King of Fighters 15 new ‘Advance Strike’ update patch notes










King of Fighters 15 new 'Advance Strike' update patch notes


After a surprise announcement last week revealing a new game mechanic coming to King of Fighters 15, SNK has now officially released the new update to introduce this mechanic into the fold.






This aggressive new tool for players to use in battle is called Advance Strike, and today’s update not only adds it to the game, but brings in a handful of balance changes as well. SNK has released the full set of patch notes for the King of Fighters 15 ver. 2.30 patch this morning, and you can view them all below.









In addition to Advance Strike, balance changes were made for the following characters: Kyo, Andy, Yuri, Yamazaki, Nakoruru, Darli Dagger, Najd, and Duo Lon.


You can view the full set of King of Fighters 15 ver. 2.30 patch notes below.



King of Fighters 15 new 'Advance Strike' update patch notes

Story

• Resolved an issue where a cutscene (Duo Lon vs Elisabeth) was not playing.

Other

• Resolved minor issues.

Advance Strike

• Added “Advance Strike,” performed with [↓← + HP+HK].

 This new attack mechanic helps you fend off enemy throws.

 See the “Advance Strike” tutorial explanation for more details.

Shatter Strike

• Increased combo scaling value.

* No change in scaling value when it hits during a combo.

• Made command input window consistent with [↓→ + button] Special Moves.

• Raised input priority so that Super Special Moves will not come out unintentionally.

• Made the attack’s active frames consistent for all characters.

* Extended active frames by 1–2F for Ralf Jones, Isla, Ryuji Yamazaki, and Darli Dagger.

Anywhere Juggles

• Some moves with Anywhere Juggle properties, like Ryo’s Zanretsuken (EX Ver.), were hitting crumpled opponents (after a Shatter Strike impact, for example) on the ground unnaturally.

Adjusted for consistency so that the affected moves will no longer hit in this way.


King of Fighters 15 new 'Advance Strike' update patch notes


• Shatter Strike

– Resolved an issue where it would pass through opponents under certain circumstances.





King of Fighters 15 new 'Advance Strike' update patch notes


• Chou・Shin・Soku・Zan-ei Ken

– Resolved an issue where, under certain circumstances, the move would not catch the opponent on hit.




King of Fighters 15 new 'Advance Strike' update patch notes


• Tsubame Otoshi

– Resolved an issue where a Tsubame Otoshi performed immediately after attacks with high combo scaling (such as Blow Backs) would, on successful hit, deal damage that ignored the scaling value.

* In line with this adjustment, damage when used during regular combos has been reduced by about 5.



King of Fighters 15 new 'Advance Strike' update patch notes


•Todome

– Move was slightly harder to perform than other [→↓←→ + button] ones.

– Made input properties consistent with those of the others.




King of Fighters 15 new 'Advance Strike' update patch notes


• Drop from Mamahaha (↑ Input)

– Resolved an issue where players could cancel this into the EX version of Drop from Mamahaha (→ Input).



King of Fighters 15 new 'Advance Strike' update patch notes


• Serpentine Breaker (Normal Ver.)

– Can no longer avoid the Level 3 version of this attack using counter moves or Guard Points.



King of Fighters 15 new 'Advance Strike' update patch notes


• Far Standing HP

– Can now be canceled into Special Moves.


• Crouching HP

・Increased cancel window.


• Blade of Purity (HP Ver.)

– Changed damage on the final hit from 60 to 80, and on all other hits from 20 to 15.

* Total damage has changed from 120 to 125.


• Unleashed Soul (HP Ver.)

– Changed damage, stun value, and Guard Crush value from 60 to 80.


• Anticipated Power (EX Ver.)

– Expanded attack hitbox.


• Circling Rotation (In Air)

– Increased the command input window when Super Canceling from Unleashed Soul.



King of Fighters 15 new 'Advance Strike' update patch notes


• Close Standing LP

– Changed attack start-up from 5F to 4F.


• Far Standing LP

– Can now be canceled into Command Moves.


• Far Standing HP

– Reduced all recovery frames.


• Crouching HP

– Expanded attack hitbox.

– Reduced hurtbox.

– Reduced all recovery frames.


• Far Standing HK

– Changed attack start-up from 11F to 9F.


• Jumping LK (Normal/Hyper Jumps)

– Expanded attack hitbox.


• Jumping Blow Back

– Increased active frames.

– Reduced hurtbox.


• Genmuken (Cancel/EX Ver.)

– Changed attack start-up from 12F to 10F.


• Air Genmuken (Normal/EX Ver.)

– Reduced hurtbox.


• Air Genmukyaku (Normal Ver.)

– Reduced hurtbox.


• Air Genmukyaku (EX Ver.)

– Reduced hurtbox.

– Reduced knockback distance on hit.


• Hiei Kyaku

– Reduced hurtbox.

– Reduced all recovery frames.


• Genmukyaku (LK Ver.)

– Changed attack start-up from 15F to 13F.

– Increased hitstop on hit and block.

– Increased Super Cancel window.

– The power gauge now increases more on hit and block.


• Genmukyaku (HK Ver.)

– Increased hitstop on hit and block.

– Increased Super Cancel window.

– The power gauge now increases more on hit and block.


• Shaki Juuryuu ① (LP Ver.)

– Reduced all recovery frames.


• Juon Shikon (Normal Ver.)

– Increased active frames.

– The power gauge now increases more on hit and block.


• Juon Shikon (EX Ver.)

– Can now be canceled into Himou Kyaku.


• Hiden Genmu Bakuto Shikon (Normal Ver.)

– Increased forward charging speed.


• Hiden Genmu Onryou Heki (Normal Ver.)

– Changed attack start-up from 10F to 7F








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