Category: Entertainment & Lifestyle

  • Why are there no playable Final Fight characters in Street Fighter 6 when the game takes place in Metro City?











    Okay, okay, I know that the entire game doesn’t take place in Metro City, but a very large part of Street Fighter 6’s world tour mode including some of its stages are centered in an important Capcom location, namely Metro City.






    Street Fighter has a long history in this city, but as most fans are aware, it’s more intricately tied with its sister franchise Final Fight, Capcom’s popular beat’em up from back in 1989 which established strong ties and canon coexistence with the Street Fighter series as early as the Street Fighter Alpha games. So with that in mind… Where are all the actual Metro City residents?









    Metro City has been well-established as being the place where the Final Fight games take place and hence where most of the characters originating from Final Fight live and hang out. So when Metro City held such a big focus in Street Fighter 6’s early promotional materials, it honestly left me more confused than anything.


    At that point, we already knew the roster for the game as well as its first season due to some unfortunate leaks, so we were well aware there weren’t any Final Fight characters coming. But if that hadn’t been the case, I’d definitely have assumed that we’d be seeing a strong Final Fight presence in the roster.


    As it stands right now, the only actual proper Final Fight connection we have is the fact that Kimberly is Guy’s student, and… That’s really it.


    Kimberly herself doesn’t have any direct connection to Final Fight, but she does have some kind of student-master relationship with Guy who is an iconic Final Fight character, so her being a Metro City resident makes sense and all, but it really doesn’t scratch the surface of the characters we know hang out in Metro City.


    Of course, I’m aware that there are many Final Fight characters who show up in the game’s World Tour mode including one of the Final Fight 2 protagonists Carlos Miyamoto who even got his own theme song arrangement if you fight him in the mode.


    While those are all nice callbacks and easter eggs, so many of Street Fighter’s most beloved cast members are from Final Fight and it’s a bit weird that none of them are around, not just in the launch roster, but now two full seasons into the game.


    Even ignoring some of the really popular Final Fight characters that never joined the Street Fighter roster such as the longtime mayor and wrestling champion Mike Haggar, let’s just have a look at the Final Fight and Final Fight-adjacent characters who already made the jump to Street Fighter yet remain conspicuously absent from Capcom’s latest entry in the series.




    The case for Cody: Mayor of Metro City. ‘Nuff said.


    In all seriousness, Cody is probably the straight up most popular character out of the entire Final Fight cast and while I personally don’t like what they did with him in Street Fighter 5 in regards to his move set, he still remained popular with Street Fighter 5 players as well.


    The only real challenge in bringing Cody in is specifically that, trying to appease fans of both versions of Cody since they were so drastically different in how they played and what moves they had.


    Nevertheless, he’s looking more and more like a mainstay in the Street Fighter series ever since his debut back in Street Fighter Apha 3, so I wouldn’t be at all surprised if Cody comes around sooner or later.


    Honestly, it’s kind of weird that Metro City’s hero as well as its mayor is nowhere to be seen, especially when Street Fighter 6 does mention that he’s still Mayor as well. All these things put together make me think Cody’s inclusion is more of a “when” than an “if”.




    The case for Guy: Guy actually has a stronger case than several others by virtue of already having an in due to his personal connection with Kimberly, appearing in her story images in-game as well.


    I’ve heard a lot of people say that Guy doesn’t have a chance because Kimberly would play too similar to him, but I honestly don’t feel like that’s really true. Kimberly is quite different from what we’ve usually seen of Guy even if she does borrow a few of her moves, so I don’t think that would be much of an issue.


    There’s also the fact that Guy did skip last game, Street Fighter 5, meaning that the developers likely feel more inclined to bring him back than someone who was already back more recently since he does usually rank quite high in the popularity polls.


    Worth mentioning is that Kimberly is the third character Capcom have put in Street Fighter who is a Bushinryu practitioner but not Guy, which could come off as them trying to replace him multiple times, but I doubt that’s much of a factor considering his popularity and that he isn’t actually all that close to Kimberly as far as move sets go.


    All things considered I’d see Guy’s chances to eventually join the roster as decently high.




    The case for Maki: The best case I can make for Maki, one of my personal favorites, is that she’s cool as hell. She has a brief cameo in one of Street Fighter 6’s story images, but nothing else that really indicates anything about her current status.


    But quite frankly, that’s really all she has going for her. She hasn’t been in Street Fighter for a very long time and the one time she was, it was more of an asset flip since they put her in a late version of Street Fighter Alpha 3 alongside other Capcom vs. SNK 2 characters Yun, Eagle and Ingrid.


    On top of that, her being a Bushinryu practitioner puts her in direct competition with two other characters on this list in a roster which already has Kimberly. While I think there’s definitely room for two ninjas in the roster, her lacking the attendance record of Guy, the connection with Kimberly that Guy has and just general recognizability in the franchise makes her a hard sell over someone she’d likely be in direct competition with.


    That said, she also manages to rate decently high in popularity polls despite these factors, so while I wouldn’t count on her showing up I wouldn’t count her out entirely either.




    The case for Lucia: For the setting, Lucia fits amazingly well. Metro City has Mad Gear Gang members roaming around everywhere and as one of the city’s police officers, Lucia being present to keep them in check would make perfect sense, but as far as I can tell there’s been no mention or indication of her in Street Fighter 6 whatsoever.


