Category: Entertainment & Lifestyle

  • Mortal Kombat 1 October update patch notes released











    Mortal Kombat 1 just got hit with its largest update to date yesterday, but we didn’t know what all was contained within it.






    That’s all changed now, however, as Warner Bros. has now released the full list of patch notes for MK1’s big October update.








    Every character appears to have received changes in the new update although the vast majority of them appear to be bug fixes and minor adjustments.


    There’s also a long list of general changes that impact just about every facet of the game including hopefully and finally fixing all move list errors.



    And then there’s of course the nerfs / changes made to the Kameos as well like Cyrax and Kung Lao in particular though all of the assists seem to have been touched up too.


    The update is only listed as being available for PlayStation and Xbox users, so PC and Nintendo Switch owners may be waiting a bit longer to receive the patch as well.



    You can check out the full list of patch notes for MK1 below, which can also be found on the official website.


    General Gameplay Adjustments



    • Move list corrections

    • Localization fixes

    • AI adjustments & improvements

    • Improvements to Screen Reader functionality

    • Added Halloween Finisher, which is available in the Premium Store

    • Added Halloween Variant to Cage Mansion Arena, available for free to all players

    • Wu Shi Academy Arena Evening Variant, Koncept Art, & Music can now be unlocked by players

    • Shrine can now be activated right away after receiving a reward

    • Fixed cases where the yellow notification for New Items would not clear

    • Fixed issue that sometimes causes players to not have access to DLC while Offline

    • Adjusted camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photo Mode

    • Fixed situation in Kameo Kustomize where randomizing Kameo Palettes would not save new setting

    • Fixed miscellaneous circumstances of visual effects in Kustomize disappearing too quickly

    • Added ability to Tag Moves to the screen during play from the Move List

    • Move List now returns to last tab used & remembers if Advanced View is toggled

    • Fixed a physics issue likely to occur when pausing at a certain timing in Tutorial Mode

    • Tutorial Mode text adjustments & corrections

    • Removed difficulty selection from Endless Tower in Klassic Towers

    • Added Online Leaderboards to Klassic Towers

    • Added Voice Chat Options to Mute Yourself & Mute Other Players to Main Menu Audio Options & Online Pause Menu

    • In-game Ping / Connection Indicator can now be enabled in Online Options

    • Added Forever King Mode to Online KOTH

    • Fixed visual issues occurring after some brutalities were performed

    • Fixed visual issues that sometimes occurred when a Quitality happened in the air

    • Fixed an issue that could cut off some intro clash dialogue early

    • Adjusted last hit animation when defeating your opponent with a jumping attack

    • Increased default combo damage scaling on sweep & fast knockdown reactions

    • Announcer will now say the Arena name after a Random Arena is selected

    • Fixed several situations where facial animations would get stuck in one pose for an extended period of time

    • Fixed several issues that could occur when defeating an endurance opponent

    • Fixed several visual issues in Test Your Might

    • Fixed several visual issues that could occur during victory cinematics

    • Fixed a rare issue which could cause Player Select to become unresponsive if both players input a specific sequence

    • Fix for several brutalities causing the game to become unresponsive under certain rare conditions

    • Fixed situation in which the Kameo could obstruct view of the main character during the Fatal Blow cinematic

    • Fixed a rare issue which could cause Fatal Blows on hit to briefly lose invulnerability before the cinematic begins

    • Fixed issue with Kameo Summons entering from the wrong side when called near the corner during specific situations

    • Removed the ability to perform a reversal without letting go of block

    • Removed a window where Ambush Attacks would be done during the last 3 frames of block stun

    • Fixed issue that when pressing Kameo input button at the same exact timing as an attack button causes one of the inputs to be ignored

    • Fixed issue with some cancels using Enhanced specials not executing properly when used at specific timing with a Kameo Ambush

    • Fatal Blows now use the correct reduced combo damage scaling

    • Fixed issue with certain Kameo attacks when used in a combo would prevent brutalities

    • Fixed specific situations where the character performing Breaker would instantly recover

    • Fixed issue which could cause multiple input Kameo moves preventing the main character from performing a special cancel

    • Flawless Block now also reduces Super Meter gained from blocked attacks as well as block damage

    • Fixed issue with several Kameo Projectiles that could cause the opponent to face the wrong direction when hit

    • Fixed certain Kameo attacks still able to be performed while the Kameo is in a knocked out / cooldown state

    Practice Mode


    • Fixed changes to Kontrols not working correctly when using playback recording

    • Block Type now appears when Damage Text is On if the attack does zero damage

    • Fixed rare issue that could cause the AI to do Getup/Reversals even when set to off

    • Fixed issue with Auto Block not functioning if Breaker Mode is set to On

    • Fixed UI issue that could cause Kustom Dummy settings to not update after using a Playback Recording

    • Jump Movement Mode now immediately jumps after recovery has ended from being hit

    Invasions


    • Fixed some camera positioning issues

    • Adjusted Armor on some common enemies

    • Super Armor no longer reduces damage

    • Reduced the chance for Ambushes to trigger

    • Players can now toggle to a faster navigation speed by pressing R3

    • Talismans now have 1 hit of Armor reduced reduced startup & recovery

    • Fixed an issue during kombat which could cause attacks to not hit when affected by Magic Aura Modifier

    • Fixed several lingering visual effect issues during kombat

    • Adjusted rotation of Hourly, Daily, & Weekly Towers in the Gateway Mesa

    • Fixed a UI issue with stats causing them to not properly display if increased above 254 points

    • Fixed a UI issue which would not correctly display the number of Ornate Keys available when opening a Locked Chest

    • Players can now use a Talisman while morphed into opponent as Shang Tsung

    • Fixed issue which sometimes allowed brutalities to be performed in endurance modes, causing incorrect animations to occur

    • Elemental Armor is now based on number of hits instead of damage (resisted damage doesn’t count as a hit, effective damage shatters it).

