Category: Entertainment & Lifestyle

  • Capcom Fighting Collection 2 developers discuss why they can’t and don’t include every version of a game in their compilations











    We’re now just under a month away from the release of the Capcom Fighting Collection 2, which is set to revive eight classic fighting games on modern systems for the first time.






    Japanese publication Famitsu recently interviewed Street Fighter 6 Producer Shuhei Matsumoto about the Capcom Fighting Collection 2, which we’ve now translated thanks to our own Nicholas ‘MajinTenshinhan’ Taylor.










    We previously covered Matsumoto’s statements about how the Capcom Fighting Collections even came to be, but there’s still plenty more to dig into from their discussion.


    One question in particular came up that most fans have probably asked at one point or another being why isn’t this or that version of the game included in these collections?


    Well now we have a bit of an answer to that.


    Famitsu: Since you’ve already gone this far, I was thinking “I want to be able to play every version of these games!”, but I suppose the cost and return incentive for that might not be viable.


    Matsumoto: For Capcom vs. SNK 2, the play experience changes based on the version since there’s the arcade version and the “EO version” which was only on home consoles, so we added the option to switch between versions for that.


    However, when it comes to coding that for every game, for some games those circuit boards may not even exist anymore, and it can even be hard to figure out what exactly was done between version changes so to be honest, it’d be difficult to actually do that. So with that in mind, we’ve tried to focus on the versions that had the highest amount of players enjoying them.


    While it is nice to finally have some sort of explanation regarding the matter, this still doesn’t seem to cover everything that’s missing.


    Why are we getting Capcom vs. SNK Pro, but not the original release for example.



    There’s also the question of why the Capcom Fighting Collection 2 has Street Fighter Alpha 3 Upper but not the even more complete version, Street Fighter Alpha 3 Max.


    The latter likely has to do with the new collection being focused around Naomi arcade hardware games, but at the same time, they included Capcom vs. SNK 2 EO, which was a console game.


    Ultimately, it likely boils down to technical restrictions of creating a new emulator for something like Alpha 3 Max as well as planning the scope of a particular project.


    That doesn’t mean it’s impossible to see different versions of the games in these collections, however.


    The Marvel vs. Capcom Fighting Collection received a sizable title update this week that added a bunch of stuff including the crazier version of X-Men vs. Street Fighter that fans had been clamoring for.


    The Capcom Fighting Collection 2 is set to release on May 16 for the PlayStation 4, Xbox One, Nintendo Switch and PC.







    Source: Event Hubs

  • Tekken 8 Director and Producer apologize for Season 2’s rocky launch, promise more improvements are coming











    Tekken 8’s big Season 2 update did not go over so well with the community, which has left the developers scrambling a bit to fix their changes.






    When Bandai Namco launched Tekken’s emergency patch this week, the Director and Producer offered up apologies for the rocky start and promise more improvements are on the way.









    Many players were unhappy with the direction of Tekken 8 Season 2 since it bolstered offense even more despite the developers claiming they were focusing on defense this time around.


    This included more plus on block moves, attacks that helped cover character weaknesses, a bunch of new 50/50 setups and more which left users feeling like matches were even more one-sided than before.


    Tekken 8 Director Kohei ‘Nakatsu’ Ikeda had this statement to offer with the emergency patch that came just two weeks after the original Season 2 patch.


    “To all Tekken fans around the world, Thank you, as always, for your continued support. I would like to offer my heartfelt apologies as the Game Director for the fact that the recently released Season 2 did not meet your expectations and caused inconvenience due to critical issues.”


    “We take all of your feedback and comments very seriously. The entire team is working together with full commitment to resolve these problems and deliver a better gameplay experience.”


    “We will continue to make steady, meaningful improvements one by one, and do our utmost to regain your trust.”




    Similarly, Producer Michael Murray also had this message for fans.


    “Here’s the patch notes. This is just the first step in many changes to correct the balance of the game. Sincere apologies and thank you for your patience as we deal with these issues. I will continue monitoring your community posts for constructive feedback.”


    The new update did offer a ton of changes for the universal game systems and characters alike including increasing the maximum health of the cast so they can withstand more of a beating.




    There was also adjustments to chip damage, frame advantage and more that seem like a step in the right direction though there’s still clearly more work to be done.


    Another update for Tekken 8 is currently planned to hit the game in mid-May.


