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Evo Moment 37 demonstrated to be possible and flashy in Street Fighter 6 but there are important caveats to consider

By Justin ‘AdaptiveTrigger’ Gordon










09 drive parry bnr | Evo Moment 37 demonstrated to be possible and flashy in Street Fighter 6 but there are important caveats to consider | The Paradise News


When it was revealed that “Drive Parry” would be a thing in Street Fighter 6, I’m sure a lot of people immediately imagined how it could be possible to recreate “Evo Moment 37” from Street Fighter 3: Third Strike. While a player can simply hold the Drive Parry inputs to get this desired effect against a multi-hitting super like Chun-Li’s level 2, timing the inputs perfectly in conjunction with the hits will create this flashy pausing effect.






Over on Twitter, KikoMasterRD showcased how Evo Moment 37 could look in an actual match. However, there are some caveats to consider due to Street Fighter 6’s mechanics.









First off, a super will only chip kill an opponent while they’re in their Burnout state. In fact, supers won’t even inflict chip damage unless they’re in Burnout.


Notably, it’s not possible to even perform a Drive Parry with this condition in play. Still, this isn’t to say that this situation is impossible to happen.


It’s important to remember that a character will naturally lose Drive Gauge as they block attacks. With this in mind, a player can still choose to go for an unfavorable risk with Chun-Li’s level 2 against an opponent with minimal Drive Gauge and only a sliver of life remaining.


Should the defending player be feeling particularly stylish in that moment, they can time each Drive Parry with Chun-Li’s nine kicks instead of simply holding the buttons. It’s a very specific situation that certainly exists within the realm of possibilities.


Check it all out in the clip below:








Source: Event Hubs

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