    While she’s a fairly old Final Fight character, her Street Fighter debut was quite recent back in the later days of Street Fighter 5 and I was honestly a huge fan of her implementation in that game and given her results in recent popularity polls I don’t seem to be the only one, though part of those results is probably her recency leading to her staying fresh in people’s minds.


    I think that Lucia sticks out enough with her moves and personality and just in general fits well with the setting that her odds of joining eventually are quite high.


    Her main competition is the fact that we’re not getting that many characters per year, meaning that additions have to be chosen carefully and while she’s decently popular, there are a lot of very popular characters that still aren’t in.




    The case for Zeku: Zeku suffers from some of the same issues as Maki, though not all of them. He was a fairly welcome addition in Street Fighter 5 and had an interesting gimmick in that he could swap between his old and young forms which makes him stick out in Street Fighter’s cast of characters quite a bit.


    The only reference to him in Street Fighter 6 that I’m aware of is that the recently released Mai Shiranui from Fatal Fury mentions she’s heard of ninja techniques that cane make you young again, an obvious callback to Zeku’s special power.


    Zeku isn’t an unpopular character, but he isn’t really a popular character either and since he has to directly compete with Guy and Maki to an extent, he seems like an unlikely pick to be prioritized over either of them, especially Guy. I don’t think his inclusion is impossible, but I’d label him probably the least likely in this list.


    Speaking of this list, it’s honestly debatable if he should be on it at all since he never really appeared in Final Fight itself, but was part of Guy’s backstory once he appeared in Street Fighter… But he has enough ties to Final Fight that I’ll let it slide like a Bushinryu ninja would.




    The case for Rolento: Although Rolento is definitely a Final Fight character, his ties to Metro City itself have always seemed tenuous at best.


    He’s a member of the Mad Gear Gang, but his actual goal is to make his own nation and it just doesn’t feel like he really has any relevance to Final Fight or the Mad Gear Gang at this point.


    Although I actually like him quite a lot, but popularity is pretty lackluster and based on the argument “we’re in Metro City, so we should have Metro City character”, he really doesn’t have much of a leg to stand on.


    I could see him entering the roster at some point moreso because of his unique abilities and moves than anything else, but as far as relevance and popularity go he doesn’t seem to shine particularly well in either area. I’d say his chances don’t feel that great.




    The case for Sodom: Sodom is probably the saddest character on this entire list simply because he has been left out to such an extreme degree.


    I actually made the case for him at one point back in Street Fighter 5, largely based on the fact that he was the only unique character from the Alpha roster who never got to join either Street Fighter 4 or Street Fighter 5, but still his inclusion never came to pass.


    Funnily enough, Capcom even gave a reason for why he was snubbed back at Street Fighter 5’s release by saying he was too difficult to fit into the story and that they couldn’t put Sodom in if Cody, Haggar or Guy aren’t there.


    This logic doesn’t really work at all considering they later put Abigail, a Mad Gear enemy just like Sodom, in without having Cody, Haggar or Guy in the roster, so while reasons have been given for Sodom’s long absence, they seem more like excuses at this point.


    The one virtue that Sodom seems to have in regards to Street Fighter 6 is that he gets mentioned by E. Honda a lot in World Tour and that you can find both his semi-truck and a store he’s the owner of (where his employee by the way happens to be named Gomorrah…) so at least there’s ample references to him in the city itself.


    Based on his track record, Capcom not seeming to be very fond of him as well as his fairly low popularity overall, I’d say Sodom’s chances are not very good at all. The only thing he really has going for him is that he’s been away for so long… Which isn’t a very strong point, it seems.




    The case for Hugo: Hugo is another character who sits firmly in that “not actually that popular” category based on polls, though the people who love him really love him… And let’s be honest, his chances probably weren’t hurt by the massive attention Hayao brought to him back at Evo last summer.


    Hugo used to be the biggest grappler in Street Fighter as a whole until that title got usurped from him by Abigail in Street Fighter 5, though honestly the size difference is only around two inches (or four centimeters), so it’s not exactly a huge Abigail win.


    As for Street Fighter 6, Hugo himself does not directly appear in World Tour, though an Andore does appear as a boss fight. Hugo’s full name is Hugo Andore, though it has been established that there is a full Andore family with several members, so most likely it’s one of Hugo’s brothers who you battle against in World Tour.


    It feels pretty obvious to say that Hugo’s main competition is Abigail, though, they are both gigantic characters with a command grab and big swings playstyle who originate from the same franchise… The only question is which one Capcom prefers.


    If the in-game character poll is any indication, Hugo falls very short of Abigail but it’s probably not that much of a data point since it only polls those who already bought the game.


    Hugo definitely sticks out, that’s for sure, and when Capcom decide that they want an even bigger grappler than Zangief, it’s likely the choice will be between him and Abigail. I’m fairly sure that day will come eventually and honestly? My odds on this one go squarely down the middle, I’d consider it a 50-50.




    The case for Poison: Poison sticks out among the Mad Gear gang in a way that others don’t in a very big way: she’s popular.


