Category: Entertainment & Lifestyle

  • 15-year-old prodigy Blaz creates Street Fighter 6 tier list following near win at Capcom Cup 11











    One of the most exciting things about the fighting game community is the injection and growth of young / new talent in the scene, and there’s someone in particular who deserves that recognition right now.






    The 15-year-old Ryu prodigy 2Game|Blaz recently came in a wildly exceptional second place finish at Capcom Cup 11, and now he’s put together a tier list for Street Fighter 6 following the event too.









    While appearing on the Flow Games MD3 show, Blaz was tasked with putting together rankings for all SF6 characters currently in the game, and he’s certainly got a few interesting placements.


    That starts at the very top with Mai Shiranui being included among the S tier fighters along with JP, which makes a bit of sense considering the only player he lost to at the main tournament was IBSG|Kakeru and his Psycho-powered accountant.


    Some other strong contenders then did not make the top cut, but were instead placed in A tier interestingly including Ed, Cammy, Guile and Juri.


    This is where Blaz put his own character in Ryu too while the other Shotos in Ken and Akuma were higher up in S.


    More interesting placements continue in the B rank category where Rashid is in the middle of the pack as well as Zangief, Terry and A.K.I.


    The young Chilean prodigy also has four characters in total down in C tier including Manon and Dhalsim though it’s not the lowest.


    Blaz does have a D tier category with two members, and you may be able to guess who they are among fighters who didn’t really show up at all at Capcom Cup.


    You can check out Blaz’s full tier list below, which does not appear to be ordered, along with the MD3 video where the discussion begins around the 58-minute mark though it is in Spanish.






    Blaz's Street Fighter 6 tier list image #1

    Click images for larger versions










    Source: Event Hubs

  • New trailer for Capcom Fighting Collection 2 released focusing on Project Justice, Plasma Sword and pre-order bonuses











    We’re now just over one month away from the Capcom Fighting Collection 2’s release where players will have access to eight classic titles from the company.






    Today, Capcom released a new trailer for the collection focusing on Project Justice, Plasma Sword and some of the pre-order bonuses.









    Project Justice first released in 2000 as the sequel to Rival Schools featuring 3v3 team battles.


    Plasma Sword: Nightmare of Bilstein is another sequel for Star Gladiator this time from 1998 taking place one year after the first game where players can “use character-specific Plasma Fields to briefly overwhelm your opponents, or unleash a Plasma Strike that devastates with a dazzling display.”


    After going through a brief overview of the games and some of the modes like Training, they show off some snippets of the bonus soundtrack that’ll be available for those who pre-order the collection.


    There’s special Cap-Jams arrangements for a number of songs including Soy Sauce for Geese, as well as the Rival Schools Medley among others.


    And players (in North America at least) can also pick up a Capcom vs SNK mini comic for pre-orderding the physical edition of the game too.


    The Capcom Fighting Collection 2 also features Capcom vs. SNK, Capcom vs. SNK 2, Capcom Fighting Evolution, Street Fighter Alpha 3 Upper, Power Stone, and Power Stone 2 on the playable roster with online play and new options.


    It’s scheduled to release on May 16, 2025 for the PlayStation 4, Xbox One, Nintendo Switch and PC.










    Source: Event Hubs

  • From main protagonist to cold-blooded villain — the inevitable story trajectory of Tekken’s Kazuya Mishima











    Kazuya Mishima is easily one of the most recognizable faces of the Tekken franchise, though most people who aren’t super well-versed on Tekken lore would peg him as the main villain of the franchise.






    While the title of “main villain” can definitely be debated, the fact that he’s a villain is definitely not wrong, but did you know that he actually started out as the main protagonist back in the very first Tekken game? So what happened to lead him to his current status, exactly? Well, let’s break it down.









    Kazuya Mishima was depicted as the main protagonist in the original but to be honest, he was never really presented as a good guy per se. The main thing that made him a protagonist was just that the antagonist, Heihachi Mishima, was so much worse.


