Category: Entertainment & Lifestyle

  • Roll cancels reportedly not available for Capcom vs. SNK 2 online in the Capcom Fighting Collection 2











    We’re now just over a month away from the release of the Capcom Fighting Collection 2 that’ll bring back eight classic titles for modern systems.






    It appears that some creators have gotten early access to the Capcom Fighting Collection 2 and are now sharing what is (and seemingly isn’t) available in the compilation.









    Tyrant was among those who have the game ahead of launch, and he made a pretty interesting discovery that’ll have a big impact on hardcore players.


    He reports that roll cancels will not be available to use in Capcom vs. SNK 2 in the game’s online ranked mode in the collection.


    Roll cancel is the famous bug that defines the high-level CvS2 meta in the competitive scene, and it’ll be interesting to see the reaction of the community to this decision.


    Certain grooves in the game give characters access to a roll with invincibility frames, which can be canceled in the first two frames to give special moves those invincibility frames.


    This removal is not from a bug fix exactly since roll cancels can still be used in offline modes, but rather the version of the game used.


    Tyrant found the ranked mode of Capcom vs. SNK 2 uses the later EO release that made changes to the original including removing roll cancels.



    How the competitive community will respond and whether that may change the CvS2 version used in tournaments remains to be seen, but online, it seems the only option is going to be EO.


    The Capcom Fighting Collection 2 features Capcom vs. SNK, Capcom vs. SNK 2, Capcom Fighting Evolution, Street Fighter Alpha 3 Upper, Star Gladiator, Plasma Sword Power Stone, and Power Stone 2 on the compilation.


    A title update was also just announced for the Marvel vs. Capcom Fighting Collection that adds a bunch of new features and quality of life enhancements to the game this week, and much of those are said to also be coming to the Capcom Fighting Collection 2 as well as the original collection.



    The Capcom Fighting Collection 2 is set to release on May 16 for the PlayStation 4, Xbox One, Nintendo Switch and PC.


    You can find Tyrant’s full thoughts on the collection so far below where CvS2 is the last game covered.










    Source: Event Hubs

  • Terry Bogard and Geese Howard face off in new Mega64 skit promoting Fatal Fury: City of the Wolves











    You may remember Mega64’s skits that had them recreating the Cell Saga, Majin Buu Saga and the Saiyan Saga of the Dragon Ball Z series. It seems that they’ve teamed up with SNK to create skit focused on Fatal Fury just in time for the launch of Fatal Fury: City of the Wolves.






    In this clip, Terry Bogard is facing off against Geese Howard atop a tall tower. Those familiar with the Fatal Fury series probably know where this is going…









    Inevitably, Geese Howard is defeated and knocked off the tower. Amazingly, Geese Howard is able to survive the encounter.


    Stubbornly, Geese decides that he’s not done yet. Despite being stared at by a lot of onlookers, Geese opts to crawl his way back to the top of the tower for a rematch against Terry.


    At one point, someone, evidently unaware of SNK and Terry Bogard’s mannerisms, asks Geese Howard, “Are you okay?” It’s a very ironic scene.


    Regardless, Geese Howard is able to climb back up to the tower where Terry Bogard awaits him. And… he immediately knocks him down again.


    Apparently, this scene repeats for about 40 times before Geese Howard finally just “gives up.”




    At the end, however, it’s seemingly revealed that Geese Howard is still alive after his 40th fall. Could this somehow be a hint at Geese Howard’s presence in Fatal Fury: City of the Wolves? Or is this somehow a hint at Nightmare Geese?


    The game is set to be released on April 24, 2025. We’ll just have to find out what happens when we get the game then.







    Source: Event Hubs

  • This clip demonstrates why it’s a bad idea to test Ixion’s reactions with a teleport in Street Fighter 6…











    Being able to react to the opponent’s burst options is an incredibly useful skill in Street Fighter 6. There are a number of universal methods of approaching the opposition which includes Drive Rush, walking forward, dashing forward, or jumping.






    Of course, there are plenty of combatants that have their own unique tools that can also add to the equation. Dhalsim, for example, can teleport behind the enemy and secure some free pressure if they’re not ready for it.









    Evidently, this strategy is ill advised against KSP|Ixion as he has a reputation of consistently punishing teleports. A recent clip highlighted by SIN|MajimaFGC showcases this.


    Immediately after teching a throw attempt from Ixion’s Dee Jay, the opposing Dhalsim player found himself trapped in the corner. Without hesitation, he attempted to use an aerial teleport to escape this bad situation.