    Story Mode


    • Fixed several cutscene transition camera issues

    • Fixed visual and audio issues with several Timeline Invaders during Chapter 15

    • Ninja Mime Timeline Invader will no longer talk





    • Soaring Demon (Towards + Front Kick) can no longer be 2in1 cancelled when Up Blocked

    • Fixed visual issue that would cause the opponent to have an incorrect animation after being hit by Spirit Slice and not inputting any actions for a period of time



    • Stab Stab has increased combo damage scaling when hit out of synced animation

    • Chop Chop has increased combo damage scaling when hit out of synced animation

    • Adjusted Victim Regions when stand blocking & Up Blocking

    • Fixed several issues with Bleeding Foot (Back + Front Kick) which could cause him to go outside boundaries of the Arena, move to unexpected locations when it is interrupted, and causing characters to pass through with attacks



    • Fixed issue that could cause Axe to become permanently inactive if he loses a round while performing Axe Quake or Axe Recall

    • Fixed issue that could cause Axe to become permanently inactive if his opponent uses Shujinko’s Kopy Kat while it is planted from Power Strike

    • Fixed issue which was causing all special moves to do less block damage than expected

    • Fixed visual effects issue during Fatal Blow startup




    • Shattered Sands (Front Punch, Back Punch, Back Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation

    • History Lesson has increased combo damage scaling when hit out of synced animation

    • Interrupting History Lesson now causes combo damage scaling to be applied

    • Fixed issue with Redo which could cause it to no longer rewind Geras to his marked location when he is hit after certain attacks

    • Fixed issue that allowed Geras to block during the recovery of Redo in certain situations

    • Fixed inconsistency with direction of hit reactions when Geras and Time Clone are on opposite sides of the opponent during Double Time

    • Fixed visual issue when Geras is defeated while using Redo

    • Fixed issue with glowing eye color not changing based on selected Palette

    • AI will now execute Time Klone attacks while Double Time is active



    • Blood Bath has increased combo damage scaling when hit out of synced animation

    • Interrupting Skab Stab now causes combo damage scaling to be applied

    • Fixed issue with Corpse Taunt which would allow the opponent to block follow-up attacks in certain circumstances

    • Corpse Taunt hit reaction will no longer execute if hitting the opponent while they are under the effects of Time Stop

    • Fixed several End of Round taunt visual issues





    • Fixed issue with Show Off that could cause Down + Back Punch attacks from some characters to recover excessively slow

    • Fixed repeating sound effect issue when Johnny Cage is selected as either character during Fatality Practice



    • Enhanced Spiritual Alignment used while Shujinko Mimic ancestor is active no longer allows two Ancestors to be active at the same time

    • Fixed visual issue with Kenshi’s sword not appearing as your Kustomized sword during Ancestral Assist

    • Fixed lingering visual issue with some End of Round taunts

    • Adjusted audio during Upper Gash (Jump + Back Punch)

    • Fixed Kameo UI flickering when Kameo Gauge is set to Refill in Practice Mode while Ancestor is active




    • Fancy Strike (Back + 1) hit reaction adjusted and now has positive hit advantage

    • High Heel (Front Kick) hit reaction adjusted and now has positive hit advantage



    • Hat Toss hit reaction adjusted and now has positive hit advantage when done up close

    • Downward Slice (Towards + Back Punch) no longer has 10 more frames of blockstun if Flawless Blocked compared to Regular Block

    • Slightly Increased combo damage scaling after Enhanced Shaolin Shimmy



    • Fixed lingering visual effects when Pankration Champion (Back Kick, Front Kick, Front Punch, Back Punch) is interrupted

    • Fixed visual effects flickering at the end of her victory screen



    • Ballerenal Failure (Back Punch, Front Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation

    • Enhanced Roll has increased combo damage scaling when hit out of synced animation

    • Fixed lingering visual effects after Roll is punished on block

    • Fixed incorrect death animation if a grounded opponent is defeated by The Right Sais (Back Punch, Front Punch)

    • Fixed mask clipping issues on several Palettes




    • Blood Sacrifice now does 5 damage (down from 50)

    • Fixed issue which was causing all special moves to do slightly less block damage than expected

    • Fixed issue that was causing Enhanced Air Dash to be used instead of Air Dash if hit by a Breaker or ending a combo under certain circumstances

    • Adjusted audio during Quick Taste



    • Lightning Strikes (Back + Back Punch) has increased combo damage scaling when hit out of synced animation

    • Shocker has increased combo damage scaling when hit out of synced animation

    • Increased combo damage scaling on Enhanced Shocker

    • Electric Fly has increased combo damage scaling when hit out of synced animation

