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Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed

Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed










02 dbfzbnr | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News


It’s been announced that version 1.31 for Dragon Ball FighterZ will be releasing tomorrow. Patch notes have been released and can be found after the jump.






Story developing…









goku | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Standing Unique Attack

– Adjusted blowback of the final hit, and added wall bounce effect.

– Increased untechable time of the final hit.

Changed to make it easier to use in combos and in scrambles.

Flurry Kick (Medium/Heavy)

– Added invincibility to jumping attacks partway through the motion of the attack.

– Increased clash level.

Changed to make the move more viable in scrambles.

Dragon Flash Fist (Medium)

– Increased blockstun.

– Slowed down the grounded version’s start-up.

Changed to make the move more viable.

Kamehameha

– Super Dash can now be performed during the later half of the motion.

Changed to make it easier to use in combos and in scrambles.

Super Kamehameha
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– Increased the attack’s damage.

Changed to make it easier to use in combos.


videl | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Standing Heavy Attack

– Reduced recovery.

Changed to make it easier to use in strings.

Jumping ↓ + Heavy Attack

– Sped up the attack’s start-up.

Changed to make it easier to use in combos and strings.

Justice Combination

– Reduced recovery.

Changed to make the move more viable in scrambles.

Moonsault Kick

– Special Moves and Super Dash can now be performed after the attack.

Changed to make it easier to use in combos.

Moonsault Kick (Heavy)

– Increased distance moved during the attack.

Changed to make it easier to use in combos and in scrambles.

Frankensteiner (Heavy)

– Adjusted the spawn location of Great Saiyaman when in the corner.

Changed to make it easier to use in strings.

Rainbow Storm

– Added invincibility to jumping attacks at the beginning of the attack.

– Increased untechable time when there is no camera effect.

Changed to make it easier to use in combos and in scrambles.


kid goku | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Standing Light Attack: Follow-up 2

– Increased distance moved during the attack.

Changed to make it easier to use in combos.

Kamehameha

– Increased blockstun for the grounded version.

– Super Dash can now be performed during the later half of the mid-air version.

Changed to make it easier to use in combos.

Super Ultra Spirit Bomb

– Adjusted movement position.

– Increased distance the projectile travels.

– Adjusted blowback on hit.

Changed to make it easier to use in strings.

Ultimate Z Change

– When one of his allies is downed, Goku will now perform Super Ultra Spirit Bomb instead of his usual Ultimate Z Change Meteor Attack if the assist button for that downed character is pressed.

Changed to make the move more viable in scrambles.

Z Assist (A Type)

– Increased blockstun.

Changed to make it easier to use in combos and in scrambles.


janemba | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Standing Light Attack

– Increased distance moved during the attack.

Changed to make it easier to use in strings.

Standing Light Attack: Follow-up 1

– Sped up the attack’s start-up.

Changed to make it easier to use in strings and scrambles.

Crouching Light Attack

– Sped up the attack’s start-up.

Changed to make the move more viable in scrambles.

Standing Heavy Attack

– Sped up the attack’s start-up.

Changed to make it easier to use in strings.

Jumping Heavy Attack

– Adjusted distance moved during the attack.

Changed to make the move more viable in scrambles.

Hell Gate (Light/Medium)

– Reduced recovery.

Changed to make the move more viable in scrambles.


gogeta | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Jumping Light Attack

– Increased active frames.

Changed to make it easier to use in combos.

Multiplex Afterimage

– Super Dash can now be performed during the later half of the motion on whiff.

Changed to make the move more viable in scrambles.

Ultimate Z Change

– When one of his allies is downed, Gogeta will now perform God Punisher instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed.

Changed to make it easier to use in combos and strings.


super broly | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Standing Unique Attack

– Sped up the attack’s start-up.

Changed to make it easier to use in combos and strings.

Headbutt

– Increased distance moved during the attack.

– Can now be canceled into after standing unique attack or crouching unique attack in a Z Combo.

Changed to make it easier to use in combos.

Gigantic Fury (Heavy)

– Sped up the attack’s start-up when the opponent is on the ground.

– Start-up is now faster when the opponent is on the ground and in hitstun.

Changed to make it easier to use in combos.

Gigantic Roar

– Increased attack power after the attack.

Changed to make it easier to use in strings and scrambles.

