Marvel vs. Cacpom 2 is back in the form of the highly renowned Marvel vs. Capcom Fighting Collection: Arcade Classics. This compilation of legendary titles sees the return of one of the most beloved fighting games in the fighting game community, and despite it being nearly 25-years-old now there are still things to learn about it.
This iconic title is back in the spotlight again here in 2024, and with that many content creators and longtime fans of it are creating new videos to help explain various aspects of it to better introduce new fans to all it has to offer. JMCrofts has released a new video that delves into the innerworkings of one of the game’s most interesting and important mechanics, and you might be surprised to learn that it does not work quite how you think it does.
Now, the “unfly” technique is something that those of us that have played Marvel vs. Capcom 3 should be fairly familiar with. Certain characters have the ability to enter into a flying state that usually involves gaining better mobility often at the cost of not being able to block whilst in the air.
When we talk about unfly, it usually refers to these character performing the same input again to exit out of the fly state, to which they are able to either attack on the way down, block, or do whatever they need to to continue the fight. Fly and unfly are most commonly used for combos, offensive pressure, and mix ups.
Fly/unfly also exists in Marvel vs. Capcom 2, but it doesn’t quite work in the same way that you might expect it to. As JMCrofts explains, in Marvel vs. Capcom 2 when a character exits out of their fly state with unfly, they are unable to block or do anything after other than descend back to the ground.
However, there is a way to make unfly work more like it does in MvC3, but it’s actually by way of a very common glitch.
What’s so strange about unfly in Marvel vs. Capcom 2 is that when a flight character does fly and unfly normally, they can’t perform any action on their way down from the unfly. If the character is hit out of the air with certain attacks, though, they gain access to the unfly glitch which allows them to continue to act during unfly.
Essentially, if the flight characters gets tagged with a soft knockdown or an attack that resets them in the air, it will activate the glitch.
What’s so fascinating about this glitch is that unfly actually has a ton of utility in Marvel vs. Capcom 2. From extended combos and pressure to simply being able to do it then block immediately if the opponent tries to punish with a long-ranged super, there’s a ton of use for it making this glitch something anyone playing MvC2 should know about.
JMCrofts goes on to explain much more about this mysterious glitch, including which characters can use it, how they best utilize it, other ways the glitch can be activated or deactivated, and more.