    Even as early as the first Tekken, Kazuya is described as “cold blooded”, an “arrogant loner” and explicitly stated to be in the tournament in order to kill his father (which, honestly, somewhat deserved considering Heihachi threw him off a cliff when he was five years old).


    Once Tekken 2 hit, the seeds that were planted seemed to already be bearing fruit with Kazuya already shown to be establishing his own military force and seeking world domination, largely just to prove to the world that he was greater than his father.


    However, Tekken 2 also introduces Jun Kazama, a mysterious young woman who endeavors to heal Kazuya from the devil within him and cleanse his spirit, so even though the developers had clearly intended the heel turn for Kazuya already, they seemed to also be planning a redemption arc, or at least the possibility of one.


    Tekken 2 ends with Heihachi defeating Kazuya and throwing him in a volcano (hilariously, Tekken 2 specifically lists “volcanoes” as a dislike to Kazuya) and he’s presumed dead.

    Tekken 3 doesn’t have Kazuya in it at all and does a large time jump of 17 years, though it does add Jin Kazama, the child of Kazuya and Jun which canonizes that Kazuya and Jun did indeed grow close before the former’s supposed demise.



    In Tekken 4, Kazuya is revealed to have survived (or been resurrected, even) through help of the G Corporation and ever since then he has essentially been on a path of destruction against the father he hates but also holds a deep resentment for his own son Jin.


    Essentially, Kazuya’s entire story beat is that he wants to prove himself superior to his father Heihachi but we keep being smacked over the head with the fact that Kazuya is no better himself. In fact, Kazuya’s reliance on the Devil Gene even implies that he is lesser than Heihachi, since the father’s strength is self-earned to a different degree than Kazuya’s.


    Ever since Tekken 3 pivoted to making Jin Kazama the new main character, Kazuya has largely taken a back seat as far as story-telling goes. Sure, he’s there but he’s become a lot more one-note and is basically just there to be an evil bastard.




    The only time Kazuya got to do something more was in Tekken 7 where his and Heihachi’s conflict was the central focus of the story, ending with Kazuya finally getting revenge on his old man and throwing him in a volcano for a change.


    There are hints to Kazuya’s possible redemption with Jun’s return in Tekken 8 and with the way the story ends off. I’m just going to ahead and set a spoiler alert here for anyone who didn’t finish Tekken 8’s story yet but still wants to do so.


    After Jin and Kazuya’s climactic battle which ends with both of them losing their devil forms and Jin sparing Kazuya’s life, choosing the path his father never could, Jun finds Kazuya passed out on the ground.




    What happened after, we’re not entirely sure of, but it ends on a note of hope for Kazuya to maybe have a bright future ahead of him with his once beloved after all.


    … Of course, this is all undercut when we see Reina show up with the Devil Gene anyway at the end, so odds are that once Tekken 9 rolls around we’ll be right back to status quo once more. Doubly so since Heihachi was later revealed to have survived the events of Tekken 7.


    Whatever the case, looking into Kazuya’s story and his somewhat uneventful character arc, it’s clear that the plan from the very start was to highlight that he’s just as bad as Heihachi — there never really was much of a fall from grace, since whatever goodness he may have had really only seemed good in comparison to someone who was even worse.


    Still, despite the circumstances around him, it’s still fascinating to see the original main character of such a long-running franchise transition to be its main villain, even if his character traits have largely remained the same from the start.


    At the end of the day, the central story is about the Mishima bloodline and the horrible games they play on each other. Tekken 8 seems to imply that Jin is ending this cruel circus they find themselves in, but with Heihachi’s return and the Devil Gene still clearly present, it seems unlikely.


    I’m honestly hoping that we’ll see some change in Kazuya’s demeanor in the future now that Jun is back, but even while hoping… I’m not going to hold my breath.







    Source: Event Hubs

  • Ryu takes second place at another major Street Fighter 6 event but with a different player pushing him











    Since the release of Street Fighter 6, Ryu has been regarded as being the worst of the Shoto characters, which is a problem that only escalated after Akuma was added as a DLC fighter. This has been a constant problem for Ryu since Street Fighter 5 Season 2.






