Category: Entertainment & Lifestyle

  • Momochi releases new Street Fighter 6 Season 2 tier list with a surprising character at the very top











    Capcom Cup 11 served as the conclusion to the Capcom Pro Tour 2024 circuit back in early March. As we’re still awaiting the arrival of Elena, it’s still technically the second season of Street Fighter 6.






    As such, Momochi recently released a new tier list for Street Fighter 6 Season 2. All 25 characters currently in the game have been divided up into one of five tier categories consisting of S, A+, A, B, and C.









    It’s interesting to note that the latest DLC combatant to join Street Fighter 6, Mai Shiranui, sits at the very top of S tier along with Akuma, Ken, and Ed. Recently, there’s been a lot of speculation that Mai could be a top tier candidate in Street Fighter 6, but nobody has placed her in the highest possible position until now.


    Juri, JP, Guile, Rashid, and M. Bison are also said to be quite strong as they all reside in the A+ tier group. Of course, we have to recognize that JP is absolutely a viable character considering how Kakeru was able to win the $1,000,000 prize by winning Capcom Cup 11 with the character.


    It’s also interesting to note that Ryu sits at the bottom of A tier, implying that he’s worse than 14 characters, but better than 10 others. Despite this, Ryu was able to achieve second place at Capcom Cup 11 and Red Bull Kumite 2025


    As of right now, the worst characters are said to be Dhalsim, Lily, and Marisa. While it’s still possible to win with these fighters, players using them will have to work significantly harder than most other players to do so.


    Check it all out below:




    Momochi's Street Fighter 6 Tiers image #1

    Click images for larger versions







    Source: Event Hubs

  • Tekken 8 Season 2 emergency update patch notes











    Tekken 8’s Season 2 update was not really what players were looking for considering it tanked the game’s Steam reviews to “Overwhelmingly Negative” upon release, and the developers are making some more adjustments now to try and appease their base.






    Bandai Namco just released the emergency update patch notes for the incoming Version 2.00.02 update for Tekken 8 that will attempt to undo / mitigate some of the damage caused by the last one.









    Out of everything in the update, players have been generally unhappy with the shifts made to the game to make it even more offensive based than Season 1, which is not what the developers said their goal was originally.


    There’s more safe moves, 50/50 setups and tracking moves that skewed the gameplay to those pressing the buttons that led to big combos and fast rounds.


    It also led to three-time Evo champion DRX|Knee calling Tekken 8 “selfish” and laying out a list of nine issues he has with the game.


    To try and address this in part, Bamco is increasing the max health values of the cast so they can withstand more of a beating than before.


    Moreover, they stated they are nerfing some overly high-reward moves as well as tuning the Heat System more to reduce the amount of chip damage dealt as one of the aspects.


    We also know at least Paul and Jack-8 will be receiving some changes as well to address some of their unintended move buffs that could lead to unblockable or uninterruptable setups — and hopefully they take care of Anna’s move copying glitch too.


    This update will be available in full once the current round of server maintenance for Tekken 8 ends tonight.


    There’s another update planned for mid-May to address more specific moves and characters next month.


    You can check out the full list of patch notes here as we continue to update the story, which can also be found on the official Tekken website.


    Story is developing…







    Tekken 8 emergency patch notes image #1

    Tekken 8 emergency patch notes image #2

    Tekken 8 emergency patch notes image #3

    Click images for larger versions






    Source: Event Hubs

  • Capcom Fighting Collection 2 receives cool new animated trailer for the special pre-order Capcom vs. SNK comic book











    The Capcom Fighting Collection 2 is now just a month away from releasing, and those who get a physical copy of the game can get a cool bonus.






    Capcom has now released a special trailer previewing the Capcom vs. SNK comic book with some animation.









    The short trailer begins with some of art of the characters featured within including Kyo Kusanagi, Mai Shiranui and Haohmaru on the SNK side along with Ryu, Kyosuke and Morrigan for Capcom.


    We get to see brief glimpses at the battles featured in the book with Kyosuke vs. Mai, Haohmaru vs. Morrigan, and Ryu vs. Kyo with some motion comic-style animation and voice acting.



    The 48-page mini comic book from Udon Entertainment will be available for those who pre-order the physical edition of the game in North America.


    This new compilation features eight classic titles including Capcom vs. SNK, Capcom vs. SNK 2, Capcom Fighting Evolution, Street Fighter Alpha 3 Upper, Star Gladiator, Plasma Sword, Power Stone, and Power Stone 2.


    A new Japanese interview also dropped discussing how and why the Capcom Fighting Collections came about that we’ve translated that you should check out as well.