    Ixion was able to secure a Punish Counter against this teleport with a powerful anti air attack. From here, Dee Jay was able to perform the combo he’s become so famous (or infamous) for in Street Fighter 6.


    Of course, it didn’t really matter that Ixion’s combo was taking Dhalsim from corner to corner. Due to his life deficit, Dee Jay was able to end the match with his level 1 super art. Overall, the juggle looked like something you’d expect from the Tekken series.


    Check it all out below:








    Source: Event Hubs

  • Katsuhiro Harada acknowledges that the backlash to the Season 2 patch for Tekken 8 was not at all unjustified











    The Season 2 update has seemingly destroyed the community perception of Tekken 8 overnight. The aggressive negative voting on Steam has caused the game’s review rating on Steam to drop to “Overwhelmingly Negative.”






    Even before the patch was dropped, Bandai Namco revealed plans to launch an emergency patch sometime in the future. Just yesterday, Bandai Namco dropped a notice that informed us of details about the emergency patch that is due to drop on Wednesday.









    With this notice, the Tekken development team mentioned a number of adjustments and reverts coming to the game. Of course, we’re still awaiting the full patch notes to be documented, which will likely become available tomorrow.


    There will apparently be another patch dropping in the middle of May. This particularly update will be making adjustments directed at air combo damage and the Heat Burst mechanic.


    Throughout this process, there’s been quite an uproar amongst the community. Even a three-time Evo champion referred to the Season 2 direction as being “selfish” on the developers’ parts.


    While someone might think that these opinions might upset someone like Katsuhiro Harada, he actually seems quite thankful for all of the feedback he’s been receiving. He even outright stated that he feels like it is necessary for the development team to listen to the community’s wishes for the game.


    “I personally do not think this backlash is at all unjustified,” said Harada over on X. “I recognize that it is a natural occurrence and we have no choice but to respond by continuing to update.”


    “I personally do not think this backlash is at all unjustified. I recognize that it is a natural occurrence and we have no choice but to respond by continuing to update.” — Katsuhiro Harada


    Harada was also asked about the decision to increase the health totals for all of the characters. After responding, Harada confirmed that the team will continue to update the game as quickly as possible after this upcoming patch.


    “The life bar increase is also one of the measures we have been taking since the time of the arcade release (when we upgraded DR, BR, FR, etc. this time season update), and of course, completely apart from this, we will also be tuning the parameters of each character,” continued Harada.


    “We will continue to revamp the entire game as quickly as possible after this patch, and will be updating it consistently, so please wait for more information.”


    Of course, Harada then emphasizes the dedication of the developers. They’re apparently working “day and night” in an attempt to win back the community.


    “The battle team is already developing day and night for the next update,” said Harada. “There will be more updates in the future, including parameter adjustments for each character and arts, so please wait for more information.”










    Source: Event Hubs

  • Tekken 8 Season 2 emergency update patch details revealed, coming this week











    Tekken 8’s Season 2 update has not been well received by players, and it looks like the developers are moving quickly to try and make some more changes.






    Bandai Namco has now released their balance adjustment policy detailing the upcoming Version 2.00.02 patch notes coming this week.









    Tekken 8’s push to be even more aggressive led to the game’s review rating on Steam to drop to “Overwhelmingly Negative” while players all over the world have lambasted the update including a three-time Evo champion calling Season 2 “selfish.”



    For starters, Bamco is apparently increasing the max health value of presumably the whole cast to help combat the high-damage combos all over the place in the game now.


    Next, some characters will be receiving nerfs to some of their “overly high-reward moves” with more adjustments planned for future updates too.


    Third, they’re toning down the Heat system to change damage scaling, frame advantage and chip damage.


    The next update is scheduled for mid-May, which will apparently include nerfing air combo damage and taking another crack at Heat Burst.


    The actual patch notes are set to come this Wednesday, April 16, at around 6:30 p.m. PT. with the update itself releasing around 7 p.m. PT.


    You can check out the full balance adjustments policy here or on the official Tekken website.


    Story is developing…





    The development team acknowledges that following the Season 2 (Ver.2.00) update, the overall game balance has shifted too heavily toward offense.


    We sincerely apologize that the actual balance changes did not align with the development intentions and policy previously communicated to players.


    We deeply regret not being able to address the improvements and adjustments that the community had hoped for.