    Despite making her actual franchise debut in Street Fighter 4, Poison was actually included in the cross-over game Street Fighter X Tekken before she’d ever been playable in Street Fighter itself, and ever since then she’s cemented herself as a mainstay.


    Much like Cody in Street Fighter 5, she received a full move set overhaul (one I personally wasn’t very fond of), so much like him it’ll come down to which direction they’d prefer to go with how they present her in the game if she gets added, since she has two entirely different pools of moves to look at.


    None of this is a case against her, but actually might even enhance her chances since they’ve got even more stuff to work with. Hell, they might even give her another brand new weapon and put her in with a third entirely different move set for all we know.


    But much like Cody’s chances, I genuinely feel like Poison is more of a “when” than an “if”. I’d be very shocked if she isn’t part of Street Fighter 6 by the time it finishes its roster.




    The case for Abigail: Honestly, the case for Abigail was already largely made in the Hugo section.


    The two things I can give Abigail over Hugo is that he has recency which makes him more immediately recognizable to people who are newer to the franchise and the fact that his workshop, which was his stage back in Street Fighter 5, is present in World Tour mode of Street Fighter 6.


    Overall, I think Hugo and Abigail feel like they fill a very similar niche even if their move sets themselves are quite different and honestly, there’s probably not room for both of them (maybe even literally not room for both of them on the screen).


    As I said in the Hugo section, I’m pretty sure this one will just come down to the whims of the development team whenever they decide they want someone bigger than Zangief. I think it’s a lock that we’ll see Hugo or Abigail eventually — but only one of them. Which one is a pure coin toss.


    There you have it, those are my calls on why these Final Fight characters may or may not join Street Fighter 6 down the line (though frankly I think we should already have a few in the roster, but that’s just me). Who are you hoping to see added to the roster from our Metro City inhabitants?







    Source: Event Hubs

  • Mai’s taunt hilariously seems to beat almost everything in Street Fighter 6 as demonstrated by Desk’s newest video











    With Mai just releasing in Street Fighter 6, most players have been looking at trying to figure out her combos, setups and various practical (or less practical) tech for her and figuring out how to play her as optimally as possible.






    Desk did the same, as you can see in our earlier post of his Mai combo video, but then after doing that… He decided to start exploring much less applicable areas, such as how her special taunt interacts with various supers and projectiles in the game. The results are interesting, to say the least.









    One of the first things that Desk shows off is how the bane of most Street Fighter 6 players’ collective existence, namely Rashid’s Ysaar, gets completely decimated by colliding with Mai’s taunt. It doesn’t exactly help the ego that she starts giggling at you right after, I bet.


    Following up with all manner of tools including Blanka’s electrical Blanka-chan doll, Ed’s Psycho Cannon and even Akuma’s special super Kongou Kokuretsuzan (which itself requires the execution of his lengthy special taunt to even do), Mai comes out on top in almost all interactions.


    That is, until Dhalsim proves that in some cases… You actually can beat fire with fire.


    It goes without mentioning that none of these scenarios are remotely realistic for actual matches since Mai’s taunt takes a very long time to perform, which is likely why the developers chose to give it such dominant properties in the first place, but it does make for a nice showcase and it honestly just looks really funny when Mai effortlessly stops almost everything you throw at her with some light fireworks.


    After experimenting with the taunt, Desk shifts over to instead showcase the projectile durability of Mai’s Level 1 Super Art, Kagerou no Mai, which also leads to some interesting interactions.


    Check out all of Desk’s findings in his “Mai’s Taunt” video below.









    Source: Event Hubs

  • Comboing Level 1 Super to Level 2 Super, full coast-to-coast corner carry and creative fan uses — Desk’s Mai combo video has it all











    Whenever a new character is released for Street Fighter 6, I’m probably not the only one who instantly heads over to Desk’s YouTube channel to see if he’s uploaded a video yet.






    With Mai releasing yesterday, Desk was very quick in getting content up for the Fatal Fury guest to showcase what she’s capable of in Street Fighter 6 and while these videos may not showcase the most practical uses all the time, it definitely delivers an impressive showcase of what you can do with Mai if you’re willing to get creative.









    One interesting part of the video that isn’t really a combo is where Desk showcases that against Guile’s Sonic Hurricane, Mai is actually capable of reacting after the super flash with her own Level 1 Super Art, since it has only 6 frames of startup.


    While this isn’t unique in and of itself, since Luke is also capable of doing this, it’s pretty rare to have such a fast super and when their weakness tends to be that they’re not projectile invulnerable, it’s cool to see that in this specific situation Mai can actually bypass that weakness simply by how fast her Kagerou no Mai is.


    It’s also extra valuable to know this because of the added benefit to Mai specifically since this supplies her with Flame Stocks to enhance her other moves.


    As for the combos themselves, you’ll get to see everything from air to air conversions dropping the enemy on an already placed Kachousen fan, far-range anti-airs leading to juggles with multiple supers and corner carry sequences from one edge of the screen straight to the other.


    But enough reading of me describing what the video has in it — take a look for yourself at what Desk has been cooking up during the first hours of Mai Shiranui’s Street Fighter 6 debut.




    Although Desk is an extremely creative combo video maker, it’s still been only about a day since Mai dropped so with this much creative juice showcased already, there’s likely to be much more to find out about her in the coming days, weeks or perhaps even months.