    You can find a nice breakdown for all of what changed in Tekken 8’s emergency update here.








    Source: Event Hubs

  • Nintendo Switch 2 pre-orders in the US set to go live next week, console price stays the same but accessories more expensive











    After finally showcasing the Nintendo Switch 2, Nintendo delayed pre-orders of the new console in the United States due to the new tariffs imposed in the country.






    Now, the company has revealed when pre-orders will go live in the U.S. as well as price increases for most of the Switch 2’s accessory lineup.









    Pre-orders are now set to begin next Thursday, April 24 for the hybrid system.


    Nintendo states that the price of the Switch 2 will remain the same in the U.S. at $450 USD as well as the games previously announced like Mario Kart World at $80 and Donkey Kong Bananza at $70.


    There will be price increases to most of the Switch 2’s accessory lineup, however, due to “changes in market conditions.”


    Most of the accessories are going to be around $5 more expensive than originally announced.


    The Nintendo Switch 2 Pro Controller is now $85 instead of $80 while the Joy-Con 2 pair will be $95 instead of $90.


    That also goes for things like the charging grip, wheel set, camera, carrying case, AC adapter and the Nintendo Switch 2 Dock Set is $10 more now at $120.


    The Nintendo Switch 2 is still set to hit store shelves on June 5 along with Street Fighter 6 on the same day.


    You can find the full breakdown of prices below and on the Nintendo website.


    Retail pre-orders for Nintendo Switch 2 will begin on April 24, 2025. At launch, the price for Nintendo Switch 2 in the U.S. will remain as announced on April 2 at $449.99, and the Nintendo Switch 2 + Mario Kart World bundle will remain as announced at $499.99. Pricing for both physical and digital versions of Mario Kart World ($79.99) and Donkey Kong Bananza ($69.99) will also remain unchanged at launch.


    However, Nintendo Switch 2 accessories will experience price adjustments from those announced on April 2 due to changes in market conditions. Other adjustments to the price of any Nintendo product are also possible in the future depending on market conditions.


    We apologize for the retail pre-order delay, and hope this reduces some of the uncertainty our customers may be experiencing. We thank our customers for their patience, and we share their excitement to experience Nintendo Switch 2 starting June 5, 2025.


    • Manufacturer’s Suggested Retail Price – As of April 18, 2025


    • Nintendo Switch 2 – $449.99


    • Nintendo Switch 2 + Mario Kart World Bundle – $499.99


    • Mario Kart World – $79.99


    • Donkey Kong Bananza – $69.99


    • Nintendo Switch 2 Pro Controller – $84.99


    • Joy-Con 2 Pair – $94.99


    • Joy-Con 2 Charging Grip – $39.99


    • Joy-Con 2 Strap – $13.99


    • Joy-Con 2 Wheel Set – $24.99


    • Nintendo Switch 2 Camera – $54.99


    • Nintendo Switch 2 Dock Set – $119.99


    • Nintendo Switch 2 Carrying Case & Screen Protector – $39.99


    • Nintendo Switch 2 All-In-One Carrying Case – $84.99


    • Nintendo Switch 2 AC Adapter – $34.99


    • Samsung microSD Express Card – 256GB for Nintendo Switch 2 – $59.99







    Source: Event Hubs

  • With Elena’s release date, Street Fighter 6’s competition and content updates are now out of sync and disconnected











    Up until a week ago, it was thought that Elena was going to release at some point in April or May for Street Fighter 6, but turns out that’s not the case after all.






    We now know thanks to the teaser trailer that Elena is coming as the last Season 2 DLC character on June 5, which has implications for the Street Fighter scene as a whole.









    Presumably, Capcom is also going to release the big Season 3 balance update at the same time as Elena like they did last year for Akuma.


    Now that the patch is likely not coming until June as well, that will produce some issues for the competitive scene of SF6 specifically.


    Part of the reason many believed Elena would come in April or May was the fact that the Capcom Pro Tour 2025 season is starting up in less than a month.


    It looks like currently, however, the third competitive year is going to begin while still playing the second season of the game.


    And it’s not just for one event either.


    There’s Evo Japan 2025 with the second largest Evo bracket ever taking place from May 9–11 and then Combo Breaker 2025 at the end of the month too.



    That’s two of the limited offline event Capcom Cup slots up for grabs running on the “old” version of the game while the rest of the season will presumably be run on Season 3’s updates.