    However, 2G|Blaz was able to surprise everyone at Capcom Cup 11 with the performance of his Ryu. Though he also had Ken and Akuma ready as secondaries to fall back on, he was able to achieve a second place finish relying primarily on Ryu, only losing to Zeta|Kakeru’s JP in the end.









    Was Ryu actually underrated or was this merely a fluke? Perhaps the players that faced off against Blaz’s Ryu simply lacked the match up experience since characters like Ken and Akuma had become more prevalent in the meta.


    This past weekend, another major Street Fighter 6 tournament unfolded with Red Bull Kumite 2025. There were some many big names present at the event such as Zeta|Kakeru, WBG|MenaRD, KSG|Xiaohai, G8S|Gachikun, BST|Daigo, TM|NoahTheProdigy, Mouz|EndingWalker, Reject|BigBird, KC|Kilzyou, RB|Bonchan, Mouz|Problem X, and more.


    In the end, it was BigBird who was able to take the entire tournament with his amazing Rashid plays. Of course, making this sort of prediction doesn’t feel too outlandish as Rashid is generally perceived to be a top tier in Street Fighter 6 while BigBird is known to be one of the best competitors in the scene right now.


    EndingWalker came in second place while only using a single character — Ryu. What’s interesting is that EndingWalker was even able to eliminate Kakeru’s JP with a 5-3 set victory. Indeed, this is quite the accomplishment seeing as how JP is observed to be one of Ryu’s worst match ups.


    He was even able to take out Bonchan during the event. Notably, Bonchan was using Akuma, a combatant that’s generally viewed as being the superior choice to Ryu, though at the cost of lower stamina.





    Is Ryu just that underrated or is the balance of Street Fighter 6 so tight that even a character regarded as being on the lower end of the tier lists competitively viable?


    Regardless, we’re eagerly awaiting for the reveal of Elena’s gameplay trailer. Additionally, we’re expecting the Season 3 balance patch to also drop alongside Elena, though this has yet to be confirmed by Capcom.


    If Ryu ends up getting some major buffs in the Season 3 patch (whenever it goes live), he could end up becoming a major threat in the new meta. It really does feel like just a few adjustments in the right areas could do a lot for Ryu considering how he’s managed to surprise everyone with these sort of results.


    Ryu mains may be rising up soon. We’ll just have to see if things actually play out that way.







    Source: Event Hubs

  • Super Smash Bros. Ultimate is playable on the Switch 2 but there aren’t any enhancements for it… at least not now











    Nintendo finally unveiled about everything there is to know about their upcoming console during their Switch 2 focused Direct. Within that presentation, it was also revealed that Kirby Air Riders is set to be released sometime in July 2025, which means that we’ve still got at least a few years of waiting ahead of us until the next Super Smash Bros. entry for the Switch 2.






    However, this doesn’t necessarily mean that Super Smash Bros. won’t be immediately playable on the Switch 2. Leading up to this showcase livestream, Nintendo President Shuntaro Furukawa told fans and investors that certain games from the Switch will be backwards compatible on the Switch 2.









    As it turns out, Super Smash Bros. Ultimate will be among the games that will be backwards compatible. During the Nintendo Direct presentation, it was stated that there are three types of games that will be playable on the Switch 2.


    The first type of game are games that are exclusively for the Switch 2. Games like Mario Kart World and Donkey Kong Bananza are among these sort of games. More than likely, Kirby Air Riders will also be a Switch 2 exclusive.


    There will also be “Nintendo Switch 2 Edition” games that will effectively act as rereleases of games from the Switch on the Switch 2. Upgrade packs will be available that will enhance certain aspects of the game specifically for the Switch 2.


    Games included in this category are The Legend of Zelda: Breath of the Wild, The Legend of Zelda: Tears of the Kingdom, and Super Mario Party Jamboree.


