With Mai just releasing in Street Fighter 6, most players have been looking at trying to figure out her combos, setups and various practical (or less practical) tech for her and figuring out how to play her as optimally as possible.
Desk did the same, as you can see in our earlier post of his Mai combo video, but then after doing that… He decided to start exploring much less applicable areas, such as how her special taunt interacts with various supers and projectiles in the game. The results are interesting, to say the least.
One of the first things that Desk shows off is how the bane of most Street Fighter 6 players’ collective existence, namely Rashid’s Ysaar, gets completely decimated by colliding with Mai’s taunt. It doesn’t exactly help the ego that she starts giggling at you right after, I bet.
Following up with all manner of tools including Blanka’s electrical Blanka-chan doll, Ed’s Psycho Cannon and even Akuma’s special super Kongou Kokuretsuzan (which itself requires the execution of his lengthy special taunt to even do), Mai comes out on top in almost all interactions.
That is, until Dhalsim proves that in some cases… You actually can beat fire with fire.
It goes without mentioning that none of these scenarios are remotely realistic for actual matches since Mai’s taunt takes a very long time to perform, which is likely why the developers chose to give it such dominant properties in the first place, but it does make for a nice showcase and it honestly just looks really funny when Mai effortlessly stops almost everything you throw at her with some light fireworks.
After experimenting with the taunt, Desk shifts over to instead showcase the projectile durability of Mai’s Level 1 Super Art, Kagerou no Mai, which also leads to some interesting interactions.
Check out all of Desk’s findings in his “Mai’s Taunt” video below.
Source: Event Hubs