    How have you been enjoying Mai so far? Let us know in the comments what you think of this second guest character addition to Street Fighter 6’s roster.







    Source: Event Hubs

  • Capcom Lunar New Year Sale features new discounts on Street Fighter 6, Marvel vs. Capcom Fighting Collection and more



    Tekken 8, Mortal Kombat 1, and more are also on sale








    Capcom seems to be one of those game companies that look for any reason to put on a sale, so of course there’s another one going on now across multiple platforms.






    The Capcom Lunar New Year / Publisher Sale is going down across the PlayStation, Steam, Xbox, and Nintendo Switch stores.









    There’s Monster Hunter, Resident Evil, Dragon’s Dogma 2, Kunitsu-Gami, Mega Man, Devil May Cry, Dead Rising and more up for grabs with discounts, however, we’re of course going to be focusing on the fighting games available.


    All three major platforms have Street Fighter 6 marked down to half price along with discounts on the Year 1 passes though we’re still out here waiting for the first Year 2 pass sale.


    The Marvel vs. Capcom Fighting Collection just hit Xbox finally this week, and it’s already discounted by $10 on the systems.


    This Marvel compilation isn’t on sale digitally on the other platforms, but you can find it for $30 right now on places like Walmart and Amazon for physical copies on PlayStation 4 and Switch.


    On top of that, Sony is running other sales right now too that features Tekken 8, Mortal Kombat 1: Khaos Reigns and more for half price or less.



    PlayStation’s deals are set to last through February 13, and Steam’s Capcom sale ends on February 10. You can check out a list of the best discounts below.





    • Capcom Fighting Bundle – $20.39

    • Marvel vs. Capcom: Infinite – $8.00

    • MvCI Character Pass – $6.00


    • Street Fighter 6 – $30.00

    • Street Fighter 6 Ultimate Edition – $52.50

    • SF6 Year 1 Character Pass – $19.50

    • SF6 Year 1 Ultimate Pass – $32.50

    • Ultimate Marvel vs. Capcom 3 – $7.50




    • Breakers Collection – $10.00

    • Mortal Kombat 1: Khaos Reigns Bundle – $24.00

    • Mortal Kombat 1: Khaos Reigns Kollection – $36.00

    • Mortal Kombat 11 – $5.00

    • Mortal Kombat 11 Ultimate Bundle – $5.00




    • Tekken 8 – $35.00

    • Tekken 8 Ultimate Edition – $66.00

    • The King of Fighters 15 – $9.00

    • KOF15 Team Pass – $4.80 each

    • The Rumble Fish 2 – $9.00

    • The Rumble Fish+ – $3.20




    • Capcom Fighting Bundle – $19.79

    • Capcom Fighting Collection – $16.00

    • Marvel vs. Capcom: Infinite – $8.00

    • Marvel vs. Capcom: Infinite Deluxe Edition – $12.00

    • MvCI Character Pass – $6.00




    • Street Fighter 5: Champion Edition – $10.00

    • Street Fighter 6 – $30.00

    • Street Fighter 6 Deluxe Edition – $42.50

    • Street Fighter 6 Ultimate Edition – $52.50

    • SF6 Year 1 Character Pass – $19.50

    • SF6 Year 1 Ultimate Pass – $32.50

    • Ultimate Marvel vs. Capcom 3 – $7.50

    • Ultra Street Fighter 4 – $3.90







    • Capcom Fighting Bundle – $19.79

    • Capcom Fighting Collection – $16.00

    • Marvel vs. Capcom Fighting Collection – $40.00

    • Marvel vs. Capcom: Infinite – $8.00




    • Street Fighter 30th Anniversary Collection – $9.90

    • Street Fighter 6 – $30.00

    • SF6 Year 1 Character Pass – $19.50

    • SF6 Year 1 Ultimate Pass – $32.50

    • Ultimate Marvel vs. Capcom 3 – $7.50

    • Ultra Street Fighter 4 – $3.00







    Source: Event Hubs

  • New Capcom Fighting Collection bundle coming featuring special cover art with SNK and Rival Schools characters



    And Ingrid is there too








    It only took like 20 plus years for Capcom vs. SNK to make a comeback, and soon you’ll be able to pick up the games alongside most of Capcom’s large pool of arcade era fighting games.






    Capcom recently revealed a new Capcom Fighting Collection bundle that’ll contain 18 different games in total and features some pretty sweet cover art.









    The Capcom Fighting Collection 1 & 2 Bundle is just as the name suggests since it features the previous compilation focused around Darkstalkers plus the upcoming second collection.


    It’ll be available digitally for the PlayStation 4, Nintendo Switch, Xbox One and PC via Steam though it’s probably not going to get a physical release.


    That means it won’t have the option to get the Capcom vs. SNK mini-comic book nor the pre-order bonus music.


    All other content will remain the same next to the individual releases.


    The special cover art features six characters from across a multitude of series with of course Street Fighter’s Ryu, Rival Schools’ Hinata, Fatal Fury’s Mai Shiranui and The King of Fighters’ Kyo Kusanagi.


    And Ingrid is up there at the very top as well since it seems like she’s down to appear anywhere besides a new game.