    Unfortunately, Super Smash Bros. Ultimate is not one of those games. Instead, Super Smash Bros. Ultimate is simply being listed as being a “compatible Switch 1 game” for the Switch 2. Notably, Super Smash Bros. Ultimate was displayed at the front and center while this was being revealed.


    For now, it would seem that Nintendo has no plans to port an enhanced update of Super Smash Bros. Ultimate to the Switch 2. There aren’t any additional features being added to Super Smash Bros. Ultimate that we know of.


    Having said all of that, there’s always the possibility of that changing in the future. Being that Kirby Air Riders is slated for a 2025 release window, we have to imagine that it’s nearly done. It also doesn’t seem like the type of game that will necessarily require DLC.


    Once Masahiro Sakurai is finished with that project, he’ll likely be ready to move on to a new game project. Before then, he might consider working on a few enhancements for Super Smash Bros. Ultimate specifically for the Switch 2 to tide fans over.


    However, I think the more likelier possibility is that Sakurai will simply move forward with the next Super Smash Bros. entry on the Switch 2 while observing Super Smash Bros. Ultimate as a finished project. Ultimately though, we’ll just have to see how things play out from here to find out.







    Source: Event Hubs

  • Side-by-side comparisons of Street Fighter 6’s Switch 2 and PlayStation versions



    Switch 2 looks comparable to PlayStation 5 version








    The Nintendo Switch 2 version of Street Fighter 6 looks to be about on par with the PlayStation 5 version of the game, according to a new side-by-side comparison video released by ElAnalistaDeBits.






    They got some hands on time with the pre-release version of the game, which is scheduled to be released when the Switch 2 launches, on June 5, 2025.









    As you can see from the video, the Switch 2 and PlayStation 5 versions of Street Fighter 6 have higher texture quality and better overall graphics, when compared to the PlayStation 4 release.


    The Switch 2 is powered by a CPU and GPU from Nvidia, one of the leading technology companies in the world, so it’s going to be really interesting to see what the game’s performance is like when we’re able to test it against the PC release as well.


    Nvidia is the company behind DLSS, which may be featured in the Switch 2 port of the game, although it’s not confirmed at this time. If it’s in the Switch 2 port, it’s very probable that we’ll see this option enabled for PC users as well.




    The Switch 2 version of Street Fighter 6 recently showed some new images of Elena, and we also got to see the various features that the game’s amiibo will offer as well.







    Source: Event Hubs

  • Cristiano Ronaldo reveals his thoughts about becoming a fighting game character in Fatal Fury: City of the Wolves











    The announcement that Cristiano Ronaldo was being made into a playable character in Fatal Fury: City of the Wolves was one of the most bizarre and unexpected reveals that we’ve ever seen for a fighting game (right up until Salvatore Ganacci was also revealed to be playable in the same game).






    For those that don’t know of him, Ronaldo is considered to be one of the greatest football (known as soccer here in the United States) players of all time. Indeed, it’s a little perplexing to see a real life football star squaring off against fictional characters from SNK’s Fatal Fury series.









    Regardless, Ronaldo recently sat down for a quickie interview with SNK, which has been uploaded to the official SNK YouTube channel. During this interview, Ronaldo gives some insights about his thoughts on becoming a fighting game character.


    “What is your take on this Fatal Fury collaboration?” asked the interviewer of Ronaldo.


    “It’s great,” responded Ronaldo. “First time in a traditional fighting game. It’s a big game, so I’m happy to be part of it.”


    Of course, Ronaldo appears to be a big fan of seeing his football tricks incorporated into a fighting moveset. He notes that the special moves look to be “strong, like [him].”


    Check it all out in the video below:









    Source: Event Hubs

  • Daigo Umehara announces his intention to quit streaming to focus on competitive Street Fighter 6 starting this year











    Red Bull Kumite 2025 has proven to be quite the spectacle this weekend for Street Fighter 6 fans. Notable players in attendance include Zeta|Kakeru, WBG|MenaRD, KSG|Xiaohai, G8S|Gachikun, BST|Daigo Umehara, TM|NoahTheProdigy, Mouz|EndingWalker, Reject|BigBird, KC|Kilzyou, RB|Bonchan, Mouz|Problem X, and many more.






