Guile's Assist Trophy in Super Smash Bros. Ultimate sometimes references a common human error when attempting the Flash Kick

Guile's Assist Trophy in Super Smash Bros. Ultimate sometimes references a common human error when attempting the Flash Kick

By Justin ‘AdaptiveTrigger’ Gordon










16 guile flub kick bnr | Guile's Assist Trophy in Super Smash Bros. Ultimate sometimes references a common human error when attempting the Flash Kick | The Paradise News


Although Ryu and Ken are the only Street Fighter characters that are playable in Super Smash Bros. Ultimate, Guile is present as an Assist Trophy. When summoned, Guile will perform attacks like the Sonic Boom and Flash Kick based on the situation.






Eagle-eyed fans might have noticed that Guile always crouches down for periods of time before performing his Flash Kick. One might think that this is just for show, but it’s apparently possible for the AI to mess up the inputs for Guile’s Flash Kick and instead make a common human error that comes of this situation.









For context, Guile’s Flash Kick is considered to be a “charge motion” special, like the input variation of Terry Bogard’s Rising Tackle. The player must first hold down for an extended period of time before pressing up and kick to pull of this anti-air special.


If the player messes up and fails to get enough charge, they’ll instead jump in the air and perform a kick attack. It’s really not a good feeling for the player when this happens.


As it turns out, it’s actually possible for the AI to do this in Super Smash Bros. Ultimate. If they react in a situation before giving itself enough time to charge its Flash Kick, the AI will jump as Guile and perform an aerial kick attack.


Check it out as highlighted by Bot29996700 below:








Source: Event Hubs

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