    We’re not 100% sure, but the cover looks to have been created by Capcom artist Hinanana, who previously made the Street Fighter 5 tarot cards and last Capcom Fighting Bundle cover.


    It’s not stated when the new bundle is coming out, but it’ll presumably get here at the same time as the Capcom Fighting Collection 2 on May 16.


    A price for the United States isn’t available yet either, however, the Japanese site lists the bundle at 6,990 yen, which equates to around $45 USD.


    It’ll probably be at least $50 or more here, though, considering the Capcom Fighting Collection 2 by itself is going to have a retail price of $40.


    The Capcom vs. SNK games are going to be the big draw of the bundle, but fans can also pick up Power Stone, Project Justice and so much more with rollback netcode and new features.



    And the new bundle will allow you to nab pretty much every available Capcom fighting game that’s not a mainline Street Fighter or Marvel vs. Capcom title.


    You can check out the new artwork below as well as the full games list for both collections to see if it’s something you want to pick up.





    Capcom Fighting Pack image #1

    Click images for larger versions





    • Capcom vs. SNK: Millennium Fight 2000 Pro

    • Capcom vs. SNK 2: Mark of the Millennium 2001

    • Capcom Fighting Evolution

    • Street Fighter Alpha 3 UPPER

    • Project Justice

    • Power Stone

    • Power Stone 2

    • Plasma Sword: Nightmare of Bilstein




    • Darkstalkers

    • Night Warriors: Darkstalkers’ Revenge

    • Vampire Savior

    • Vampire Hunter 2

    • Vampire Savior 2

    • Red Earth

    • Cyberbots: Fullmetal Madness

    • Super Puzzle Fighter 2 Turbo

    • Hyper Street Fighter 2

    • Super Gem Fighter Minimix










    Source: Event Hubs

  • Street Fighter 6 reaches impressive 1 million copies sold in Japan alone, potentially eclipsing all of Street Fighter 4



    Nothing will probably ever top Street Fighter 2 though








    The console gaming experience audience is not what it used to be in Japan from 20–30 years ago unless you’re Street Fighter 6 apparently.






    Capcom announced tonight that Street Fighter 6 has reached an impressive sales milestone in Japan alone, and there’s another reason that is a huge number to reach for the game.









    According to the official post, SF6 has reached 1 million copies sold in its home country as of December last year, and that’s not just the number of players either apparently.


    Outside of some of the biggest releases like Monster Hunter, Dragon Quest and Pokémon, we don’t typically see that level of sales in Japan anymore.


    This just goes to show how much of an audience the Street Fighter community has managed to grow in just that one region over the past few years, and a lot of it seems to have been done pretty organically.


    There’s no singular thing we can point to as why SF6 is a huge success in Japan, but a good chunk of it seems to come from community outreach from the hardcore FGC members there involving themselves consistently in events like the Crazy Raccoon Cup tournaments meant to draw in brand new eyes and fans — which is apparently working out pretty darn well.





    Capcom previously revealed recently that Street Fighter 6 is at 4.4 million copies worldwide, so that means Japan has accounted for almost 23% of the sales total by itself.


    Another reason as to why that figure is so impressive is it means SF6 may have already beaten out the title that revived the series around the world in Street Fighter 4.


    Including the vanilla, Super, Arcade Edition, and Ultra versions of Street Fighter 4, the entry sold around 948,000 copies in Japan according to the Game Data Library.


    Their numbers aren’t fully up to date, however, so there could very well be an extra 50,000 copies of SF4 sold in Japan besides that.


    But even if SF6 hasn’t surpassed the total of SF4 just yet, that means it should happen in short order.


    For comparison, the Game Data Library lists all versions of Street Fighter 5 as only selling around 117,000 copies — although that does not include digital sales.




    So it’s wouldn’t be farfetched to say that SF6 may have reached phenomenon status in Japan now.


    That being said, however, nothing will probably ever top Street Fighter 2 that the GDL has at over 6 million copies on just the Super Famicom versions in Japan.


    But 1 million for SF6 is a big win for Capcom in its homeland.


    And to celebrate, Capcom is holding a big online giveaway featuring snacks, clothing, merchandise and even a computer monitor.


    Fans must follow both the Japanese SF6 and public relations X accounts and repost the included tweet with the hashtag before February 21.


    But of course all of this is only open to Japan.


    With Capcom Cup 11 taking place in Japan for the first time next month, it’s going to be very interesting to see what the audience is going to look like as well as the response of the local gaming / streaming scenes.


    Street Fighter 6 is big, but who says it can’t keep growing larger?










    Source: Event Hubs

  • Killer Instinct and Rumbleverse developer Iron Galaxy lays off 66 staff in ‘last resort’ effort for long-term survival











    Over just the past few years alone, thousands upon thousands of jobs have disappeared from the video game industry, and this latest set of losses hits close to home for the fighting game community.






    Iron Galaxy announced today the studio is laying off a decent chunk of their staff to ensure the company’s long-term survival.









    According to the Killer Instinct studio, 66 developers and support employees have lost their jobs unfortunately.


    Iron Galaxy’s post claims this was a “last resort” for them after current attempts to keep the company whole while weathering this financial storm did not work out in their favor.


