No video game ever releases in a perfect state, and from what we’ve been seeing lately, that sentiment can definitely apply to Mortal Kombat 1.
We’ve been witnessing some complaints and examples in MK1 that seems to suggest the game may have an issue with characters not wanting to face the right way.
Akromaniac recently released a fascinating and concerning demonstration video about how fighters don’t appear to turn and face the opponent going over their head until way later than you’d expect.
The video clearly shows Reiko jumping over Sindel’s head, and the queen doesn’t correct her position until just before his foot is about to touch the ground on the opposite side of her.
This doesn’t appear to be just a design choice either, as Akromaniac points out that the issue seems to apply differently across the cast with Sindel’s being the most noticeable for just how long it takes her.
Anyone else notice this? The running theory is that the character models dont realize what side they’re on at the appropriate times. Thus causing this kind of response#MortalKombat1 #MortalKombat pic.twitter.com/Tzc8uQZvRP
— Akromaniac (@akromaniac27) October 3, 2023
Obviously, that can be bad on its face for not having anti-airs auto correct to the right side and missing completely though there are other complications.
Some players have been posting online that their side-switching combos can drop when they shouldn’t or can suddenly find themselves facing the wrong way, especially in the corner.
It’s going to take some more testing to figure out exactly what’s going on here, but it doesn’t seem very fun to deal with.
NetherRealm Studios already just patched out the bad player 1 advantage bug earlier this week, and things are looking like they still need to work out a few kinks in the gameplay department unfortunately.