    • Double Take (Jump + Front Punch, Front Kick, Back Kick) hit reaction adjusted

    • He Can Slap (Jump + Back Punch, Front Punch, Back Punch) hit reaction adjusted

    • Whirlwind (Jump + Back Punch, Back Punch, Back Kick) damage and hit reaction adjusted






    • Water Dragon (Jump + Front Punch, Back Kick, Back Punch) hit reaction adjusted

    • Rain God hit reaction adjusted

    • Fixed Overkast (Jump + Back Punch, Back Kick) & Drownpour (Jump + Back Punch, Back Kick, Front Kick) not allowing Kameo Ambushes or special cancels to be performed

    • Drizzle (Jump + Back Punch) is now vulnerable to Up Block

    • Fixed issue with Up Flow sometimes hitting behind Rain & can no longer sometimes cause a lingering hitbox when interrupted with specific timing

    • Fixed Rain God, Ancient Trap, Geyser & Enhanced Geyser not displaying Punish when hit during recovery frames

    • Fixed rare audio issue that could cause the opponent’s sound effects to be distorted for a short time if Rain’s Throw is interrupted



    • Savage Siege (Back Kick, Front Kick) hit reaction adjusted

    • Interrupting Pale Rider now causes combo damage scaling to be applied

    • Fixed issue with Full Cross (Jump + Back Punch) into Busted Knuckles (Front Punch) causing Straight Punch (Back Punch) to execute instead

    • Fixed rare issue that could cause the AI to get stuck endlessly jumping if Fatal Blow misses




    • Tipping The Scales (Jump + Front Punch, Back Punch) hit reaction adjusted

    • Death Roll has increased combo damage scaling when hit out of synced animation

    • Enhanced Invisibility now causes Reptile to become harder to see faster than Invisibility

    • Fixed issue which would prevent fatality attempt if last round is won by hitting a grounded opponent with Force Ball

    • Fixed incorrect blood color appearing when hit by certain attacks and brutalities



    • Burning Fist (Jump + Front Punch, Back Punch) hit reaction adjusted

    • Krushing Kunai (Jump + Front Punch, Front Kick) hit reaction adjusted

    • Fixed issue with rope disappearing if hit by a freeze reaction during various attacks


    • Fixed situation where Levitate used multiple times in a combo could lead into an attack becoming unblockable

    • Fixed visual issue when Fatal Blow hits the opponent close to the corner

    • Fixed missing visual effects on Brutality Victory pose

    • Adjusted audio during Inspire & Enhanced Inspire




    • Major Complications (Jump + Front Punch, Back Punch, Back Punch) hit reaction adjusted

    • Festering Wounds (Jump + Back Punch, Back Punch) hit reaction adjusted

    • Injection has increased combo damage scaling when hit out of synced animation

    • Ground Skull & (Air) Down Skull special moves build less Super Meter on hit

    • Invisibility moves used during Form Stealer will no longer sometimes prevent Shang Tsung from returning to his base form

    • The Klassic (Down + Back Punch) brutality can now be performed when morphed into opponent

    • Fixed face animations sometimes not working as intended when morphing into opponent

    • Fixed situations where incorrect animation when Old Form Shang Tsung is defeated by a Brutality

    • Fixed AI getting stuck in situations where they stay in Old Form or Young Form for the rest of the match



    • Smoke Bomb no longer ignores combo damage scaling on last hit

    • Jump Attacks after Enhanced Smoke-Port no longer have extra recovery occasionally

    • Fixed rare visual issue when doing special cancels which could cause blood effects to move erratically

    • Fixed rare visual issue with Smoke Bomb where Smoke briefly appears again after disappearing



    • Ice Klone will no longer disappear when teleported by his own Kameo

    • Fixed issue which could sometimes cause Kameo Wakeup or Kameo Reversal invulnerability visual effect to not appear

    • Fixed visual issues when hitting Kameos with Deadly Vapors



    • Piety (Front Punch, Back Punch, Back Punch) has slightly increased range, has 2 more active frames, recovers 2 frames faster on miss, and has a different hit reaction when hitting an airborne opponent

    • (Air) Heavenly Hand has increased hitbox when used in a combo, and hit reaction changed when hitting an airborne opponent

    • Brought Low (Front Kick, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation

    • Message From Above (Back + Back Punch, Front Kick) is now vulnerable to Up Block

    • Fixed issue that could sometimes cause Spinning Splits Kick to pass through opponents

    • Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are no longer throw immune during some recovery frames

    • Fixed Seeking Guidance, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand not displaying Punish when hit during recovery frames

    • Fixed visual issues with Divine Protection while under the effects of Sub-Zero (Kameo)’s Arctic Armor

    • Fixed lingering visual effect issues that could sometimes occur after Seeking Guidance



    • Adjusted combo damage scaling on Kopter Chopper & Horizontal Kopter Chopper

    • Cancelling Kopter Chopper into Horizontal Kopter Chopper now costs 50% Kameo Gauge

    • Slightly faster Kameo Gauge recharge speed after Horizontal Kopter Chopper

    • Kopter Chopper & Horizontal Kopter Chopper will no longer sometimes cause the wrong reaction facing direction on hit

    • Fixed camera issues when using Kopter Chopper during some characters Throws




    • No longer lingers around if the round ends while he is waiting to perform Eat Dirt