    Moving forward, we are committed to distinguishing between issues that can be addressed quickly, and issues that require more time and community feedback for proper review.


    We will implement a step-by-step update process to improve the game experience.


    In this upcoming update, we will fix known issues and begin a balance review based on the following policy (The patch notes for Ver.2.00.02 are scheduled to be released shortly before the update, around 10:30 AM [JST] on Thursday, April 17.)



    (1) Increased the maximum health value to help mitigate situations where matches are decided through overly one-sided momentum.

    In light of the current damage environment trending toward inflation—driven by offense-heavy game balance and increased aerial combo damage—the maximum health value will be increased. This adjustment is intended to ease situations where matches are too easily decided by one-sided momentum.


    (2) Gradual Adjustments to Overly High-Reward Moves

    This update addresses the overall inflation of attack strength and combo damage by implementing adjustments that can be done quickly to moves that provide excessive reward.
    We recognize this as a game-wide issue rather than a problem limited to specific characters, and we plan to continue reviewing and tuning these aspects progressively.


    Examples of adjustments included in this update:

    – Balance adjustments to high-performance moves that can repeatedly create advantageous situations and lead to one-sided gameplay.

    – Adjustments to moves with disproportionately high reward compared to their risk, ensuring fairer risk-reward balance.


    (3) Rebalancing the Offensive and Defensive Aspects of the Heat System

    Currently, the benefits gained by the attacking player through the Heat System are considered too great.


    The following adjustments have been made:

    – Revised damage scaling when using Heat Dash to suppress combo damage inflation.

    – Adjusted frame advantage on hit for Heat Engagers, maintaining benefits for the attacker while allowing the defender more opportunities to respond.


    Additionally, adjustments have been made to chip damage as follows:

    – Reduced additional chip damage during Heat.

    – Changed the system so that moves which already deal chip damage do not receive extra chip damage while in Heat state.

    *Future updates will also include adjustments to the amount of chip damage dealt by individual moves.


    【Future Balance Adjustments】

    In the next update planned for mid-May, adjustments will include reducing air combo damage and reevaluating the performance of Heat Burst.


    Additionally, we will continue to review issues that could not be addressed in this update, such as:

    – moves that consistently create advantageous situations leading to one-sided matches

    – attacks with disproportionately high rewards relative to their risk.


    Moving forward, we remain committed to incorporating player feedback and will focus on resolving cases of overly dominant character performance and interactions that result in one-sided gameplay.







    Source: Event Hubs

  • Marvel vs. Capcom Fighting Collection title update coming this week to add new features, quality of life enhancements and more











    The Marvel vs. Capcom Fighting Collection launched last year, and though it’s been left alone for a while, there’s some big changes coming very soon.






    Capcom just announced a title update for the MvC Collection slated to hit the game this week to add new features, quality of life enhancements, and quite a bit more to the experience.









    We don’t have the patch notes yet, but Capcom did release a trailer showcasing many of the additions being made to the game for players to get a sneak peek.


    Coming this Wednesday, April 16, the MvC title update will allow users to choose between three different versions of X-Men vs. Street Fighter for the arcade that change up the gameplay and balance.


    Marvel vs. Capcom 2 is getting an internal resolution option to increase the fidelity on the 3D aspects of the game like the stage backgrounds.


    Versus Mode is being added to all fighting titles, so you can more easily set up matches and even set the victory condition amount of matches to win up to at least 10.


    There’s more included like quick resets from the pause menu as well, but that’s not all.


    New artwork from Shinkiro is being added to the game for fans to view as well as new music remixes.


    The themes of Captain America, Cyclops, Jin and Captain Commando are going to receive Cap-Jams versions to listen to in the game as bonus tracks.


    Many of these changes are coming not only to the MvC collection but also the Capcom Fighting Collection and upcoming Capcom Fighting Collection 2 though no date was given for those.


    You can check out the trailer for the new Marvel vs. Capcom Fighting Collection update below.









    Source: Event Hubs

  • New Capcom Fighting Collection 2 trailer showcases Street Fighter Alpha 3 Upper and Power Stone











    We’re now just over a month away from getting our hands on a bunch of classic Capcom fighting games on modern systems for the first time.






    The company just dropped a new game spotlight trailer for the upcoming Capcom Fighting Collection 2.









    Like we previously saw with Project Justice and Plasma Sword, this trailer focuses mainly on Street Fighter Alpha 3 Upper and Power Stone.