    Although Daigo Umehara has established quite the name for himself throughout fighting game history, most players probably weren’t expecting him to win this event as he’s primarily been focused on his streaming activities. Indeed, NoahTheProdigy ended up eliminating Daigo at 9th place with a 5-2 set victory.









    Following this, Daigo Umehara had an unexpected surprise announcement to make at the event. This announcement marks a major change in what we can probably expect from Daigo’s fighting game career.


    “Well actually I felt that (Noah’s) counterattack response and movement speed was really fast and hard to deal with, but… well…from this year… I will quit streaming and return to Street Fighter 6 as a sport and compete seriously once more, so with a bit of time I’d like to take my revenge (against Noah),” said Daigo according to Ryan Hart’s translation.


    Daigo is known to be one of the greatest players throughout the eras of Street Fighter 2, Street Fighter Alpha, Street Fighter 3, and Street Fighter 4. It’s also worth noting that Daigo holds the Guinness World Record as “the most successful player in major tournaments of Street Fighter.”


    Additionally, Daigo is known to be a six time Evo Championship Series winner — achieving victory during the Super Street Fighter 2 Turbo events at Evo 2003 and Evo 2004, Guilty Gear XX events at Evo 2003 and Evo 2004, and Street Fighter 4 events at Evo 2009 and 2010.


    Of course, Daigo’s also famous for “Evo Moment 37,” where he pulled off an insane comeback against Justin Wong through a series of parries in Street Fighter 3: Third Strike. This moment has become legendary even amongst those not necessarily hardcore about fighting games.


    Although Daigo still competed throughout Street Fighter 5 and Street fighter 6, he’s thus far not been as prevalent as a player. This was likely due to Daigo putting a greater focus on content creation revolving around the Street Fighter series.


    At this point, Daigo is 43 years old (will be 44 in May). The path that he has chosen will no doubt be a difficult one as the fighting game space is now occupied by many players that are only half his age.


    Although it’s known that reaction times tend to get worse as we age beyond 26 years, Daigo has had his share of moments in which he’s shown that he can still duke it out with the best of them.


    It will certainly be interesting to see how things play out from here. Regardless, Daigo’s declaration today suggests that we’ll finally be seeing him back in his element in a way that we haven’t seen for years now.








    Source: Event Hubs

  • Nintendo delays Switch 2 preorder date due to potential tariff impact, reported prices could rise even higher











    Nintendo recently showcased the Switch 2 during the latest Nintendo Direct presentation. By the end of it all, many fans immediately took notice of the fact that Nintendo never dropped the price of the console despite the fact that it’s slated to be released on June 5, 2025.






    With some research, it was discovered that the Switch 2’s retail price is set to be a whopping $449.99. However, it’s the fact that all Nintendo Switch 2 major releases going forward, such as Mario Kart World, being priced at $79.99 that might be the most bitter pill of all that consumers will have to swallow.









    What are the causes of Nintendo’s sudden price escalations? Though Nintendo has remained mostly radio silent on the issue, there’s been plenty of speculation to suggest that the Trump administration’s tariff policies might be the cause of all of this.


    Of course, it should be noted that for several years now, Nintendo has been moving Switch (and Switch 2) production to Vietnam from China to “diversify risks” associated with production costs.


    The more likely scenario is that Nintendo was simply adjusting prices in response to ongoing inflation. Additionally, many suspect that Nintendo might’ve believed that they’d be able to distract fans with the Switch 2’s game library and specs as it quietly revealed the prices due to the amazing success of the Switch.


    Regardless, fans immediately took notice of the prices. During the proceeding days in which Nintendo held “Nintendo Treehouse” streams to showcase Switch 2 games and content, fans were spamming “Drop The Price!” and #DropThePrice” into the chat, all throughout the entire event. It was a nonstop ordeal that Nintendo never once addressed.


