The Super Smash Bros. series is known for its unique take on the fighting game genre. Rather than depleting an opponent’s health bar, the object of the game is to ring out the opponent (unless the game mode is set to Stamina Mode).
Needless to say, each character is armed with a number of recovery tools to help them get back to the stage upon being launched away. Of course, some are clearly intended to be better than others, but characters are meant to have wildly differing attributes in a game like Super Smash Bros. Ultimate to ensure that everyone feels unique.
Recently, Esam created a tier list that ranks all 86 characters based on their ability to recover. In his video, Esam arranges everyone into one of five different tier categories.
Characters like Bayonetta, Steve, Sonic, Pac-Man, Pikachu, Mr. Game & Watch, Hero, Jigglypuff, and a few others sit at the very top of the tier list as they’re typically known for having absolutely absurd recovery options. These combatants just simply need to be dealt enough knockback in order to deplete their stocks as they’ll almost always be able to make it back to the stage with the correct execution.
Meanwhile, Little Mac, Chrom, Dr. Mario, and Ganondorf are declared to have irredeemably bad recoveries. Aside from Chrom, all of these fighters also tend to rank as low tiers on traditional tier lists, which really emphasizes how problematic a bad recovery can be for a character in a game filled with strong recoveries.
However, it should also be noted that Pyra & Mythra and Min Min also tend to have rather linear recovery options despite typically being high tier or top tier. Of course, these are the sort of fighters that have a lot going for them and are almost exclusively limited by their weak recovery options.
Check it all out below:
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