M. Bison was released as the first DLC combatant of Season 2 for Street Fighter 6 earlier this year. It was immediately obvious that M. Bison was a contender for top tier due to his Double Knee Press (which was jarringly safe) as well as his absurd damage output.
Though the Terry Bogard compatibility patch did tone down M. Bison’s Double Knee Press (mostly commonly referred to as the “Scissor Kicks”), he has retained his capacity to inflict tons of damage. However, it should be noted that M. Bison’s most damaging combos generally require the usage of his Psycho Mine mechanic.
To implant a Psycho Mine, M. Bison must first hit the opponent with his Backfist Combo special. Afterwards, M. Bison must then find another opening to hit with his Backfist Combo, Psycho Crusher Attack, or Devil Reverse with the Psycho Mine still attached to really lay the hurt into the opponent.
However, it turns out that M. Bison is actually capable of inflicting huge damage even without utilizing the Psycho Mine mechanic at all. This has been recently demonstrated by Saishunkan|Nemo in a short clip.
The sequence begins by hitting the opponent with a standing heavy kick as a Punish Counter. Doing so will cause the opponent to be crumpled. Ideally, the player should aim to bait out a reversal before using this as a punish.
Following this, M. Bison then links into his Overdrive Shadow Rise. Specifically, he goes into the Head Press follow up, which puts the opponent into a juggled state.
Comboing after this requires M. Bison to spend more Drive Gauge to go into a raw Drive Rush. From here, the player must input crouching heavy punch and then cancel into Overdrive Double Knee press to launch the opponent even higher into the air.
Next, it’s necessary to go into another raw Drive Rush to link another crouching heavy punch. This crouching heavy punch is then cancelled into a Drive Rush to hit one more crouching heavy punch.
Of course, it should be noted that M. Bison will need to microwalk at some point during the combo in order to generate enough Drive Gauge to afford this last bit. Regardless, this will result in M. Bison fully exhausting his Drive Gauge.
To end the combo, M. Bison then must cancel into his Psycho Crusher, and then cancel that into his level 3 super art. What’s interesting about this is that the damage can be boosted by a little bit with a Critical Art instead.
Through this combo, M. Bison ends up dealing 6,744 points of damage. Indeed, this is damage befitting for the final boss of the Street Fighter series.
Check it all out below:
ベガのマイン無しでの最大(6744)
ODニーからの微歩きラッシュ安定する気がしない… pic.twitter.com/onYEuQCrxk
— Nemo(ねも) (@GOOD_NEMO) October 29, 2024