Swamps, Charcoal can be crafted by processing logs or planks in a Kiln, Fire Runes can be crafted in a Rune Altar, and Vault Shards can be collected inside Vaults. Now, build the Furnace in an exposed area and put the iron ore inside to process it. You will also need Charcoal as fuel to complete the process.

    Three iron ores create one iron bar, so you will need to farm a lot of iron ores if you want to get all the Iron gear in the game.

    So, that’s everything you need to know about how to get iron in RuneScape DragonWilds. If you have any questions about this guide, let us know in the comments, and we’ll be happy to help.

    Sanmay Chakrabarti

    An old soul who loves CRPGs and Souls-Like to death. Takes pleasure in simplifying “Complex and Hard” games for casual players with tailored guides and videos. He loves to explore new places, read fantasy fiction, watch anime, and create wacky character builds in his off time.


    Source: Beebom

  • Samsung Wallet Is Quietly Testing Two New Features in the U.S.

    Samsung is quietly testing two new tools in its Wallet app—but only if you’re in the U.S., and only if you’re part of a select group. The pilot program starts April 28 and runs through June 6. If you’re chosen, you’ll get early access to features that aim to make paying and sending money simpler, smoother, and—more importantly—less reliant on third-party apps.

    Installment Payments, No Credit Check Required

    The first feature in testing is Installment Payments. The idea is straightforward: instead of paying for a purchase all at once, you split the total into smaller, manageable chunks. What makes this stand out? No credit check.

    That’s right—no forms to fill, no dings to your score. Just open Samsung Wallet, make a purchase, and choose the installment option at checkout. The feature works with certain Visa and Mastercard credit cards, thanks to a partnership with buy-now-pay-later company Splitit. If your card qualifies and the store supports Samsung Wallet, you’re set.

    It’s a subtle but significant shift. Where many financing tools lean on credit reports, this one skips that step entirely. It’s frictionless—and kind of the point.

    Send Money Without the App Shuffle

    The second feature is called Send Money, and it’s designed to eliminate one of the most common payment annoyances: app compatibility.

    samsung wallet

    Rather than requiring the recipient to download a specific app or sign up for a new service, Samsung lets users send money directly to someone’s debit card. No hoops, no extra steps. Tap your phone, or send funds online, and the money shows up in their linked bank account—as long as the card is connected.

    It’s the kind of straightforward functionality that probably should’ve existed already. And in 2025, it finally does.

    Just a U.S. Test—For Now

    At the moment, both features are available to U.S. users invited into the early access program. Samsung hasn’t shared when—or if—a full rollout will follow. But this type of soft launch isn’t just about feature testing; it’s a way to gauge real-world use, gather feedback, and fine-tune the experience before making it more widely available.

    An international release is likely on the roadmap, but Samsung’s playing it cool for now.

    For users, the perks are clear: less friction, less waiting, and fewer apps cluttering up your wallet (digital or otherwise). For Samsung, it’s a chance to inch closer to becoming a go-to financial tool, not just a place to store loyalty cards.

    Disclaimer: We may be compensated by some of the companies whose products we talk about, but our articles and reviews are always our honest opinions. For more details, you can check out our editorial guidelines and learn about how we use affiliate links.Follow Gizchina.com on Google News for news and updates in the technology sector.

    Source: Giz China

  • NDLEA Intercepts Cocaine Inside Religious Books, Arrests 15 Suspects

    Barely a week after announcing the trafficking of drugs through giant speakers, the National Drug Law Enforcement Agency (NDLEA) on Sunday said, illicit drugs are now shipped through religious books.

    The confiscated book titled “Stories of the Prophets” was written by AI Imam Ibn Kathir.

    The Agency also announced the arrest of 15 suspects and the seizure of over 5,700kg quantities of hard drugs in coordinated operations across Katsina, Anambra, Lagos, Bayelsa, Kano, and Kaduna State between Sunday, April 13 and Friday, April 18, 2025.

    The drugs include Skunk, cocaine, loud, methamphetamine, heroin, skushi (liquid form), and 31, 950 tramadol & diazepam pills.

    The Chairman/Chief Executive Officer of NDLEA, Brig. Gen. Mohamed Buba Marwa (Rtd), said NDLEA operatives in Kano State on Sunday, April 13 intercepted Muhammad Mohammed, a 22-year-old alleged supplier of illicit substances to bandits.

    Mohammed was arrested on patrol along the Bichi–Kano road with 277 ampoules of pentazocine injection tied to his thigh and private part using Sellotape, while travelling to Katsina.

    That same day, Mohammed Abdulrahman Abdulaziz, 43, was apprehended at the Research Rimin Kebe area of Nasarawa, Kano, possessing 68 blocks of skunk weighing 30kg.

    On Monday, April 14, at Tincan Seaport, Lagos, NDLEA officers arrested Basorun Usman Kayode, 40, who had been on the run for two years.

    Kayode was linked to a 2023 seizure of 107kg of Loud imported from Canada.

    On the same day, Dauda Yakubu, a known distributor of illicit drugs within the seaport community, was also arrested.

    By Tuesday, April 15, the agency said multiple seizures were made in Lagos and Osun States, citing the most intriguing, as the confiscation of 500 grams of cocaine concealed in 20 religious books.

