Believe it or not, Street Fighter 6 is more than just raw Drive Rush and Perfect Parry. Capcom’s latest fighting game gives players a ton of things to consider all at once at any given point in a match (often referred to as “juggling pins), and when you really dive into the nitty gritty there are some truly galaxy brained tactics to be learned.
Pro player / prominent content creator Brian_F recently put together a video that delves into various tech that even melts the minds of the pros — and you really ought to know it.
Right off the bat, Brian jumps into a technique that you might have seen in passing, but its specifics aren’t quite as well known. This is the Drive Rush delayed overhead, and it’s an important tool for combat.
Now, you have probably done a Drive Rush overhead on your opponent’s wake up countless times that hits them right as they’re getting back on their feet and often hits as a counter hit. However, with this tech, the idea is instead to delay said overhead, and though this will certainly lose if the opponent decides to wake up with something like a jab, its actual use is very strong.
Drive Rush delayed overhead is meant to be a counter play for when you’re expecting the opponent to wake up with Perfect Parry. In a regular situation where a meaty normal from Drive Rush would get Perfect Parried, the delayed overhead instead makes it so that the opponent taps parry, then gets locked out of anything that isn’t block for a brief moment when it whiffs.
As Brian explains, this is strong because the opponent still has to choose which way to block, and most times people are holding down back in fear of a low. And thus, actually landing the overhead results in a punish counter and gives you a strong punish for players who overly resort to tapping parry in hopes of getting a perfect one.
Another bit of tech that some people definitely know about but flies under the radar more often than you think is using throw to stop your momentum during raw Drive Rush. As you might already know, hitting a normal immediately after firing off a raw Drive Rush will cut its travel short, but it also sees your character keep their trajectory for a bit as they slide forward.
If you cancel a raw Drive Rush into regular throw, however, it will stop you dead in your tracks and can be used to bait wake up reversals and other attacks very effectively.
There’s a lot more here, so be sure to check out Brian_F’s video below where he also explains the “looks dumb, but is actually smart” tech that we recently saw in tournament play.