It’s one thing to see patch notes on paper, such as those that just rolled out for Street Fighter 6 here in December, and another to see their practical applications in-game.
The gifted Desk has done the community a service and made a new video offering us real time, side by side comparisons of all recent changes for all characters. The clever content creator takes things a step further, however.
For changes that are not so obvious in their basic execution alone. Taking Ryu’s Heavy Blade Kick as an example, the patch notes given by developers read as follows:
“Heavy High Blade Kick (↓ → + Heavy Kick) 1. Changed attack startup from 29 to 27 frames. 2. Overall technique length changed from 53 to 50 frames. 3. Changed recovery on block from -5 to -3 frames. 4. Decreased knockdown time on hit by 1 frame. 5. Changed Drive Gauge decrease from 8000 to 10000.”
That’s all well and good, but it’s still hard to tease out the practical implications of such changes. That’s where Desk comes in, as he presents this changed move and then showcases how the patch allows for new follow up attacks after performing it in the corner.
Other alterations, such as Akuma’s backwards walk speed being reduced, remain vague on the page. The video offers side by side footage of pre and post patch Akuma retreating from a forward-marching Zangief so we have an immediate reference to judge just how reduced said walk speed is.
You can view the full video right here, but if you’d like to skip around to certain characters, timestamps are also provided.
0:00 – Ryu
1:03 – Honda
1:43 – Guile
2:06 – Dhalsim
2:28 – Marisa
2:50 – Ed
3:09 – Lily
3:50 – Jamie
4:16 – Akuma
4:41 – Chun
5:00 – DeeJay
5:15 – Juri
5:37 – Luke
5:54 – Cammy
6:07 – Kimberly
6:39 – Ken
6:53 – Rashid
7:11 – AKI
7:38 – Terry
7:50 – Blanka
8:01 – Manon