Mortal Kombat 1 players are having a good bit of fun with the utter brute that is Omni-Man in the game, but he also seems to have some wonky stuff going on with him.
In another strange case, it appears as though the Invincible bad dad may actually dish out different amounts of damage depending on if he’s being played on PC or console.
Player MagicTea recently shared a clip that compared the exact same combo on PC and PlayStation 5 with a noticeable increase on the Steam side.
Going into Omni-Man’s db3,1 slam into launch string, he is shown doing 348.15 damage on PC and only 332.96 damage on PS5.
If you slow it down, the initial grab into toss does the same 90 health across both systems, but things start to go off starting with the first follow up punch showing 132.50 on PC and and 130 on PS5 followed by 155.45 and 151.60 on the next hit respectively.
Without further testing, it’s difficult to discern what exactly is going on here, but on the face of this, it looks like his combo has different scaling values.
Omni Man has different combo scaling for db3,1 on PC and PS5. Same combo does more damage on PC (348.15) and less on PS5 (332.96) #MK1 #omniman pic.twitter.com/C4eP7eEC5Z
— MagicTea (@MartinsKrauklis) November 9, 2023
If true, that’s not great for a modern fighting game release, which you’d hope would be as consistent as possible across all available platforms for a multitude of reasons.
Considering the Mortal Kombat Pro Kompetition runs on the PS5, for example, more competitively minded players may not even be able to accurately practice on PC if the potential bug applies to combos beyond just this one.
In some follow-up posts, MagicTea responded to commenters providing ideas as to what could explain this like hitting the strings at slightly different times for different damage, but setting the parameters the same produced the discrepancy after multiple alleged attempts.
This unfortunately could also make the prospect of cross-platform play between PS5 and Xbox with the PC even less likely than before, which NetherRealm Studios still hasn’t confirmed either way.
The damage scaling difference was discovered around the same time as another apparent glitch for Omni-Man where he can forcibly move the opponent by doing nothing but back dashing in the air.
NetherRealm hasn’t commented these alleged issues following their first DLC character’s early access release, but it’s probably safe to assume some fixes are coming in the near future.