    • Fixed clipping issues during forward throw on some Arenas



    • Fixed issue that could cause Ice Karpet to move the opponent high in the air if they are hit close to the ground in certain circumstances



    • Increased recharge delay of Raise the Roof when used more than once in the same combo



    • Slightly Increased recharge delay of Back Breaker when used more than once in the same combo



    • Slightly Increased recharge delay of Knife Toss when used more than once in the same combo



    • Adjusted the recharge rate of Buzz Saw

    • Buzz Saw will no longer sometimes cause the wrong reaction facing direction on hit

    • Spin no longer has incorrect hit reaction when done as a reversal

    • Fixed situation where Away We Go was used 3 times in a combo it could lead to an attack becoming unblockable



    • Fixed issue with Motaro could still be interacted by the opponent if they jump over Tail Shot

    • Punish message now appears if character is hit during the recovery of Charge! Fatal Blow

    • Fixed situation where if Centurian Warp was used 3 times in a combo it could lead to an attack becoming unblockable



    • Increased recharge delay of Kia’s Blades when used more than once in the same combo

    • Fixed issue allowing opponent to gain Super Meter while being hit by Jataaka’s Kurse

    • Fixed long delay that could sometimes occur after Sareena performs her End of Round Taunt



    • Increased recharge delay of Fire Breath when used more than once in the same combo



    • Increased recharge delay of Up Rocket & Homing Rocket when used more than once in the same combo

    • Fixed Rare visual issues during Fatal Blow



    • Slightly increased recharge delay of Square Wave & Leg Grab when used more than once in the same combo




    • Increased recharge delay of Low Grenade Toss & High Grenade Toss when used more than once in the same combo

    • Low Grenade Toss & High Grenade Toss will no longer sometimes cause the wrong reaction facing direction on hit



    • Kopy Kat Ice Slide (Sub-Zero) now does 110 (up from 30)

    • Mimic Time Stop (Geras) will now cause an alternate hit reaction if the victim has already been hit by Time Stop in the same combo

    • Mimic Stab Stab (Baraka) now does correct damage to an airborne opponent

    • Roll (Mileena), Drill Kick (Tanya), Charging Pain (Reiko), and Sand-Nado (Geras) will no longer sometimes cause alternate hit reactions when used in certain combos with Shujinko’s Mimic

    • Fixed using Smoke’s Invisibility followed by Fatal Blow causing lingering invisibility proceeded by re-appearing with no visual effects

    • Shujinko morphing into a Shang Tsung opponent’s Kameo will no longer cause himself to get stuck near the corner in certain rare situations

    • Fixed visual issue when performing Kopy Kat against Havik

    • Fixed issue during endurance fights which could cause Kopy Kat and Mimic to not work as intended after the first opponent







    Source

  • Former NFL Player Sergio Brown Arrested in Connection With His Mother’s Killing

    • Myrtle Jean Simmons-Brown was found dead near her home in Chicago and her death was ruled a homicide.
    • Sergio Brown, Myrtle’s son, was arrested on a warrant for first-degree murder in connection with her death.
    • Sergio’s NFL career and personal life have taken a downward spiral leading up to his arrest.

    Here is what happened:

    Relatives of Myrtle Jean Simmons-Brown and Sergio Brown became concerned when they were unable to reach the mother and son. They contacted the police, and the following day, Myrtle’s body was found near their home in Maywood, Chicago. The cause of death was determined to be multiple injuries due to assault, and the case was ruled a homicide. Sergio, Myrtle’s son, was initially reported missing, but he was later arrested on a warrant for first-degree murder and is awaiting extradition to Illinois.

    Sergio Brown was born in Maywood to Myrtle and Mario Brown. After Mario’s death in 2002, Sergio attended Proviso East High School where he played football and competed in track and field. He later attended Notre Dame, starting for the Irish as a junior and earning his degree in business marketing. Sergio went on to play for the New England Patriots, Indianapolis Colts, Jacksonville Jaguars, and Buffalo Bills during his NFL career.

    Following his time in the NFL, Sergio pursued other ventures, including receiving an MBA from the University of Miami and working for Google. He later became the founder and CEO of Tastemakers LLC, a creative agency specializing in integrated marketing. After his mother’s death, Sergio was initially considered a missing person, and there were reports of him denying her death in a video. He was ultimately arrested on October 10 in San Diego.

    The investigation into Myrtle’s death is ongoing, and Sergio has yet to be formally charged. The Maywood Police Department and the Cook County State’s Attorney’s Office have been contacted for comments but have yet to respond. Sergio’s brother, Nick, expressed frustration with the lack of progress in his mother’s case and the search for his missing brother.

    Source

  • New exploit in Mortal Kombat 1 has General Shao lowering his hurtbox considerably by shrinking into the ground











    In the previous version of Mortal Kombat 1, it was possible to use an exploit against General Shao that removed access to his ax stance by using Shujinko as a Kameo. Before the patch could be released, ECT 2023 had the ruling that players were not permitted to use Shujinko against General Shao users.






    Fortunately, the latest patch for Mortal Kombat 1 fixed this issue (we still don’t have patch notes). However, it turns out that this patch produced a brand new exploit that involves General Shao that the developers will once again need to address at some point.









    Unlike the last exploit, this is actually an advantageous position for General Shao. A clip of it occurring has been posted by M_Is_For_Machete.