    This shows now there is a pretty clear disconnection between the content aspect of Street Fighter 6 and the competitive scene.


    We did get a taste of this last year when Akuma and the Season 2 update came right before Combo Breaker 2024, and then it happened again with M. Bison’s launch and CEO 2024.


    That was a bit different, however, since those majors were not part of the CPT circuit, but now we’re seeing it at a bigger level.


    This is all plans from Capcom directly, and it’s weird that they’d be apparently out of sync like this.


    As far as we know, a Capcom Pro Tour season (at least since Street Fighter 5) has not begun running on the previous year’s version of the game.


    We’re not sure of course what’s causing this disconnect whether it be an internal delay of Elena and the Season 3 patch or other scheduling conflicts, but there’s something going on behind the scenes.


    This desync can even be seen in the content reveals too with Elena’s teaser skipping Capcom Cup 11 for some reason and instead dropping on a seemingly random Thursday connected to nothing — and that goes for pretty much all events now outside of Evo.




    Obviously, the new content is where Street Fighter 6 is going to make pretty much all of the game’s money now, but the Capcom Pro Tour also positions itself as the leader of FGC pro circuits.


    And we’re not really seeing any other fighting games have this issue either.


    We’ve seen before how the development pipeline for SF6 does not appear to be moving as fast as fans expect considering how long it’s taken to get Outfit 4 options in the game — and we still haven’t seen those yet after almost a year and a half since Outfit 3 dropped.


    Games are more expensive and complicated to develop than ever before, but again, it just feels weird that it’s taking the team this long to get content out the door compared to Street Fighter 5 and their current competition.


    Mortal Kombat 1 dropped like six new fighters in the time it took SF6 to get one, and Fatal Fury: City of the Wolves has committed to releasing new characters every two months before the game is even out.


    Meanwhile, there’s a four-month gap between Mai and Elena.


    And now that’s bled over into the competitive scene as well.


    It just feels like a bit of a disservice now to the competitors who put more time into the game than anyone else.


    But who knows, maybe Capcom has some more unexpected decisions they’ll be rolling out.


    There’s nothing technically stopping them from dropping the Season 3 balance update before Elena though we have our doubts that would actually come to pass.


    Instead, it looks like Street Fighter 6 is going to be starting the next leg of its journey with a disconnect to the dedicated community supporting the game most.


    Hopefully, the Street Fighter 6 team starts to communicate more about what’s going on and what their plans are for the game like they did towards the end of the last entry.


    We’re all ears here.







    Source: Event Hubs

  • Want to know which changes from Tekken 8’s emergency update are most impactful? PhiDX has a great breakdown of the new patch











    Tekken 8 Season 2 certainly got off on the wrong foot when it released at the start of the month, and the developers are working quickly to try and improve the game to a spot where players are happier with it.






    Bandai Namco just released a large emergency update for Tekken 8 last night, but there’s a lot of changes to make sense of.









    Player and content creator PhiDX released a really good breakdown of the new patch shortly after its release that fans should check out.


    PhiDX goes over all of the universal and character adjustments in a straightforward way to offer up his insight on what’s most important and impactful.


    After that, he provides a summary of the update as well as his pros and cons of what Bamco did this time around.


    For the good, he notes the lessened frame advantage on a lot of moves allows for more counterplay as well as the toned down chip damage.


    PhiDX also likes the change that makes Heat Engagers +9 instead of +17, but he still has quite a few issues with where the game is at currently.


    For cons, he lists how a lot of the homing attacks were left intact to check side stepping while much of the cast is still stance and mixup focused.


    And though the damage nerfs and increased health leads to more interactions, those are still less deep than he’d like to see.


    So it seems the developers still have their work cut out for them, and hopefully more can be fixed in the next patch set for mid-May.


    We recommend checking out PhiDX’s full video below to get a better sense of what these emergency update changes mean for Tekken 8 moving forward.











    Source: Event Hubs

  • Street Fighter competitor Gamerbee responds to report that he’s the oldest sponsored eSports player in the world



    46 years old and still going strong though he’s not the only one








    There’s a prevailing myth that eSports are a young person’s career where you’re considered over the hill once you reach your mid 20’s, but that’s not really the case when it comes to the fighting game community.