    “It’s a measure we do not take lightly to enable our long-term survival,” reads their official statement.


    This does not mean the developers of Rumbleverse and Divekick are in danger of closing right now, but their company health does not appear to be in line with where it needs to be at least.


    There’s no explicit reason given, but the premature sunsetting of Rumbleverse after only six months from Epic Games in 2023 is likely a large contributing factor.


    Iron Galaxy was founded in 2008 in Chicago, Illinois and have since gone on to open three more studios in Orlando, Florida, Nashville, Tennessee and Austin, Texas most recently in 2022.


    We’re not sure what the total size of their employee pool is in 2025, but it’s estimated they were around 250 in 2022. So that would be almost 25% of their staff if that number were still accurate, however, it was likely higher before the layoffs.


    Iron Galaxy made a name for itself in the FGC with 2013’s Divekick as well as taking over development of Killer Instinct from Double Helix beyond the reboot’s first season.


    Although they don’t make as many original titles now, the studio has kept quite busy porting and remastering other publishers’ games to other systems, especially PC and the Nintendo Switch.


    Some of their recent works include The Last of Us Part 1 and 2, Metroid Prime Remastered, Uncharted: Legacy of Thieves Collection and Apex Legends for the Switch.


    With their return to work on the Anniversary Edition of Killer Instinct, there’s been some hope to see the team return to the series again though nothing official has come of that yet.


    Everyone at EventHubs sends our sincere regards and sympathies to all of those developers and staff impacted.


    You can find the full statement from Iron Galaxy below or on their LinkedIn page.




    An update on our staff


    For several years now, we have watched our industry undergo significant change. So many of our friends and colleagues who work in game development have suffered a series of painful adjustments. We’ve seen talented people lose their jobs. Inspiring companies have closed their doors. Our own game, Rumbleverse, was met with a premature sunset.


    All the while at Iron Galaxy, we’ve been making sacrifices to keep our teams intact. It has been our hope that we could emerge from this long winter alongside all the teammates who have come to work with us over the years. Today, we’re making the unfortunate announcement that we have run out of room to maneuver amidst this slow recovery.


    Today, Iron Galaxy is parting ways with some of our developers and support staff. In total, we have reduced our employee base by 66 people. This was a means of last resort for us. It’s a measure we do not take lightly to enable our long-term survival.


    Iron Galaxy is still committed to serving our partners in the creation of games. Our capabilities remain intact to work with the best companies in the world on the most beloved player experiences. This year, we’ll continue to explore new ways to support an industry we love and keep working towards its ongoing recovery.


    At this moment, our focus is on our teammates who have begun a journey toward their next role. We thank them for working with us. We’ll be doing everything we can to support them in the search for the next phase of their careers. Keep an eye out for them if you need good people. We are sorry to see them go.







    Source: Event Hubs

  • Mai can dish out almost 70% of your life bar in Street Fighter 6 with this deadly punish, has her max damage already been found?











    Though it’s not even been a day since the release of Mai Shiranui in Street Fighter 6, the fighting game community at large is already diving deep into figuring out optimal damage, combos and setups for her, as is commonplace whenever a new fighter drops.






    X user Kasai has found a devastating punish from her already which clocks in at a whopping 6,850 damage and also seems confident that this is her max damage possible, which would be a very grand find so quickly after she’s become available.









    You can see Kasai’s combo below which, as max punish combos often tend to do, starts off as a heavy punish after blocking a big move, in this case Terry’s Buster Wolf.



    Most likely to the surprise of no one, it’s quite a resource intensive combo where you have to spend all of your Drive Gauge as well as end it with the Critical Art, meaning you have to already be sitting at max resources and low stamina when the situation presents itself.


    Not only that, but if you pay attention you’ll see that it’s actually a sequence that incorporates four Overdrive moves, with some room at the start to rebuild the Drive Gauge briefly in order not to end up in Burnout too early, so you ideally need to parry whatever you’re punishing in order to make sure that your Drive Gauge will last to the very end.


    Fittingly for the juice required though, the squeeze ends up pushing out almost 70% damage on a character with regular stamina values, so even though it might be a statistical anomaly as far as whether we’ll see it in a real match or not, it’s definitely not a bad one to have in your back pocket if you want to bring maximum efficiency to your game.


    In regards to the combo itself and discovering it, Kasai remarks that immense research and theorizing was put in before Mai was even released and states that they managed to find this combo and if it would work, finalizing it a mere 37 minutes after Mai had become available for play.



    Clearly, a lot was put in to this meticulous digging for Mai’s optimal routes and Kasai seems confident that this is the max damage you’ll be able to get from Mai Shiranui in Street Fighter 6, stating in the post above “I nearly found Terry’s max damage so I wanted to find Mai’s. And I did”, before elaborating the point that because of all the prior research, 37 minutes was all it took to end up with the combo.


    Obviously, given all the prior preparation work, much more than 37 minutes was put in to this and Kasai really went out of their way to try and bring out the maximum potential from Mai’s damage. However, as anyone who follows fighting games knows, in a lot of cases something is only optimal or maximum until another person manages to find something even greater.


    At the moment, Kasai can stand proud as the one who found Mai’s maximum damage at 6,850, but only time will tell if someone else manages to find an even more gruesome combo down the line.