    For whatever reason, General Shao sinks into the ground, reducing the visibility of his legs. This isn’t just a graphical bug as it hilariously affects General Shao’s hurtbox.


    Needless to say, the Kenshi player in the clip was having a difficult time blocking General Shao’s overhead. Funnily enough, it’s hard to blame him considering that the ax was actually swinging for the Kenshi’s legs.


    Check it out in the clip below:





    Source

  • Tasha Butts Husband: Georgetown Coach Dies At 41

    Tasha Butts, a prominent figure in college basketball as the head coach of Georgetown University’s women’s basketball team and a two-time national champion, passed away at the age of 41 after a courageous two-year fight against breast cancer.

    The sad news of her demise was officially confirmed by Georgetown University’s athletic department on Monday. The university’s athletic director, Lee Reed, extended his heartfelt condolences to Butts’ family and friends during this difficult time.

    Following her passing, there is a considerable interest in learning more about the personal life of the late coach, Tasha Butts, as well as the circumstances surrounding her demise. In this article, we will delve into these details to provide you with a comprehensive understanding of her life and the events leading up to her passing.

    Did Tasha Butts Have A Husband?

    According to information available online, Tasha Butts was not married and, as a result, did not have a boyfriend. Furthermore, there is limited public knowledge about her previous romantic relationships.

    Tasha Butts was known to be a highly private individual, although she had previously revealed some details about her personal life in interviews and on social media platforms. She had a close-knit relationship with her family, who served as her most significant source of support.

    Tasha Butts Husband: Georgetown Coach Dies At 41

    Butts ventured into coaching, initially as an assistant coach at Duquesne University and later transitioning to the University of California, Los Angeles.

    From 2011 to 2019, she continued her coaching journey as an assistant coach at Louisiana State University. Subsequently, she held the same role from 2019 to 2023 at the Georgia Tech Yellow Jackets women’s basketball team. In April 2023, she achieved a significant milestone when she was appointed as the head coach of the Georgetown Hoyas women’s basketball team.

    Source

  • Nintendo’s new Community Tournament Guidelines for ‘community tournaments’ sound incredibly restrictive for the competitive scene











    Though Nintendo has plenty of fans around the world, they don’t exactly have the best reputation when it comes to the support of the competitive scenes surrounding their games. This is especially true with the Super Smash Bros. community.






    Earlier today, Nintendo Japan’s Twitter and the official Nintendo UK website posted new Community Tournament Guidelines. However, it should be noted that there’s yet to be a post about this on the Nintendo of America Twitter, Nintendo Versus Twitter account, or Nintendo US website, sparking confusion about the whole thing.









    “Thank you for sharing your passion for Nintendo’s games, characters and worlds,” begins the guidelines’ statement on the Nintendo UK website. “Nintendo cares about the community and would like to support individuals who want to celebrate that passion by creating memorable co-operative and competitive play experiences. At the same time, we want to ensure that fans who are doing so are engaging with our games, characters, and worlds in a way that positively supports other fans, players and Nintendo.”


    “In that spirit, we have created guidelines for individual [organizers] to follow when hosting not-for-profit, small scale community tournaments (Community Tournaments) involving games for which Nintendo owns the copyright (Nintendo games),” continued the statement. “Please [familiarize] yourself with the guidelines below before planning a Community Tournament.”


    Later in the guidelines, it’s stated that the types of tournaments not permitted by these guidelines are the following: for-profit tournaments, online tournaments that collect admission fees from spectators, tournaments that requires a subscription or membership to participate, tournaments in which participants are paid a “performance fee,” tournaments that receive goods or money from third-party sponsors, and tournaments that involve the sale of food, beverages, and merchandise.


    Additionally, for a tournament to fall into these guidelines, offline events can’t have more than 200 entrants while online events can’t have more than 300. However, Nintendo does note that a tournament organizer may divide their event into separate blocks that can be held each day, so long as the number of players participating during a day or block does not exceed the restriction.


    The guidelines also dictate that tournament organizers “may not generate commercial revenue except as permitted by these guidelines” which include “[organizers] collecting fees must publicly disclose all accounting related to the costs of hosting the event promptly, including entry fees, admission fees and prizes distributed by posting them on a website and/or on social media accessible to everyone” and “only with the prior consent from participants can [organizers monetize] posting of videos, still images, etc., related to Community Tournaments on personal accounts.”


    Nintendo also notes that spectators at an offline event cannot be charged more than £14 / €15 (about $15.88 to $17.00) per person, and organizers cannot earn more than equivalent of £9,000 / €10,000 over the course of a 12-month period through monetization of videos and images related to the event.


    Nintendo also preemptively answered questions that they were expecting as a response to these new guidelines. Here are a few of the more peculiar questions and answers:


    A1. A Community Tournament permitted by these guidelines must meet the following requirements:

    • Nintendo’s copyrighted games will be used in the tournament

    • It is a tournament organised by individuals

    • It is a tournament in which players, as individuals, or non-profit teams, are Participants

    • It is a not-for-profit tournament (for-profit tournaments include not only those where organisers or persons running the tournament seek to receive direct benefits, such as money, or indirect benefits through advertising and promotion but also those that benefit third parties.)