    Bruce “FW|GamerBee” Hsiang made a few waves this week when he announced he had signed on with the big Taiwanese eSports team Flash Wolves, and some were surprised by his age.









    Dexerto wrote up a report following the reveal claiming that Gamerbee is the oldest signed eSports competitor in the world in any genre at 46 years old, which is technically true but also not in a way.


    The former Evo finalist responded to the story stating that Japanese Street Fighter pro FAV|Sako is right up there with him.


    “Thanks @Dexerto for the post, actually @sakonoko from Japan also 46 years old(I am only 1 day older than him so not big difference), we both still fighting for our passion, imagine how funny if we met each other in the tournament now lol.”




    Gamerbee has been competing in fighting games for almost three decades now, but he really rose to prominence when he reached the grand finals at Evo 2015 in Street Fighter 4 when he was already 36 years old.


    While he’s not found the same level of success in Street Fighter 6 yet, Hsiang has not lost his will and love for competing and remains one of Taiwain’s best players after all this time.


    Gamerbee is not the only one battling the passage of time to stay in the game either considering Street Fighter 3: Third Strike sensation Hayao is 42 and still able to do the splits.


    BST|Daigo Umehara is also 43 years old and recently announced he’s dedicating himself full time to compete at a high level again and put his streaming career in the backseat for a while.


    Momochi is 39, Kazunoko is 37 now, GO1 is 37, CR|Dogura is 37, MOV is 39 and Rohto|Tokido is 39 too, and they’re all showing no signs of slowing down.


    There’s plenty more examples looking around the FGC to show that at least in our genre, age really is just a number.










    Source: Event Hubs

  • Despite having his own movie trilogy, this gritty and violent Marvel Comics hero never got to be part of the Marvel vs. Capcom series











    Before the Marvel Cinematic Universe was even an idea in some executive’s head, there were Marvel movies bringing some of their most iconic characters to the big screen, albeit in a more divided fashion. Spider-Man, the X-Men and even the Fantastic Four got big blockbuster movies that helped put Marvel’s superhero characters on the map.






    But before all of them, there was another Marvel character making bank at the box office. One who you might not even consider a superhero and whose film was not just grittier and darker than most comic book material, but even debuted in movie form with an R rating. I’m talking, of course, about Blade.









    Eric Brooks — better known as Blade — is a Dhampir, which is to say a human and vampire hybrid, who basically has all the powers of vampires but without most of their weaknesses, meaning for example that he can walk through sunlight without being harmed, a feat that has earned him the nickname The Daywalker.


    Despite being part-vampire himself, he is a hero in the Marvel Comics universe who predominately deals with hunting vampires and saving innocents from falling prey to these creatures of the night.




    Even though he is largely free from vampire weaknesses, he does still need to consume human blood but he tends to use a special serum to offset his bloodlust rather than feast on humans like his foes would.


    Because of the dark subject matter of vampires and horror themes, Blade comics can get pretty gritty and bloody, which puts him at an odd spot in the comics since the more mainstream heroes tend to be a bit more lighthearted or “PG-13” than Blade can be.


    Blade is a very interesting character when it comes to Marvel Comics. Although Marvel has always had a wide variety of genres and approaches to their various characters, despite the vast majority of them sharing the same universe, Blade still sticks out massively as a character who is a lot more famous than his comic presence would have you believe.


    Unlike previous characters I’ve covered in this article series like Daredevil’s over 700 issues or Fantastic Four who go even higher, Blade actually doesn’t even have 40 issues to his name.


    Back in 1998 when his first movie released? There were only 10 issues that were actually focused on Blade specifically, so he was a very minor character even at the time.


    Of course, like many other Marvel characters, Blade has had a presence in the comics besides his own run, whether it be as part of a team like the Midnight Sons or just having crossover appearances in other characters’ storylines, but it’s still impressive that New Line Cinema took a chance on such an obscure character… and even more impressive that it massively paid off.


    The success of 1998’s Blade, starring Wesley Snipes in the title role, led to a full movie trilogy as the film was followed by Blade II in 2002 and Blade: Trinity in 2004 and we even saw Snipes return to the role last year in Deadpool & Wolverine which brought back several old characters from the pre-Marvel Cinematic Universe days.




    Since Blade is so separated from the superhero side of the universe as well as has a fairly low publishing history compared to most other characters you’d see in movies, it’s not uncommon to hear someone go “Wait, Blade’s a Marvel character?” which actually makes him an even better fit for a crossover like Marvel vs. Capcom, where one of the fun things about the roster is to surprise fans by bringing out characters you may not expect.


