Season 5 is slated to be the final season of MultiVersus. After May 30, 2025, it will no longer be possible to play MultiVersus online and there will be no more new content going forward. Though the community will still be able to “enjoy the game offline for the foreseeable future,” this essentially marks the end of MultiVersus.
As one can imagine, this news is especially disappointing for fans of MultiVersus and the platform brawler genre. This dismal announcement came about very suddenly as many fans believe that MultiVersus just wasn’t able to live up to its full potential.
To rewind a bit, MultiVersus achieved a lot during its beta period as it smashed the record for most played fighting game on the PC. It even won the “Fighting Game of the Year” award at the 26th Annual D.I.C.E. Awards in the year 2023.
Considering that Warner Bros. was backing this game, many believed that this could even be a true competitor for Nintendo’s Super Smash Bros. series. As a result, it was often referred to as the “Smash Killer.”
However, the developers eventually made the decision to shut the MultiVersus beta down for a while for the purpose of getting it fixed for a proper launch. Ultimately though, the game’s relaunch had a negative impact on the game’s community reception and numbers.
With this, many began to point fingers at the parties that they felt were to blame for this situation. Numerous people held the game’s director, Tony Huynh, most responsible for the impending shutdown of MultiVersus.
Initially, Huynh was noticeably silent on his Twitter feed about the grim news, but has recently released a statement addressing the controversies.
Hey all, I wanted to say a few words as I reflect on the recently announced news about MultiVersus. While I’m sad about the outcome, I will forever be grateful for the opportunity given to us by Warner Bros. Games and to each and every developer on the Player First Games and WB…
— Tony Huynh (@Tony_Huynh) February 2, 2025
Hey, all. I wanted to say a few words as I reflect on the recently announced news about MultiVersus. While I’m sad about the outcome, I will forever be grateful for the opportunity given to us by Warner Bros. Games and to each and every developer on the Player First Games and WB Games teams. Also to every IP holder thank you for entrusting us with your babies, we hope we made the characters true to themselves and felt authentic to your fans.
I couldn’t be prouder of the work the PFG team did. Their endless creativity and passion never ceased to inspire and amaze me. And of course I wanted to thank every player who has ever played or supported MultiVersus. Delighting and serving players is Player First Games objective.
I apologize for not addressing things sooner, there’s been a lot going on and I’ve been focused on the game and the team, but now more-so the team.
Thank you for sending us all the great fan art, character ideas, and personal stories. They were the highlight of every day and always excited the team.
I’m sorry if we couldn’t get to your favorite character. I do think Aquaman and Lola are really cool and I hope you all check them out. Character selection comes down to bunch of things including development time, listening to what the community wants, working with IP holders and approvals, if there is a cross-marketing opportunity available to support, and of course if the team is inspired to make the character. So a lot goes into to it.
For instance, Banana Guard came about because the team was enthusiastic about making it and, on their own, produced it over the weekend as a fun, quick-to-make character. When inspiration and enthusiasm spark we want to reward that and we got Banana Guard because of that. It wasn’t at the expense of another character. It was because the team was excited about making the character.
I don’t have the power some you think I do. Player First Games is a highly collaborative team and ideas are encouraged and can come from anyone and we promote delivering value to players.
I also hope that the community notices that we try to listen and act. Like any developer we’re limited by time and resources.
I know that this is painful for everyone, and I know every member of PFG feels it too, but I have to call this out, you’re entitled to what you say and think, but when there are threats to harm it’s crossing the line. I hope that you can take a step back and realize that this is an extremely sad time for the team. I am in deep mourning for the game. Nobody wanted this outcome and it wasn’t from lack of caring or effort.
I sincerely hope that Season 5 is enjoyed with the time we have left and that you will all continue supporting other platform fighter and fighting games as these games have impacted me in many positive ways. I’ve made so many friends and created so many great memories because of these games, and a big reason why we worked so hard at PFG was to share that with you.
I hope that we played a small part and that you can look back on MVS and find some joy in the friends you made and the memories you shared.
Thank you for allowing this dream to become a reality even if for a briefer time than we would have wanted. I don’t know what the future holds for any of all of us, but I just wanted to say thank you. It has been an honor to work alongside the team at PFG to serve our community and players.
Source: Event Hubs