    Source: Event Hubs

  • Infinite and 3 on the backs of the mod scenes, Street Fighter 5 stalls











    Modern Marvel vs. Capcom titles have not been supported officially in like seven years, but the numbers show the fans didn’t leave the series behind.






    Capcom just updated their Platinum Titles page where Marvel vs. Capcom: Infinite and Ultimate Marvel vs. Capcom 3 saw boosts in sales likely coming predominately from the modding projects / scenes for the games.









    Over the past quarter ending in December, Marvel Infinite went from 2.3 to 2.4 million copies sold, so that’s an additional 100,000 units for a game that had mostly sat as-is since late 2017 / early 2018.


    That of course lines up with the release of the well-received Marvel vs. Capcom: Infinite & Beyond mod project that overhauled the game’s visuals, balance and features to make much of the maligned game a better experience for longtime fans free of charge (outside of the cost of the game istelf of course).


    Infinite did have a steep discount during that time as well that certainly helped, but those were pretty common throughout the years and didn’t always result in numbers changing like this.


    The Beyond mod’s release saw a jump in PC players of more than 2,000%, so even if you don’t want to put all of the credit on the mod, the project at least pushed multiple thousands of copies out the door in just around a month or so.






    Back when Infinite stopped seeing official support back in early 2018, Infinite had only sold 1 million copies after around four months — so it’s more than doubled those numbers over the past seven years.


    Similarly, Ultimate Marvel vs. Capcom 3’s rerelease rose up from 2 million to 2.1 million.


    Ultimate Marvel 3 is what really got the ball rolling for big fighting game mods with dozens of custom Marvel and Capcom characters created by the fans as well as a Community Edition pack also on the way.


    This puts Marvel 3’s grand total sales across all releases up to 5.5 million not including the PlayStation Vita port it seems with the latest version now just 100k behind the original MvC3.






    All of these are good reasons why Capcom and Marvel may not have shut down these fan projects yet because they make the companies a good chunk of money without having to lift a finger themselves.


    Now if a true Marvel vs. Capcom 4 was on the way, they might shift their tune as something that could be seen as a competitor to the new thing — but for now the existence of MvCI Beyond doesn’t seem to perturb the higher business powers.


    So hopefully it stays that way.


    As we suspected, the updated numbers also confirm the new Marvel vs. Capcom Fighting Collection has not hit 1 million sales yet as of the end of 2024 though that’s no real cause for concern yet.


    Capcom previously said the MvC collection was selling exactly as forecasted, and the Street Fighter 30th Anniversary took over a year to reach Platinum status and now sits at 3.4 million.








    Capcom’s recent financial performance presentation already confirmed too that Street Fighter 6 hit an impressive 4.4 million copies by the end of the year.


    That was an extra 300,000 over the four-month period with 1 million more pushed in total over the fiscal year.



    This still puts its pace at more than double that of Street Fighter 5 at the same point of its life, which hadn’t made it past 1.9 million then.


    Speaking of the predecessor, it appears SF5 may have finally reached a stall point on its path to try reaching 8 million copies after nearly eight years on the market.


    Street Fighter 5 remained at 7.7 million copies, which is something we hadn’t really seen despite the game not receiving any new content or updates in a couple of years now .


    It managed to push an additional 300,000 or more copies across 2024, which is still rather impressive, though it’ll be interesting to see if SF5 could still cross 8 million someday.


    While SF5 does still technically sit as Capcom best-selling single fighting game release, it remains behind Street Fighter 2 and 4 in terms of total version sales — and SF6 will presumably pass it in the next few years too if it stays at this pace.


    We’re very intrigued by how Capcom’s fighting game suite will perform across 2025 and if the Marvel vs. Capcom Fighting Collection as well as the Capcom Fighting Collection 2 will hit 1 million at some point during it.


    That would certainly help show interest that fans truly do want more MvC and Capcom vs. SNK.


    You can check out the latest Capcom fighting game sales breakdown below for new numbers and rankings.