    Their Marvel vs. Capcom Fighting Collection also received a new title update this week that adds new features and quality of life enhancements, which will also be available in this game too.


    The Capcom Fighting Collection 2 is set to release on May 16 for the PlayStation 4, Xbox One, Nintendo Switch and PC.


    You can check out the new trailer for the comic below.










    Source: Event Hubs

  • Tekken 8 server maintenance for emergency update coming tonight











    Tekken 8’s Season 2 update hasn’t exactly been well received by the playerbase as a whole, and the developers are going to try and amend that very soon.






    Bandai Namco will be releasing an emergency balance update for Tekken 8 later tonight, April 16, but first the game will have to go through some server maintenance first.









    The server maintenance is scheduled to begin at 6:30 p.m. PT / 9:30 p.m. ET, which is the same time the patch notes are supposed to release.


    It should last for approximately two hours, so servers should come back around 8:30 p.m. PT / 11:30 p.m. ET.


    Tekken’s Version 2.00.02 update should be available to download around 7 p.m. PT / 10 p.m. ET.


    During this downtime, all online features will remain unavailable including matchmaking, the in-game store, lobbies and more.





    Bamco has already laid out some of what they plan to change in the new patch to bolster their unpopular update that saw Tekken 8’s Steam reviews drop to “Overwhelmingly Negative” upon release at the start of the month.


    They’re increasing the max health of characters for starters as well as adjusting overly high-reward moves for some characters, but that’s not all.


    Another update is planned for mid-May to further hopefully improve the game with more balance changes.


    Stay tuned for more updates and the patch notes for Tekken 8 once they become available.







    Source: Event Hubs

  • IP holders are protective over how characters kill, not how they die in Mortal Kombat











    A little ways back, NetherRealm Studios’ Ed Boon was asked about Intellectual Property (IP) holders, and how protective they are over how their characters die or fight in the Mortal Kombat games.






    “They’re not as protective over how they die, they’re protective of how their characters kill, for sure,” said Boon.









    However, it seems most IP holders are just happy to have their characters in a Mortal Kombat game, even if they ask for some minor tweaks along the way.


    “Usually the experience we have, is they’re excited to see their character in Mortal Kombat,” Boon stated.


    “It’s almost like a badge of honor when we put them in,” he said, noting that it’s a pop culture thing, showing how famous those characters are.


    “A couple of times, they’ll say with a pose the character is doing, lift his hand up a little higher, and we’ll do that, but that’s the extent of that,” Boon said.


    It makes total sense that most IP holders would know what they’re signing up for when they put one of their characters in Mortal Kombat, and it’s interesting that they’re worried about how they will be portrayed when they’re doing the fatalities that the series is so well known for — not so much when those same moves are being performed on them.




    Video by Gareth Von Kallenbach.







    Source: Event Hubs

  • Shuhei Matsumoto explains how the Capcom Fighting Collections 1 & 2 came to be











    It was quite a surprise announcement when Capcom revealed the Capcom Fighting Collection 2, especially considering that it’s been nearly three years since the first Capcom Fighting Collection was released.






    Capcom Fighting Collection series and Street Fighter series producer Shuhei Matsumoto recently sat down for an interview with Famitsu to discuss these collections. During this interview, he revealed why these collections were made in the first place.









    “How about we start by talking about what led to the first compilation, Capcom Fighting Collection, being released,” begun Famitsu.


    “Capcom released a really large amount of fun fighting games back in the day. So because of that, people would definitely want to play them on modern hardware and with online capabilities, right? That’s what we were thinking.” — Shuhei Matsumoto


    “Capcom released a really large amount of fun fighting games back in the day. So because of that, people would definitely want to play them on modern hardware and with online capabilities, right?” responded Matsumoto.


    “That’s what we were thinking. We’d been feeling that for a long time and the last compilation was us finally being able to put those feelings into reality.”


    The first collection consisted of Darkstalkers: The Night Warriors, Night Warriors: Darkstalkers’ Revenge, Vampire Savior: The Lord of Vampire, Vampire Hunter 2: Darkstalkers’ Revenge, Vampire Savior 2: The Lord of Vampire, Red Earth, Cyberbots: Fullmetal Madness, Hyper Street Fighter 2, Super Gem Fighter Mini Mix, and Super Puzzle Fighter 2 Turbo.


    Of course, this meant that half the collection was devoted to the Darkstalkers series. Famitsu would make mention of this during the interview.


    “In the first game, it really felt like the Darkstalkers series was the main focus, but what was your basis for selecting the included titles?” continued Famitsu.


