The Street Fighter 6 community is rife with discussion about what’s wrong with the game and what needs to be changed when Season 2 finally rolls around. It’s still a bit early, but the more we discuss now the more detailed our understanding of what exactly needs to be altered.
Would this be best achieved through general alterations, or more through character specific changes? In our latest episode of Talk and Block, Catalyst, Dreamking and I start peeling back the layers and speculating how developers might best approach this particular ball of wax.
There are already a lot of videos, posts, and discussions on FGC social media calling out for nerfs and buffs for particular characters, and while we do venture into that arena from time to time during our talk, we aim to come at the topic from a somewhat different angle.
We first looked to answer the question “What are some of the most important/powerful abilities to have in this game?” Drive Rush matter of fact hangs out around the top of that list of answers, but surely there are other advantages that’re worth considering.
For instance, Capcom has gone more in depth with damage scaling than ever before. Street Fighter 6 has four different kinds of scaling (combo, initial, immediate, and multiplier) which allow for developers to make certain normals scale more rapidly than others.
With this in mind, perhaps the most prominent initiation moves like Luke’s crouching medium punch (one of the most powerful normals in the entire game) might be tweaked to have extra scaling instead of having damage, frame data, or hit boxes nerfed.
The corner is a place of lopsided (dis)advantage in virtually every fighting game, but that’s even more true in Street Fighter 6 thanks to Drive Impact.
As such, characters who can carry foes to the corner quickly and efficiently have a clear advantage, and perhaps nerfing their abilities to do so would be effective in balancing the overall game.
There’s a lot more to the conversation, the point of which is more to inspire more conversation than come to hard and fast conclusions, in the full video below.
We’ve time stamped the discussion so you can jump around if you’re more eager to hear about certain topics than others, and we’d love to hear your thoughts and feedback in the comments both here and on the YouTube video directly.
Timestamps:
00:00 – Intro
01:25 – Changing Drive Rush
13:43 – Damage Scaling
19:22 – Corner Carry
26:26 – Resource Efficiency
30:38 – Mental Stack
45:20 – Notable Mentions