    13. Street Fighter 5 – 7.7 million

    14. Street Fighter 2 (SNES) – 6.3 million

    20. Street Fighter 6 – 4.4 million


    25. Street Fighter 2 Turbo – 4.1 million

    31. Street Fighter 4 – 3.6 million


    35. Street Fighter 30th Anniversary Collection – 3.4 million

    49. Marvel vs. Capcom: Infinite – 2.4 million



    54. Ultra Street Fighter 4 – 2.2 million


    56. Marvel vs. Capcom 3: Fate of Two Worlds – 2.2 million



    60. Ultimate Marvel vs. Capcom 3 (PS4, Xbox One, PC) – 2.1 million

    66. Super Street Fighter 2 – 2 million


    68. Super Street Fighter 4 – 1.9 million

    69. Street Fighter X Tekken – 1.9 million


    74. Street Fighter 2 Special Champion Edition – 1.65 million


    92. Marvel vs. Capcom 2: New Age Of Heroes – 1.4 million

    97. Street Fighter 4 3D Edition – 1.3 million

    103. Super Street Fighter 4 Arcade Edition – 1.2 million


    107. Ultimate Marvel vs. Capcom 3 – 1.2 million

    121. Street Fighter Alpha 3 – 1 million






    13. Street Fighter 5 – 7.7 million

    14. Street Fighter 2 (SNES) – 6.3 million

    22. Street Fighter 6 – 4.1 million


    24. Street Fighter 2 Turbo – 4.1 million

    29. Street Fighter 4 – 3.6 million


    33. Street Fighter 30th Anniversary Collection – 3.4 million

    52. Marvel vs. Capcom: Infinite – 2.3 million



    54. Ultra Street Fighter 4 – 2.2 million


    55. Marvel vs. Capcom 3: Fate of Two Worlds – 2.2 million



    61. Ultimate Marvel vs. Capcom 3 (PS4, Xbox One, PC) – 2 million

    64. Super Street Fighter 2 – 2 million


    67. Super Street Fighter 4 – 1.9 million

    68. Street Fighter X Tekken – 1.9 million


    74. Street Fighter 2 Special Champion Edition – 1.65 million


    89. Marvel vs. Capcom 2: New Age Of Heroes – 1.4 million

    97. Street Fighter 4 3D Edition – 1.3 million

    103. Super Street Fighter 4 Arcade Edition – 1.2 million


    105. Ultimate Marvel vs. Capcom 3 – 1.2 million

    120. Street Fighter Alpha 3 – 1 million









    12. Street Fighter 5 – 7.6 million

    14. Street Fighter 2 (SNES) – 6.3 million

    23. Street Fighter 2 Turbo – 4.1 million

    26. Street Fighter 6 – 3.7 million

    28. Street Fighter 4 – 3.6 million


    35. Street Fighter 30th Anniversary Collection – 3.2 million

    51. Marvel vs. Capcom: Infinite – 2.3 million


    54. Marvel vs. Capcom 3: Fate of Two Worlds – 2.2 million

    55. Ultra Street Fighter 4 – 2.2 million


    62. Super Street Fighter 2 – 2 million


    64. Super Street Fighter 4 – 1.9 million

    66. Ultimate Marvel vs. Capcom 3 (PS4, Xbox One, PC) – 1.9 million

    67. Street Fighter X Tekken – 1.9 million


    74. Street Fighter 2 Special Champion Edition – 1.65 million


    89. Marvel vs. Capcom 2: New Age Of Heroes – 1.4 million

    95. Street Fighter 4 3D Edition – 1.3 million

    103. Super Street Fighter 4 Arcade Edition – 1.2 million


    105. Ultimate Marvel vs. Capcom 3 – 1.2 million

    119. Street Fighter Alpha 3 – 1 million








    Source: Event Hubs

  • Mai’s World Tour content has her going undercover, details on her past and talk about a Street Fighter ninja — here’s how to unlock her











    With Mai Shiranui just being added to Street Fighter 6 less than 24 hours ago, people are already exploring all of the content featuring her. While there’s obviously a lot of focus on her combos and in-game tech, there’s also the matter of figuring out how to locate her and build bond level with her in World Tour.






    Thankfully, a video from Umbra shows where you can find the actually incognito Mai and finding out why she’s keeping her identity concealed before unveiling herself.









    Capcom did reveal before her release how to meet Mai, but let me regale you with a quick recap. First of all, in order to meet Mai you’ll need to already have Terry as your Master in World Tour mode (details on how to do that here).


    Once you’ve managed that, you need to start the Knockout Festival quest line which can be accessed by examining a poster outside of your hangout. When that’s done, walk over to a girl in a hat and glasses named Ichiko Kureno to team up with her for the questline, and then just proceed with the quest itself to eventually reach Mai.




    In the main World Tour cutscene, we get to see Mai up to her usual shenanigans and doing what she does best — tracking her beloved Andy Bogard. She also shares some interactions with fellow Fatal Fury guest Terry Bogard before turning her attention to the player’s avatar character.


    Once you’ve found her again after this first interaction, you’ll be able to talk to Mai and learn more about her life and dedication to her craft, her beloved and also her beauty — girl’s keeping busy, to say the least.


    There are a lot of interesting factoids embedded here, most of which will not be news to anyone who is well-versed in the Fatal Fury or King of Fighters series, but still some nice extra details and summaries of Mai’s general story on how she originally met Andy, what she does in her spare time and also some indications on how she feels about Andy’s less serious brother, Terry.


    On top of that, there’s obviously artwork and references talking about her origin series Fatal Fury as well as its sister franchise which tends to be more well-known nowadays, King of Fighters. Lots of various SNK characters show up in these artworks, so it’s a nice time trying to spot them all while listening to her stories.


    At one point, she even starts talking about rumors she’s heard about a certain Street Fighter character who also happens to be a ninja…


    In case you’re not very interested in World Tour itself, we made a gallery below with some of the artworks featured in the Mai content for Street Fighter 6. There is one extra image at the end that might come off as a bit of a spoiler, though, so if you really want to know what Mai’s final image is, you’ll have to check out Umbra’s video.





    Street Fighter 6 Mai World Tour Content image #1

    Street Fighter 6 Mai World Tour Content image #2

    Street Fighter 6 Mai World Tour Content image #3

    Street Fighter 6 Mai World Tour Content image #4

    Street Fighter 6 Mai World Tour Content image #5

    Click images for larger versions







    Source: Event Hubs