Marvel vs. Capcom 2 is an incredibly fast-paced and technical fighting game, and it has a long legacy in the fighting game community. This installment in particular is very well loved and might be the most highly revered of all the Versus series games Capcom has ever made, but despite its acclaim, there is still a lot that many people don’t know about this fighter.
Someone who knows a thing or two about MvC2 is none other than Justin Wong, a longtime Marvel player and multiple-time Marvel vs. Capcom series champion. In one of his latest videos, JWong sat down to walk viewers through nine interesting things about Marvel vs. Capcom 2 that you likely didn’t know were happening in any given competitive match.
The last time we saw Justin Wong diving deep into a Marvel vs. Capcom game, he was trying out his classic Marvel vs. Capcom 2 team of Cyclops, Storm, and Sentinel in Ultimate Marvel vs. Capcom 3 thanks to the work of some incredible PC mods. This time, however, we’re getting some good, old fashioned Marvel 2 action.
Starting with something simple, Justin explains that the combos you see in MvC2 that involve hitting someone off the ground during a hard knockdown aren’t quite as real as you might think. As demonstrated by the fighting game legend, mashing buttons when you’ve been hit with a hard knockdown allows you to get up more quickly, making some of the OTG combos you see in actual matches not work.
Something much trickier to pull off, however, is the unblockable Proton Canon set up from Iron Man. Despite what it sounds like, this set up actually makes the super that comes after it impossible to block, but it’s not easy to perform this properly.
“If you do Proton Canon against a character who is coming in from the air…” Justin begins. “If you DHC right before Proton Canon hits — let’s say Hail Storm before it hits — the opponent will get hit.”
There’s a lot to learn here, so be sure to check out Justin Wong’s top 9 things about Marvel vs. Capcom 2 you didn’t know about.