By John ‘Velociraptor’ Guerrero
Capcom recently released a new build of Street Fighter 6 to showcase at various trade shows and events, and this time around Guile, The American Hero, is available to play.
Guile has been a regular since Street Fighter 2 and players already have an idea of how he generally works, and though there’s still plenty to learn with the SF6 version of the character, we’re already seeing some scary gameplay from players like ImstillDadaddy.
The Guile main from the UK posted a clip of his footage from EGX showing off just how strong the Sonic Boom zoning and counter zoning game looks to be.
Guile is a charge character, meaning that players must hold a particular directional input for a few seconds before rifling off attacks like Sonic Boom or Flash Kick. This creates a natural nerf relative to characters who can simply input commands as quickly as possible, but the Street Fighter community has discovered ways of mitigating this nerf with Guile, and said ways are alive and well in SF6.
For starters, Guile’s Bazooka Knee is an attack that both moves him forward and can be performed while still holding back on the control stick. This means that Guile can maneuver forward with this knee attack while still holding charge, and blast foes with Sonic Booms immediately after moving forward.
ImstillDadaddy shows this off in the clip, but ends with something that may be even more foreboding: a level 3 Super. While in the midst of a projectile battle with a Ken opponent, ISDD quickly moves in close with said Bazooka Knee and counters his foe’s projectile with a raw Level 3 Super.
It’s early and we’re not exactly sure what kind of strategies and abilities will be strongest in Street Fighter 6’s meta, but this is already boding very well for Street Fighter’s tetartagonist.
Guile got blessed with this one ? pic.twitter.com/SslQX1GyOR
— imstilldadaddy (@ImstillDadaddy) September 23, 2022
Source: Event Hubs