    Another character who is often mistaken as a non-Marvel character is the comedic Howard the Duck who we recently learned was actually being developed for the original Marvel vs. Capcom, but Marvel appeared to get cold feet out of worry that they’d get in trouble with Disney if fans mistook him for Donald Duck.


    Of course, Blade has no such issues as he doesn’t directly resemble other famous characters to the degree that Howard the Duck might, certainly not any of Disney’s roster before they purchased Marvel, and while he never was mentioned as being on the table for the early Marvel vs. Capcom games, he actually was considered for Marvel vs. Capcom 3.


    “There was just too much similarity with Dante…” — Ryota Niitsuma


    Back in 2017, Marvel vs. Capcom 3 producer Ryota Niitsuma went on a tweeting spree on Twitter (now known as X) where he explained the reasoning for many characters that were originally considered for the game, with Blade being one of them.


    Unfortunately, his comment on Blade is a bit anticlimactic — all he had to say about the fighter was that “There was just too much similarity with Dante…”


    It makes sense at first glance — they both wear tenchcoats, they both wield big swords and they both use guns when they’re too far away to be slashing and even the gimmick of being half-vampire feels like it has some overlap with the Devil May Cry protagonists’ half-demon status.


    Even so, surely there’s enough to draw on here to make them distinct from each other. Despite the trenchcoat, they’re not visually similar enough to confuse them since Dante is pale as a ghost and wears a bright red trenchcoat, while Blade himself is a Black man (British also, if you’re curious) wearing a pitch black trenchcoat.




    Also, Dante’s moves are all about style and pizzazz while Blade would likely be a much more direct assassin or slayer, so even though I can kind of see Niitsuma’s point I really do feel like there’s more than enough room to differentiate between the two in their movesets even if their general archetype is similar, especially when they have such different personalities.


    Blade hasn’t really popped up too much since his movie trilogy ended so while his relevance isn’t at the peak it once was, there could still be hope for him to appear in future Marvel fighting game projects if they were to happen.


    There’s been a long-standing Blade reboot starring Mahershala Ali which has unfortunately gotten stuck in development hell and if it ever makes it out of it, we’re likely to see a lot more discourse surrounding the character again.


    Marvel Rivals, the latest popular game featuring Marvel’s superheroes, also had Blade show up in a stage cameo in the second half of its first season, though he still has yet to be added as a playable character.


    He may be in something of a limbo in most areas right now, but if we do see a new Marvel vs. Capcom game there’s a good chance that whoever’s in charge of it will take another look at Blade and decide “we have to get this guy in”, even with Dante in the roster (because you know there’s no way he’s missing out on future installments).


    As a character who’s mainstream media presence eclipses his comic presence, it’s a bit surprising that Blade has never gotten into a fighting game roster after so many Marvel games have been published.


    But that also makes it feel like he’s got an even better shot at making it in for any future games since he already managed to kickstart Marvel’s movie success back in 1998 and most definitely has not been forgotten by fans.







    Source: Event Hubs

  • City of the Wolves anime short directed by legendary Masami Obari featuring music by Salvatore Ganacci











    SNK released a new video today to promote Fatal Fury: City of the Wolves and it showcases the characters of the game, as well as iconic moments from the franchise history, animated by legendary anime director Masami Obari.






    Not only that, but famous DJ and musician Salvatore Ganacci who also happens to be a part of the game’s roster composed the music for the animation.









    The video clocks in at 2 minutes and 16 seconds and showcases almost every playable character in Fatal Fury: City of the Wolves launch roster doing their things, whether it be fighting, flirting or a little bit of both (looking at you, Mai and B. Jenet).


    We also get a sneak peek at the Season 1 DLC cast with Andy Bogard, Joe Higashi and Street Fighter guests Ken Masters and Chun-Li showing up as silhouettes, though Art of Fighting boss character Mr. Big gets a more substantial appearance in the animation.


    Strangely enough, Kim Dong Hwan also gets the silhouette treatment despite being part of the base roster, but every other character on the launch roster gets their time to shine in this animation.


    While the animation itself somewhat comes off as an anime music video, the music most definitely does not, but it’s hard to say that it doesn’t fit quite well with the vibe in the video and seeing all of these iconic fighters in motion to the beats.