    “We started from the assumption ‘the Darkstalkers series is what people mainly want to play on modern hardware, right?’ And then we really wanted to include Pocket Fighter and Super Puzzle Fighter 2 Turbo, ha ha,” said Matsumoto.


    “Also, the development team said ‘Let’s bring this one over!!’ for Red Earth so we included it.”


    Of course, this mindset also carried over into the development of the Capcom Fighting Collection 2. There were certain games that were becoming older that the developers wanted to see on more modern consoles.


    “There’s still a lot of games we want to bring over to modern hardware, so that made us think ‘Now we HAVE to make a 2 as well, right?’” — Shuhei Matsumoto


    “And how did that lead to this current Capcom Fighting Collection 2?” asked Famitsu.


    “There’s still a lot of games we want to bring over to modern hardware, so that made us think ‘Now we HAVE to make a 2 as well, right?’” said Matsumoto.


    This second collection consists of Capcom vs. SNK: Millennium Fight 2000 Pro, Capcom vs. SNK 2: Mark of the Millennium 2001, Capcom Fighting Evolution, Street Fighter Alpha 3 Upper, Power Stone, Power Stone 2, Project Justice, and Plasma Sword: Nightmare of Bilstein.


    A special thanks goes out to Nicholas “MajinTenshinhan” Taylor for the translations featured in this article.







    Source: Event Hubs

  • Gorgeous new Marvel vs. Capcom art by Shinkiro included in latest Marvel vs. Capcom Fighting Collection patch











    It was mentioned in the patch notes for yesterday’s Marvel vs. Capcom Fighting Collection: Arcade Classics that there’d be a new piece of artwork added and now, with the patch live, we can actually see it for ourselves.






    Showcasing some of the most iconic Capcom and Marvel characters together, it definitely shows us that Shinkiro’s mastery of art hasn’t deteriorated one bit and his pieces are still as stunning as ever.









    Shinkiro did many of the art pieces for the pre-release promotion for Marvel vs. Capcom 3, drawing the majority of that game’s cast at the time.


    He also did the box art for Ultimate Marvel vs. Capcom 3 so it’s definitely not the first time we see his talents lent to the series, as he’s done several other pieces back during Marvel vs. Capcom 3’s heyday as well.


    That said, it’s cool to see him try his hand at some of the more iconic Marvel vs. Capcom 2 characters as well like Psylocke, Blackheart and Capcom’s very own Captain Commando.


    You can check out Shinkiro’s art in all of its glory below and of course also in the in-game gallery if you own Marvel vs. Capcom Fighting Collection: Arcade Classics.





    Marvel vs. Capcom Fighting Collection: Arcade Classics New Shinkiro Art Gallery image #1

    Click images for larger versions







    Source: Event Hubs

  • Capcom Pro Tour World Warrior finalist releases new update to his Street Fighter 6 Season 2 tier list











    Musclenoob, one of the finalists for the Capcom Pro Tour 2024 World Warrior United Kingdom/Ireland region, recently released a new tier list for Street Fighter 6 Season 2. He spends over an hour talking about all 25 characters that are currently in the game.






    Combatants have been divided up into the S+. S, A, and B tier groups. It’s interesting to note that the S+ category contains the most characters within it, suggesting that plenty of characters feel viable at the moment.









    JP sits at the very top of the tier list. This placement certainly makes sense considering how Kakeru was able to win Capcom Cup 11 using JP, securing him the $1,000,000 prize at the end of it all.


    In total, there are nine fighters in the S+ tier group which also includes Akuma, Ken, M. Bison, Mai Shiranui, Ryu, and a few others. Ryu’s placement here is very interesting, but his recent results do seem to support Musclenoob’s opinion.


    A.K.I., Guile, Juri, Kimberly, and Zangief are also said to be quite strong, but players using them will have to work a little harder than those featured in the S+ tier category. Still, they’ve been placed in S tier positions for good reasons.


    Jamie, Blanka, Lily, and Marisa can be seen at the very bottom of the rankings. Right now, it’s generally not worth it to play these combatants at tournaments considering how they get outclassed by the rest of the roster.


    Check it all out below:




    Musclenoob's Latest SF6 S2 Tiers image #1

    Click images for larger versions




    Check out how Musclenoob’s previous Street Fighter 6 Season 2 tier list has changed since October 2024 below:




    MuscleNoob's SF6 Tier List image #1

    Click images for larger versions







    Source: Event Hubs

  • Marvel vs. Capcom Fighting Collection title update patch notes











    It’s been around six months since the Marvel vs. Capcom Fighting Collection, and the game’s getting its first big patch out of pretty much nowhere.