    President Trump’s “Liberation Day” announced “reciprocal tariffs” on virtually all countries, including Vietnam, on the exact same day in which they held the Switch 2 Direct. Fans were previously told that preorders for the Switch 2 will begin on April 9, 2025.


    Unfortunately, Nintendo (via GameStop) has apparently announced that the original preorder date now must be delayed due to the potential impact of the tariffs announced earlier this week. At the very least, the original release date for the Switch 2, June 5, 2025, is still set in place at the moment.


    GameStop’s message about the Switch 2 preorder date:


    Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.


    GameStop will continue to work closely with Nintendo and provide updates as soon as more information becomes available. Stay tuned for further details.



    Needless to say, this has some rather problematic implications. For one, it suggests that Nintendo did not properly and adequately factor the price of the Switch 2 and its major releases based on a scenario involving the Trump administration’s tariffs.


    This suggests that Nintendo could announce that retail prices in the United States may need to rise even higher than what was previously reported, which already had fans riled up. As one can imagine, Nintendo’s in a bit of a tight spot right now.


    Nintendo has clearly been trying to avoid making a direct statement about the subject. Meanwhile, former Nintendo employees have suggested that Nintendo is probably scrambling right now trying to figure out how to address the gaming community’s concerns, but believe that any price drop before release is unrealistic to expect.


    Regardless, things could end up going from bad to worse if Nintendo is forced to announce a price increase for their upcoming product. As always, you can expect that we’ll be keeping an eye on the situation to see what comes of all of this.







    Source: Event Hubs

  • Mortal Kombat’s co-creator was working on a kart racing game before it was cancelled by Warner Bros.



    Team was reportedly upset that MultiVersus got to launch twice while they didn’t launch once








    John Tobias, one of the co-creators of Mortal Kombat, was working on a kart racing game at Warner Bros.’ San Diego studio before the plug got pulled on the game, according to a report by the Sacred Symbols podcast.






    Someone once associated with the team at Warner Bros. San Diego reached out to Colin Moriarty of the Sacred Symbols podcast to show him what they were working on.









    WB San Diego was deep in development on a kart racer code named Project Moonlight, WB Racers and a few other names.


    Much like MultiVersus, Project Moonlight would come from Warner Bros.’ wide range of IP including Adventure Time, Tom and Jerry, Scooby-Doo and more.


    It’s not hard to imagine it could have also featured the Mortal Kombat characters too, especially with John Tobias being the creative director of the studio behind the game, and since Scorpion and Sub-Zero recently joined Rocket League as cars.


    The game is said to be heavily inspired by Mario Kart, a drift racing game, running on Unreal Engine 5. It underwent many business model changes, for example it started off as a free to play online only multiplayer racer, for PlayStation, Xbox, Switch and mobile.


    However, towards the end of its development, the Switch and mobile platforms were dropped entirely, and a PC iteration was green lit.


    After that, the remaining console versions were dropped, so that resources could be put into a PC-only release, with the hope that if that platform was successful, they could circle back and make other versions.


    One thing the source relayed is there was quite a bit of animosity towards Player First Games, which got to launch MultiVersus twice while they never got a single shot to launch this kart racer.


    These sentiments heavily echo the turmoil that’s been happening at Warner Bros. in recent times, from MultiVersus being scheduled to shut down on May 30, 2025 and numerous other issues that have surfaced at the company.


    These things highlight how important Mortal Kombat has become to Warner Bros., where Ed Boon recently said he feels that the game has become a forever franchise, up there with the likes of Star Wars and Marvel.


    We know that NetherRealm Studios has been working on their next game for quite some time, and it’s possible it could be announced this year based on history.


    Ed Boon also recently said it’s only a matter of time before we see re-released versions of older Mortal Kombat games, which could include some of the older action-adventure games like Mortal Kombat: Shaolin Monks.


    Having a better idea of how things are looking at Warner Bros., in terms of their gaming division, gives us a better idea of how the Mortal Kombat franchise is perceived by the major corporation — and what we can expect from them in the future.


    You can check out the segment below where the information about the kart racing game, Project Moonlight, comes from.









    Source: Event Hubs