JP must’ve thought that he successfully evaded Akuma’s Raging Demon super art but a nasty surprise awaited him…

JP must’ve thought that he successfully evaded Akuma’s Raging Demon super art but a nasty surprise awaited him…










JP must've thought that he successfully evaded Akuma's Raging Demon super art but a nasty surprise awaited him...


Boltstrike recently posted an interesting clip that showcased a match between his High Master Akuma and an Ultimate Master JP. This was the third round of the match, so whoever won this exchange would get the points.






The clip started off with Boltstrike in a rough spot as he had a life deficit and found himself in the corner. Still, his position in the round wasn’t irredeemable as he technically only needed one opening to potentially close things out.









After swapping sides with JP, Akuma managed to secure a forward throw. This was Boltstrike’s opportunity to keep the pressure going.


Following this, Boltstrike disguised his inputs for Akuma’s Raging Demon super art with a Drive Rush standing medium punch. From here, it seemed as though the setup would be successful.


However, the JP user expected some sort of follow up, causing him to utilize the Overdrive Amnesia. This unique counter even has the ability to trigger against throw hitboxes.


It’s interesting to note that Overdrive Amnesia technically triggered against Akuma’s Raging Demon, but this command grab has the unique property of having the longest active hitbox in the game. According to Shuckle, it was actually possible for JP to jump to escape this setup, but he must’ve thought he was safe after the counter was triggered.


Check it all out below:








Source: Event Hubs