    Street Fighter Alpha 3 Upper is an updated version of the arcade classic that came out in 2001.


    This particular edition had never really been accessible in the West (outside of technically the Game Boy Advance), so it’ll be interesting to finally have that in the home — though it would have been cooler if we got Alpha 3 Max instead.


    Upper added the characters from the original home console ports like Guile and Evil Ryu as well as made gameplay changes like removing crouch-canceling infinites.


    Power Stone basically revolutionized what would become the modern arena fighter back in 1999 with its frenetic multiplayer action that many still look back on very fondly.


    Unfortunately, the game hadn’t really been accessible since the PSP Power Stone Collection from 2006, so it’s nice to see the series finally get some attention too.


    Part of the trailer is dedicated to Training Mode and the Cap-Jams pre-order music like last time as well.


    Plus, those in North America can receive a mini Capcom vs. SNK comic book for pre-ordering the physical edition of the compilation.


    The Capcom Fighting Collection 2 features Capcom vs. SNK, Capcom vs. SNK 2, Capcom Fighting Evolution, Street Fighter Alpha 3 Upper, Star Gladiator, Plasma Sword Power Stone, and Power Stone 2 on the playable roster with online play and new options.


    This new fighting collection is set to release on May 16 for the PlayStation 4, Xbox One, Nintendo Switch and PC.











    Source: Event Hubs

  • ‘We recognize there are some people that may not be able to afford [the Switch 2’s] price point…’ — President of Nintendo of America











    Nintendo recently unveiled all the juicy details about their upcoming new console, the Switch 2. The console is set to be released on June 5, 2025. Originally, Nintendo intended to allow preorders starting on April 9, 2025, but these plans were delayed due to the potential tariff impact.






    Oddly, they decided not to reveal the price of the hybrid device during their latest Nintendo Direct presentation, but fans were able to determine that the console is set to launch for $449.99 in the United States. Needless to say, this is an extremely high ask for even the most hardcore Nintendo fans.









    To make matters worse, games like Mario Kart World are intended to be sold for $79.99, though most other games like Donkey Kong Bananza will be priced at $69.99.


    Due to all of this, Nintendo’s pricing strategies for the Switch 2 has caused an uproar amongst the fanbase. All throughout the Nintendo Treehouse events that followed after the Switch 2 showcase, spectators would spam comments like “Drop The Price” into the chat.


    Nintendo decided to stay silent on the matter for a period of time until Doug Bowser was finally pressed about the issue during an interview. It was during this exchange that the President of Nintendo of America mentioned that games will have “variable pricing” based on the “repeatability of gameplay experiences” associated with a given game.


    Ultimately, Bowser declared that not every game will cost $79.99 like Mario Kart World. As of right now, they haven’t yet set a “benchmark” on what the average Nintendo Switch 2 game will cost.


    During another interview with CBC, Bowser mentioned that he felt the price for the Switch 2 was “appropriate” considering what it offers.


    “As we look at Nintendo Switch 2 and you think about the feature sets that I talked about… we believe that the pricing is appropriate for the value of the machine and the gameplay experience overall.” — Doug Bowser


    “As we look at Nintendo Switch 2 and you think about the feature sets that I talked about… we believe that the pricing is appropriate for the value of the machine and the gameplay experience overall,” said Bowser on the matter.


    However, Bowser also acknowledged that not everyone will be able to afford the Switch 2. He assured people that the Switch 2’s predecessor will still be supported for at least a little while after the launch of the new console.


    “We recognize there are some people that may not be able to afford [the Switch 2’s] price point,” continued Bowser. “That’s why we wanted to make the other Switch platforms available, so [people] still have an opportunity to come into our gaming universe, be a part of these characters in these worlds, and see value, if you will, in whatever rung of the platform they come in.”


    It’s been over eight years since the Switch originally launched back on March 3, 2017. Since then, the Switch has become the third-best selling gaming device with it selling over 150.86 million units worldwide.


    “We recognize there are some people that may not be able to afford [the Switch 2’s] price point…” — Doug Bowser


    Bowser was apparently unwilling to divulge Nintendo’s target numbers for the Switch 2, but he did say that Nintendo believes that the Switch 2 could become as successful as its predecessor someday. This implies that Nintendo holds a hope that all Switch owners are able to transition to the Switch 2 eventually.