    • It is a small-scale gaming tournament with 300 or fewer Participants for online tournaments, or 200 or fewer Participants for in-person tournaments


    A3. Tournaments that are not permitted by these guidelines include, but are not limited to the below:

    • For-profit tournaments (these are not permitted under these guidelines, even if they only charge entry fees and admission fees below the amounts specified in these guidelines)

    • Online tournaments that collect admission fees from Spectators

    • Tournaments that make it a condition of entry in tournaments or viewing tournaments to subscribe to or follow a YouTube channel, an X account, or any other streaming channel or social media account, or subscribe to a paid membership

    • Tournaments in which Participants are paid a performance fee or other expenses

    • Tournaments that receive goods or money from third parties, such as sponsors

    • Tournaments involving the sale of food, beverages, or merchandise

    Please note that Nintendo does not currently grant permission for individuals to [organize] commercial tournaments. We ask for your understanding.


    A4. When organizing in-person Community Tournaments that collect admission fees, please set the maximum number of Spectators in advance, and ensure that the actual number of Spectators does not exceed the maximum. Please ensure that the amount obtained by multiplying the maximum number of Spectators by the per capita admission fee will not exceed the cost of setting up the tournament. In the unlikely event that the total amount of admission fees collected exceeds the cost of the tournament setup, the excess amount must be returned to the Spectators who paid the fee.


    A7. For posting or livestreaming Community Tournament-related content, such as videos and still images that use footage and screenshots captured from Nintendo games, to personal accounts on appropriate video- and image-sharing sites, or [monetizing] your posts, please obtain permission from the Participants beforehand and refer to the Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms in addition to these guidelines. If you decide to [monetize] your Community Tournament-related posts, such as videos and still images, based on the Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms, please be aware of the limits on the total amount of revenue that you can earn from your posts, as stated in these guidelines.

    Please note that Community Tournaments and Nintendo games cannot be used to advertise or promote any entity, products or services, or that promote any campaigns or initiatives based on personal or [organized] opinions, ideologies or beliefs. Therefore, with the exception of advertisements added by content distribution platforms such as YouTube, please ensure that ads (in particular, third-party advertisements and logos) do not appear in the videos, still images, etc., that you share.


    A11. Currently, we do not grant permission for individuals to [organize] tournaments with more than 300 Participants in an online tournament or more than 200 Participants in an in-person tournament. We appreciate your understanding. If you would like to [organize] a tournament that exceeds the cap, please consider dividing it into blocks, as described in Q12. If you want to host a tournament using Nintendo games as an [organization], such as a club, please apply apply for a [license] as described in Q14.


    Q12. The total number of Participants across all blocks is expected to be over 300 in my online tournament (or over 200 in my in-person tournament). If a tournament is divided into blocks, such as Block A, Block B, and so on, and the total number of Participants in the blocks held on the same day does not exceed 300 people for online tournaments or 200 people for in-person tournaments, can I still host a Community Tournament based on these guidelines?

    A12. These guidelines permit a community tournament divided into blocks, hosted by a single [organizer], as long as the total number of Participants per day does not exceed 300 for online tournaments and 200 for in-person tournaments. For example, in a tournament [organized] by a single [organizer], if there are 100 Participants in Block A, 150 Participants in Block B, and 80 Participants in Block C, hosting Block A and Block B tournaments on the same day is not allowed under these guidelines since the total number of Participants in a day will exceed 200.

    However, these guidelines permit hosting Block A and B tournaments on different days since the total number of Participants in a day will not exceed 200 on either day. Hosting Block A and Block C tournaments on the same day is permitted under these guidelines because the total number of Participants in a day would not exceed 200.


    A13. School clubs are [organizations]; however, they may conduct competitions without requiring a [license], as long as the following conditions are met and they adhere to the stipulations within these guidelines.

    Participation in the tournament will not be open to the public, and the Participants will be limited to the members of the school club.

    The game tournament can be a standalone head-to-head competition between up to two schools, but will not involve three or more schools, and the tournament will not serve for ranking or qualification for a later tournament or championship.

    Any tournaments that meet the above conditions could use the names of the two participating schools or school clubs in their name as long as the schools agree. If the above does not apply to your tournament, or if you are an [organization] other than a school, such as a neighborhood association, please apply as specified in Q14. If an individual wishes to use the name of a school or company in the name of a Community Tournament [organized] by the individual, please see Q5. Schools can also register with and participate in tournaments hosted by licensed partners of Nintendo.


    Q19. I’m planning to organise a game tournament, and I made an announcement about it before these guidelines were released. However, Q14 of the guidelines states that I would need to make a separate application and obtain permission to conduct my tournament. The tournament is scheduled to take place after the effective date of these guidelines. Do I need to make a separate application to obtain permission?

    A19. For information on whether or not a separate application is required, please see below:

    • Tournaments announced before the date of release of these guidelines that will be conducted before the end of 2023: you are not required to make a separate application to obtain permission.

    • Tournaments announced before the date of release of these guidelines that will be conducted in 2024 or later: you are required to make a separate application to obtain permission.

    • Tournaments announced after the date of release of these guidelines that will be conducted after the effective date: you are required to make a separate application to obtain permission.


    As of right now, we don’t know if these rules will have any impact on Super Smash Bros. events and other Nintendo-related games in North America. We’ll just have to wait for clarification from Nintendo to find out.