    Capcom just released the patch notes for the sizable Marvel vs. Capcom Fighting Collection title update that’s set to drop Wednesday, April 16.








    As was previously teased, this new MvC patch brings a slew of new features and quality of life enhancements to the compilation.


    You can now switch between the different arcade versions of X-Men vs. Street Fighter though they note specifically Version 961023 will be used for casual and ranked matches.


    Marvel vs. Capcom 2 gets a new resolution setting option that allows players to enhance the visual fidelity of characters, stage backgrounds and the UI.


    It seems console users will be limited to a 2x resolution option while PC offers x3 and x4 as well.


    Marvel 2 is also receiving a number of bug fixes to the game as well.


    You can check out the patch notes here as we continue to update this story or on the official Marvel vs. Capcom website.


    Story is developing…


    New Features

    All Titles

    – Added Versus Mode.

    About Versus Mode

    Fight in offline matches against a second player or the CPU.

    Match rules can changed in the versus menu of each game.

    Museum > Music

    – Added four new songs.

    Museum > Gallery

    – Added a new piece of artwork.

    X-Men vs. Street Fighter

    – Added the ability to switch between game versions.

    Versions 961023, 964001, and 960910 are available.

    Note: 961023 will be used for casual and ranked matches.

    Marvel vs. Capcom 2: New Age of Heroes

    – Added a resolution setting.

    About Resolution

    This setting increases the visual quality of in-game characters, background objects, and UI elements.

    Note: PlayStation 4, Nintendo Switch, and Xbox One versions have the following resolution options available: original and x2.

    Steam version has the following resolution options available: original, x2, x3, and x4.

    – Added random character selection.

    By holding a single direction before selecting a character, your character will be selected at random.


    MARVEL vs. CAPCOM Fighting Collection: Arcade Classics

    – Implemented other various fixes.

    Marvel vs. Capcom 2: New Age of Heroes

    – Fixed the game stopping under certain conditions when using Thanos’s Gauntlet Power move.

    – Fixed the game freezing when using M. Bison’s Psycho Field move under certain conditions.

    – Fixed the phantom’s behavior changing when using Ruby Heart’s Fantôme attack under certain conditions.

    – Fixed Rogue’s position changing unnaturally when using her standing HK.

    – Implemented other miscellaneous fixes.







    Source: Event Hubs

  • City of the Wolves’ second beta reveals some interesting results in rankings











    The full release of Fatal Fury: City of the Wolves is now just over a week away, but players got to get their hands on the game a bit early.






    SNK has now released the official character usage and match up chart data from Fatal Fury’s second open beta test.









    There were nine playable fighters to pick from in the most recent beta, and some of them were clearly much more popular than others.


    For the combined Arcade and Smart Style control players, Tizoc would actually be the most played character of the whole event with an impressive 16.4% usage rate.


    This is likely due, however, to the grappler being the only new character added to the roster over the first beta, so more players were curious to check him out.


    Terry Bogard would take second place with 14.4% with Rock right behind his mentor at 14.3%.


    Interestingly, the newcomer Preecha would take up the fourth spot while the other, Vox Reaper, was down at sixth.


    There were two characters in particular who did not get used nearly as much as the rest of the beta roster, though, with Kain only pulling in 7.4% and B. Jenet at the bottom with 6.5%.






    Fatal Fury beta charts image #1

    Fatal Fury beta charts image #2

    Click images for larger versions


    Looking at just the Arcade Style players does put Rock just slightly over Terry while Mr. Bogard was actually the most popular Smart Style character.


    As for the match ups, things looked a bit difference in terms of performance in-game.


    Kain actually ended up with the highest win rate of them all by a bit of a margin with a whopping 57.79% average.


    He also had the best match up in the beta over Tizoc with a 66.53% victory chance as well as the second best over Jenet.


    Terry and Hotaru were the only other characters with notably high win rates though Rock and Vox were also on the positive side of things.


    Tizoc unsurprisingly then had the lowest win rate at just 43.82% while Preecha, Jenet, and Mai were all under 50% as well.


    These rankings may very well change with the full release’s 17 characters, especially after seeing what Christiano Ronaldo and Salvatore Ganacci can do, but it’s still interesting to see how the new game may be shaping up at the start of things.


    We’ll have to wait for the next batch of rankings, though, to get a clearer picture of how the streets of South Town are faring.


    Fatal Fury: City of the Wolves is set to release April 24 for the PlayStation 5, PlayStation 4, Xbox Series X|S and PC.








    Source: Event Hubs