    “In Lagos, officers of the Directorate of Operations and General Investigation (DOGI) intercepted 500 grams of cocaine concealed in 20 religious books bound for Saudi Arabia at a courier company.

    “Later that day, they uncovered 2.8kg of Loud cannabis in another shipment arriving from the United States.

    “In Osogbo, Osun State, Ajala Mercy, 27, was arrested at her residence in Dada Estate, Halleluyah area, with 43 litres of skushi, a concoction of black currant, cannabis, and opioids,” Marwa said.

    On Wednesday, April 16, NDLEA raided a house on Major General Isaiah Allison Street, Opolo, Yenagoa, Bayelsa State, where they recovered 557.2kg of skunk, 5.6kg of methamphetamine, and 29.8 grams of heroin.

    The four suspects arrested were identified as Sarimiye Suwa Kurtis (46), Roland Prosper (34), Sarimiye Tare Paul (45), and Fidelis Ugbesla (46).

    The next day, Thursday, April 17, in Surulere, Lagos, NDLEA operatives seized 1,100kg of skunk from a delivery van and arrested the driver, Ismail Abdullahi.

    On Friday, April 18, operations continued across the Kaduna and Kebbi States.

    In Zaria, Kaduna State, officers raided the hideout of Ike Ani, 30, recovering 31,950 pills of tramadol 225mg and diazepam.

    Meanwhile, in Kebbi State, a vehicle loaded with charcoal bags from Malabil, Benin Republic, was intercepted along Bagudo Road, and 97kg of skunk concealed in the sacks was recovered.

    Three suspects identified as Abubakar Ibrahim (50), Mustapha Aliyu (32), and Bashar Lawali (28) were arrested.

    Elsewhere, in Abatete, Anambra State, Okafor Marcel, 48, was arrested with 11.5kg of skunk.

    In Edo State, NDLEA officers raided two cannabis farms in Egbeta Forest, Ovia North East LGA, where they destroyed 3,717.8625kg of cannabis cultivated on 1.487145 hectares of land and recovered 136.5kg of processed cannabis.

    Marwa commended the officers across the DOGI, Kano, Lagos, Kaduna, Kebbi, Osun, Zone 13, Edo, and Tincan Commands for their commitment to drug supply reduction.

    NDLEA Intercepts Cocaine Inside Religious Books, Arrests 15 Suspects is first published on The Whistler Newspaper

    Source: The Whistler

  • Warriors’ defense stifles No. 2 seed Rockets in NBA playoff-opening win – Paradise Post

    Steve Kerr’s simple gameplan boils down to one point of faith.

    “If it’s a halfcourt game, I really think our defense can get it done this series,” the Warriors coach said Sunday night.

    The Warriors backed up Kerr’s well-earned confidence by holding the higher-seeded, homecourt Houston Rockets to their lowest scoring output of the season in a 95-85 win in Game 1 of what is shaping up to be a bruising first-round Western Conference playoff matchup.

    The Rockets’ rebounding edge allowed them to take 11 more shots and they still couldn’t match the Warriors’ scoring output, thanks to a Golden State defense that held them to 39.1% shooting from the field and only six 3-pointers on 29 attempts (20.7%).

    “I think, overall, we just flew around,” said Draymond Green, named one of three finalists for the NBA’s Defensive Player of the Year award earlier in the day. “We didn’t give up any easy looks. We followed our defensive gameplan. Just make them take tough shots.”

    The Rockets’ aggressive, often literally hands-on approach to guarding Stephen Curry garnered attention after they held him to 3 points in their final regular season meeting, but it was the Warriors’ physicality that caught Houston coach Ime Udoka’s attention.

    With it being the first postseason game for Alperen Sengun, Jalen Green, Amen Thompson and many others on the Rockets’ young roster, Udoka said he didn’t believe “the moment” got to them “but I would say (the Warriors’) physicality at times, just going after guys.”

    Segun was the only Rocket in double figures until midway through the fourth quarter and finished with 26 points — the only Houston player with more than 11 — but even he acknowledged afterward that, “I think we were ready … I will say, I think we were nervous a little bit.”

    Green, who averaged 21.0 points per game during the regular season, was held to 7 on 3-of-15 shooting, while playoff veteran Fred VanVleet went 4-of-19 from the field and 2-of-13 from distance. Jabari Smith Jr., who scored 11 points off the bench, said it wasn’t just a poor shooting night.

    “Our spacing was a little thrown off tonight,” he said. “They were crowding the paint a lot on us. We’ve just got to figure out ways to counteract that. They were packing the paint, trapping Jalen (and) Fred, kind of funneling everything. They were trying to make us make the extra pass and we weren’t making it tonight.”

    The Rockets ranked in the bottom third of the NBA in 3-point attempts in the regular season, and Kerr joked that it “felt like 1997 out there” with their physical, inside-the-arc offensive style. They averaged 113.4 points per game, 13th-most in the NBA, but earned the No. 2 seed with their defense.

    The Rockets’ defense ranked seventh in the NBA over 82 games. The Warriors’ has been the best since Jimmy Butler III arrived.

    Green was asked if the win was any more satisfying given the circumstances.

    Source: Paradise Post