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  • Howie Long’s Wife: A Look At His Personal Life

    Howard Matthew Moses Long, an American retired football player, had a 13-season career in the National Football League. He was with the Oakland and Los Angeles Raiders throughout his entire career after being drafted by them in the second round of the 1981 NFL Draft.

    Moving into his personal life, Long is married to Diane Addonizio. With their enduring marriage lasting for over four decades, many are curious to discover the secrets that have contributed to their successful and long-lasting relationship. In this article, we will delve into the lesser-known aspects of Diane and Howie’s life, shedding light on their fascinating journey together.

    Who Is Howie Long’s Wife, Diane Addonizio?

    Diane Addonizio, widely recognized as the wife of Howie Long, boasts a diverse professional background, including her past career as a lawyer. She pursued her legal career vigorously after obtaining her law degree.

    Prior to her marriage to Long, she also had experience as a businesswoman. Over the course of her life, Diane has ventured into various professions, including writing. In 2000, she authored a book named “He’s Just My Dad,” which showcases photographs of renowned athletes alongside their children. Keep reading for more.

    When Did Howie And Diane Tie The Knot And How Many Kids They Have ?

    Howie and Diane exchanged vows on June 27, 1982, following a couple of years of courtship. The couple first crossed paths during their time at Villanova University in the early 1980s and have remained together ever since.

    Howie Long's Wife: A Look At His Personal Life

    Apart from long’s career in entertainment and sports analysis, he authored “Football for Dummies,” a book aimed at helping fans understand the basics of professional football. He was actively involved with the Boys and Girls Clubs of America and received recognition as the Walter Camp Man of the Year in 2001.

    Additionally, Long’s association with a specific sound effect in the movie “Broken Arrow” led to it being known as the “Howie scream” during his character’s death scene.


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  • Sydney Sweeney Wishes Goof Ball Co-star Glen Powell a Birthday Shoutout in Sydney

    • Sydney Sweeney sends birthday shoutout to Glen Powell, her co-star in the upcoming rom-com “Anyone But You”
    • The two sparked rumors of a romance during the film’s production, but they have stated that they are just friends
    • “Anyone But You” is set to be released on December 22nd

    Here is what happened:

    Sydney Sweeney recently celebrated her co-star Glen Powell’s 35th birthday. The Euphoria star posted a tribute to Powell on her Instagram Stories, featuring a selfie of the two wearing matching black and gray hoodies and wide-brimmed Outback hats. Sweeney referred to Powell as her “fellow camp counselor, adventure extraordinaire, and goofball” in the post.

    Sweeney and Powell play onscreen love interests in the upcoming rom-com Anyone But You. During the film’s production in Sydney, Australia earlier this year, Sweeney acted as the “camp counselor,” organizing group activities such as a visit to the Sydney Opera House. In April, rumors of a real-life romance between Sweeney and Powell sparked when they were seen together offscreen.

    Sweeney addressed the romance rumors in an interview with Variety, stating that she and Powell didn’t really care and that they have a great time together. She praised Powell as a hard worker and expressed excitement for their press tour. The release date for Anyone But You is scheduled for December 22nd.

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  • Nataliafadeev takes on bold poses in Cammy White’s thong leotard and Zero Suit Samus’ skintight jumpsuit during cosplays











    Cammy White made her debut video game appearance in Super Street Fighter 2: The New Challengers when it was released into the arcades back on September 10, 1993 and September 11, 1993 in Japan and North America respectively. The game wouldn’t be released on consoles over a year later until June 25, 1994 and July 18, 1994.






    Of course it should be mentioned that Cammy wasn’t the only newcomer that appeared in Super Street Fighter 2: The New Challengers as she was joined by T. Hawk, Dee Jay, and Fei Long. However, it would appear that Cammy was the most popular out of these four as she’s the only one to appear as part of the base games for all of Street Fighter 4, Street Fighter 5, and Street Fighter 6.









    Though Cammy began as a low tier character competitively throughout Street Fighter 2’s lifespan, she’s traditionally been a top tier fighter in most of her appearances in the mainline Street Fighter series. This is likely due to her impressive speed, mobility, frame data, and damage output.


    As it turns out, Cammy might have her attire to thank for that. It’s said that Cammy chooses to wear a green thong leotard due to the optimal speed, mobility, and flexibility that it allows. Of course, it should be noted that Cammy has mostly retained her speedy attributes in Street Fighter 6 despite having a complete wardrobe change in that game.


    Regardless, Cammy’s iconic Delta Red appearance tends to be her most popular among spectators. It’s really no wonder why Cammy tends to be a favorite among cosplayers bold enough to portray her.


    We recently took notice of Nataliafadeev’s Cammy cosplay. Evidently, she’s portraying Cammy as she specifically appears in Street Fighter 5.


    Unlike the Street Fighter 2 and Street Fighter 4 versions of Cammy, there is no camouflage paint that can be found on Cammy’s legs in Street Fighter 5. Of course, it should be noted that the camouflage paint also appears on Cammy’s legs in her alternate costume in Street Fighter 6.


    Additionally, Cammy has multiple gun holsters wrapped around her leotard and right thigh in Street Fighter 5. Despite Cammy’s experience as a special agent of Delta Red, she’s always seen fighting hand-to-hand rather than using firearms, so the holsters are purely just aesthetic.