    For now, Nintendo has not yet revealed a new preorder date for the Switch 2 in the United States and Canada regions. There’s also an implication that the new console could have its price increased even higher due to the potential tariff concerns.


    Although the United States has enacted a 90-day pause on most tariffs, Nintendo is likely having to review its strategies for future scenarios. It’s hard to imagine things going well if they decide to announce a new price for the Switch 2 considering all the controversy that’s already emerged.


    Here’s hoping that things are able to somehow work themselves out for the better. We’ll just have to wait and see how things play out from here.







    Source: Event Hubs

  • City of the Wolves trailer focusing on the Cristiano Ronaldo versus Salvatore Ganacci match up











    Cristiano Ronaldo and Salvatore Ganacci were recently revealed to be playable within Fatal Fury: City of the Wolves. These are definitely some of the more unexpected guest characters that we’ve seen in recent times.






    To celebrate these collaborations, SNK has released a new trailer that pits the two against one another. It’s a bit of an odd crossover, but the trailer does manage to come off as being epic regardless.









    At the beginning of the scene, Ronaldo can be seen sitting down with his energy-based football on the table. “Any questions?” he asks into his mic.


    His neighbor, who is revealed to be Salvatore Ganacci, reveals that he has a question for Ronaldo. From here, he jumps up, does a roll along the ground, stands up, flicks the football away, and points directly at Ronaldo.


    There’s a brief moment of silence between the two as Ganacci continues to hold his index finger at Ronaldo’s direction. “Ready to lose?” asks Ganacci. This prompts Ronaldo to flip over the desk and begin the fight.


    From here, we then cut into the gameplay for Fatal Fury: City of the Wolves. Both characters get their time to shine against one another.


    Check it all out below:









    Source: Event Hubs

  • Yasuyuki Oda feels like these two other Street Fighter challengers would’ve made good choices for Fatal Fury: City of the Wolves











    Hokutomaru was recently revealed to be the final character of the Fatal Fury: City of the Wolves base roster. Of course, we have an interesting lineup of DLC characters that are planned for Season 1, including Street Fighter’s Ken and Chun-Li.






    Even as a big fan of Ryu, it is cool to see other Street Fighter combatants getting the guest character treatment over the typical “poster boy” of the series. However, it turns out that Ken and Chun-Li weren’t the only Capcom guests being considered for the spots on the Fatal Fury: City of the Wolves character select screen.









    Yasuyuki Oda of SNK recently took part of an interesting interview with Famitsu. It was during this event where he revealed the challengers from the Street Fighter series that he personally would’ve liked to see.


    “Are there any other Street Fighter characters you wanted to include?” asked Famitsu at one point in the discussion.


    “There are lots, so the discussions among our staff never stopped… ha ha,” responded Oda. “Personally, I felt like Sagat or Nash would be good, and then another staff member said ‘I want Sodom and Rolento,’ and there was just no end to it… ha ha.”


    Sagat has had quite the reputation as a top tier zoning character throughout various Street Fighter entries, though this status didn’t really follow him into Street Fighter 5. Regardless, he’d probably give Kain R. Heinlein a run for his money as the top zoning character in Fatal Fury: City of the Wolves if he were also included.


    Nash’s last appearance was in Street fighter 5. It certainly would’ve been interesting to see him return again as it was implied at the end of that game’s story mode that Nash had died — then again, nobody ever truly stays dead in the Street Fighter universe.


    “Personally, I felt like Sagat or Nash would be good, and then another staff member said ‘I want Sodom and Rolento,’ and there was just no end to it… ha ha.” — Yasuyuki Oda


    Rolento’s last appearance was in Street Fighter X Tekken and Ultra Street Fighter 4. Of course, he and Sodom actually both originated from the Final Fight series before they transitioned into Street Fighter games.


    Sodom would’ve been a particularly interesting combatant considering that we haven’t really seen him since the days of Street Fighter Alpha 3. For the longest time, rumors seemed to suggest that he’d be playable in Street Fighter 5, but it never actually happened.


    While it would seem that Ken and Chun-Li were the chosen fighters this time, there’s always the possibility that some of these candidates can show up in future seasons of Fatal Fury: City of the Wolves. Supposedly, the developers plan to support the game for at least three years.


    We’ll just have to see how things play out from here. Perhaps someday we’ll get characters like Sagat, Nash, Rolento, and Sodom into the mix.


    A special thanks goes out to Nicholas “MajinTenshinhan” Taylor for the translations featured in this article.







    Source: Event Hubs