Justin Wong offers his thoughts after playing Street Fighter 6 for the first time

Justin Wong offers his thoughts after playing Street Fighter 6 for the first time

By John ‘Velociraptor’ Guerrero










11 drive | Justin Wong offers his thoughts after playing Street Fighter 6 for the first time | The Paradise News


PG|Justin Wong is one of the most versatile and well known fighting game players on the planet, and for good reason. Where many top players tend to specialize, Wong has proven an ability to excel at various types of fighting games thanks to an intuition many would kill for.






With Street Fighter 6 being demoed at Evo this past weekend, the multiple time Evo champ was able to get some hands on time with the upcoming title. He’s since released a video sharing his early thoughts, observations, and theories on the game thus far, which most everyone interested in playing could likely benefit from hearing.









First off, there’s a bit of a sentiment going around that Street Fighter 6 feels particularly weighty or slow relative to past Street Fighter titles. Those who have played it have compared it to modern Mortal Kombat, which features characters with flow and physics notably different from the likes of Street Fighter 5 or 4.


Justin agreed with this notion… until he didn’t. He talks about how when he first began playing he felt what others had been talking about, but notes that the Drive Gauge, the game’s central mechanic, changes that once you begin to get a feel for how to use it.


Using Drive Impact and Drive Parry can both cause sudden bursts of damage or momentum, but Drive Rush is “where you live,” as Wong puts it.


Drive Rush is the cancel players can opt to perform once one of their attacks or parries hits, and this allows for characters to string together quick attacks that normally would not combo.


It seems a good bit of the strategy Wong implemented revolves around looking for a whiff punish in the neutral game, scoring it, and then using Drive Rush to take full advantage.


“He has a good bit more to say about his time playing, during which he used Chun-Li primarily. He talks about how he noticed that there is indeed a “Perfect Parry” for fireballs, though it has different properties than the standard Perfect Parry does, and shares thoughts on wh










Source: Event Hubs

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