    Check out Nataliafadeev’s Cammy cosplay below:




    It would also appear that Nataliafadeev has cosplayed as Zero Suit Samus in her skintight jumpsuit. However, Nataliafadeev has retained Power Suit Samus’ arm cannon in this version of the costume.


    Though this version of Zero Suit Samus doesn’t appear to have her Paralyzer with her, she does have the Jet Boots with her. Notably, these Jet Boots were designed for Zero Suit Samus specifically for the Super Smash Bros. series.


    When Zero Suit Samus first made her playable video game debut on February 9, 2004 in North America, she was relegated to playing stealthily as she was too weak to defeat most enemies without access to her Power Suit. Funnily enough, however, Zero Suit Samus has traditionally been a stronger character than Power Suit Samus throughout entries of the Super Smash Bros. series in which both fighters appear in.


    Check out Nataliafadeev’s Zero Suit Samus cosplay below:













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  • Know About Marie Osmond’s Plastic Surgery Transformation!

    Marie Osmond, the renowned American singer, actress, and television host, embarked on her career at a tender age, gaining recognition with her debut single, “Paper Roses.” However, she was not an official member of the famous Osmond family singing group, though her talent and charisma quickly propelled her to stardom.

    Her best-known song, a rendition of “Paper Roses,” solidified her place in the world of country and pop music. From 1976 to 1979, she and her brother Donny Osmond co-hosted the popular television variety show, “Donny & Marie.”

    While her career began in the 1970s as a country and pop music artist and television co-host, it’s her evolving appearance that has captivated the public’s attention in recent times. As the years went by, Marie Osmond’s transformation became evident. Fans began to speculate whether her changing appearance was due to plastic surgery or other factors. Let’s delve into her personal life and know about the speculations about her plastic surgery.

    The Controversy Surrounding Marie Osmond’s Transformation

    In December 2022, Marie Osmond shared a video on Instagram, promoting Nutrisystem and discussing its benefits. In response, social media was abuzz with speculation about her looks, with some fans suggesting that she had undergone extensive cosmetic procedures. Comments ranged from concerns about lip fillers to comparing her to other celebrities like Michael Jackson and Kim Kardashian.

    Know About Marie Osmond's Plastic Surgery Transformation!

    Despite the ongoing plastic surgery rumors, Marie Osmond has admitted to just one surgical procedure: breast reduction surgery, which she openly discussed on an episode of “The Talk” in 2013.

    How Marie’s Transformation Impacted Her Career?

    Marie Osmond’s plastic surgery journey has undoubtedly impacted her career. Her newfound confidence and youthful appearance have opened doors to more opportunities in show business. She can secure lucrative gigs, command higher fees, and attract endorsements that may not have been possible before her transformation.

    Marie Osmond’s dramatic transformation through plastic surgery has brought both advantages and disadvantages. On the positive side, she is content with her new look and feels more comfortable in her skin. Her confidence radiates through her performances and public appearances, which resonates with her fans.

    However, not everyone shares this enthusiasm. Some critics argue that her appearance now seems ‘plastic’ and ‘unnatural.’ There are concerns that her transformation may send a message to young girls about unrealistic beauty standards. This raises important questions about the impact of celebrity plastic surgery on society’s perception of beauty and self-esteem.

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  • Reese Witherspoon gets emotional reflecting on feeling broken a year ago

    • Reese Witherspoon shared her personal challenges and the importance of finding balance outside of work at an event in Los Angeles.
    • She realized that keeping herself busy was not a sustainable way to cope with feeling lonely or unsettled.
    • Witherspoon emphasized the need to take care of oneself and ask for help, reflecting on her own experiences and growth over the years.

    Here is what happened:

    During the Shine Away event in Los Angeles on October 21st, Reese Witherspoon opened up about the personal challenges she has faced in the past year. Admitting that she’s been trying to find balance outside of work, the Big Little Lies star revealed that she had relied on busyness to distract herself from feelings of loneliness and unease. However, she realized that approach was unsustainable, describing herself as a broken robot who finally cried and reached out to her friend Tracee Ellis Ross for support.

    A vulnerable Witherspoon, on the verge of tears, emphasized the importance of recognizing one’s own needs and not just focusing on fulfilling others’ expectations. She referred to a poem written by her friend Cleo Wade about being the glue in everyone’s life but often neglecting oneself in the process. The Oscar winner shared that she had “burst into tears” upon reading the poem, as it reminded her that she hadn’t been taking good care of herself and hadn’t sought help when needed.

    Witherspoon continued the discussion by reflecting on the growth she has experienced over the past 30 years, including the self-work, therapy, and forgiveness that shaped her self-perception. Rather than seeing her past struggles as failures, she acknowledged the lessons learned and rewarded herself for overcoming difficult moments. Witherspoon’s journey of self-discovery aims to inspire others to embrace their own imperfections and find strength in vulnerability.

    Throughout her life, Witherspoon has embraced her role as a mother and partner, but now recognizes the necessity of prioritizing self-care. Her personal experiences have taught her the importance of seeking balance outside of work and asking for help when needed. Witherspoon shared her insights not only to remind herself but also to inspire others to take care of their own well-being.

    Note: The provided text has been rewritten and does not mention specific media outlets or promote any applications.

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