    Here’s an image gallery featuring some screenshots from the animation where you can see most of your favorite characters in their full animated glory, even including legendary footballer Cristiano Ronaldo in anime form.





    Fatal Fury: City of the Wolves Anime Short Image Gallery image #1

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #2

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #3

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #4

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #5

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #6

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #7

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #8

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #9

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #10

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #11

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #12

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #13

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #14

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #15

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #16

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #17

    Fatal Fury: City of the Wolves Anime Short Image Gallery image #18

    Click images for larger versions


    Check out the full video below, courtesy of the SNK Official channel on YouTube.




    Thanks to KaptenKladdkaka for sending this in.







    Source: Event Hubs

  • Actors Andrew Koji and Noah Centineo reportedly in talks for the roles of Ryu and Ken in upcoming Street Fighter movie











    We’ve heard since back in April 2023 about Legendary Entertainment’s Street Fighter movie, though our most recent news regarding it was about potential delays from its originally intended March 2026 release date.






    The film was removed from the studio’s release schedule leading to speculation that it may have been cancelled all-together, but some reports today seem to indicate that such is not the case.









    According to an article at Nexus Point News, the Street Fighter movie is beginning to get some casting.


    Not just any casting, either, but the two most important roles for a Street Fighter project — franchise faces Ryu and Ken.


    Reportedly, the role of Ryu would be going to British-Japanese actor Andrew Koji, most known for his main cast role as Ah Sahm in the television show Warrior between 2019 and 2023 and for portraying Storm Shadow in 2021’s Snake Eyes as well as Yuichi Kimura in 2022’s Bullet Train.


    As for Ken, the article claims that the person being eyed for the role is American actor Noah Centineo known for portraying the main role of Owen Hendricks in the television show The Recruit between 2022 and 2025 as well as appearing in 2022’s Black Adam as Atom Smasher.


    This news comes a few months after hearing that Kitao Sakurai will be directing the film.


    It’s clear that the film isn’t going to be released March 2026 as originally intended (as evidenced further by being removed from the release schedule for said date), but these rumblings do suggest that the project is progressing nicely.


    For Capcom, there’s definitely good incentive to see the movie come to fruition since despite its mixed reception at the time, the old 1994 Street Fighter movie is still a stable revenue stream for Capcom so any new movie, especially if it were to resonate with the franchise’s massive fan base would undoubtedly bolster such profits even further.


    There’s no official announcement for casting yet, but if the report from Nexus Point News does end up ringing true, these look like two very good picks for the two main characters and iconic rivals of Street Fighter.


    Do you have any dream castings you’re hoping to see for any other roles in this project? Let us know in the comments below.







    Source: Event Hubs

  • City of the Wolves characters in special broadcasted gameplay session











    With Fatal Fury: City of the Wolves’ official release just around the corner, we were today treated to a video from the Japanese esports team CAG Osaka’s YouTube channel.






    In the broadcast which was just short of two hours long, you’ll see some of CAG’s most notable members, namely CAG|Go1, CAG|Fenrich and CAG|Dogura battling it out against each other in the full build of SNK’s new fighting game.









    The players use a variety of characters in their matches with each of them having selected five characters to have in their roster.


    CAG|Go1 chose to play Cristiano Ronaldo, Kim Dong Hwan, Mai Shiranui, Marco Rodrigues and Hotaru Futaba. CAG|Fenrich showcases gameplay of Salvatore Ganacci, Hokutomaru, Tizoc, Kevin Rian and Billy Kane. Finally, CAG|Dogura decided to use Gato, Vox Reaper, Rock Howard, Terry Bogard and Kain R. Heinlein.


    For the unfortunate fans of B. Jenet (like myself) and Preecha, neither of them were part of this high level gameplay showcase.


    The full video clocks in at around one hour and 50 minutes and has a lot of discussion between the players and the MC present, but there’s also a lot of gameplay between the competitors so if you want to see what Fatal Fury: City of the Wolves looks like in the hands of pro players, this is your chance.


    You can check out the full video below.




    Fatal Fury: City of the Wolves releases for PC, Sony PlayStation 4, Sony PlayStation 5 and Microsoft Xbox Series X and S on April 24th.


    Thanks to KaptenKladdkaka for sending this in.







    Source: Event Hubs