Ultimate Z Change

– When one of his allies is downed, Broly will now perform Gigantic Impact instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed.

Changed to make it easier to use in combos and in scrambles.


kefla | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Crouching Heavy Attack

– Distance moved now changes with a forward input.

Changed to make it easier to use in strings and scrambles.

Super Cannonball (Light)

– Super Dash can now be performed during the later half of the motion.

Changed to make it easier to use in combos and in scrambles.

Super Cannonball (Medium)

– Reduced recovery.

Changed to make it easier to use in strings.

Time to test this power out!

– Reduced recovery.

Changed to make the move more viable in scrambles.


ultra instinct goku | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Shining Soul

– Reduced recovery (except on hit).

Changed to make the move more viable in scrambles.

Autonomous Fist (Medium/Heavy)

– Increased distance moved during the attack.

Adjusted to unify behavior.

Kamehameha

– Super Dash can now be performed during the later half of the motion.

Changed to make it easier to use in combos and strings.

Godly Strike

– Fixed an error that would cause a bug in the damage dealt by the aerial version under certain conditions.

Changed to make it easier to use in combos.


master roshi | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Standing Heavy Attack

– Sped up the attack’s start-up.

Changed to make it easier to use in combos and strings.

Jumping ↓ + Heavy Attack

– Increased untechable time when there is no camera effect.

Changed to make it easier to use in combos.

Kamehameha

– Masterful Leap can now be performed during the later half of the attack.

– Increased untechable time.

– Increased the time before the wall bounce.

Changed to make it easier to use in combos and in scrambles.

Wise Warrior

– Reduced recovery on whiff.

Changed to make the move more viable in scrambles.

Jumping Splits

– Added invincibility to jumping attacks.

– Increased clash level.

Changed to make the move more viable in scrambles.

Reverse Kamehameha

– A Special Move can now be performed when the projectile lands.

– Adjusted wall bounce when the projectile lands when moving directly to the side.

– Adjusted blowback when the projectile hits when moving diagonally, and increased untechable time.

Changed to make it easier to use in combos.


super baby 2 | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Standing Heavy Attack

– Reduced recovery.

Changed to make the move more viable in scrambles.

Standing Unique Attack

– The blast of the second hit will no longer hit a crouching opponent.

– Increased hitstop on hit for the returning blast.

– Increased untechable time of the returning blast.

Changed to make the move more viable.

Jumping Unique Attack

– Projectile trajectory can now be changed with an up input. Changed to make the move more viable.

Revenge Driver (Light/Medium)

– Adjusted blowback during camera effect.

Changed to make it easier to use in combos.

Revenge Final Flash

– Super Dash can now be performed during the later half of the motion.

Changed to make the move more viable in scrambles.

Parasite Takeover

– Reduced recovery for the grounded version.

Changed to make the move more viable in scrambles.

Z Assist (A Type)

– The blast of the second hit will no longer hit a crouching opponent.

– Increased hitstop on hit for the returning blast.

– Increased untechable time of the returning blast.

Changed to make the move more viable.



ss4 gogeta | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Standing Heavy Attack

– Increased knockback on block.

Changed to make it easier to use in strings.

Crouching Heavy Attack

– Distance moved can now be changed with a back input.

– Knockback can now be changed on block with a back input.

Changed to make it easier to use in strings and scrambles.

Meteor Strike (Medium)

– Sped up the grounded version’s start-up.

Changed to make it easier to use in strings and scrambles.


smalllogo dbfz | Dragon Ball FighterZ version 1.31 patch notes, Lab Coat Android 21 nerfed | The Paradise News

Savory Slicer

Reduced blockstun.

Changed to make it easier for the opponent to counterattack on block.

Savory Slicer (Heavy)

– Increased damage scaling.

Changed to reduce combo damage after hit.

Vertical Savory Slicer (Heavy)

– Increased damage scaling.

Changed to reduce combo damage after hit.

Mignardise Heel

– Reduced damage.

– Increased damage scaling.

Changed to reduce combo damage.

Photon Swipe

– Slowed start-up.

Changed to make it more in line with other characters’ Special Moves.

Total Detonation Ball

– Increased recovery for the grounded version.

Changed to make it harder to follow up after the attack lands.

Photon Pulse

– Reduced the move’s damage.

– Increased damage scaling.

– Will no longer grab the opponent while they’re in hitstun.

– Delayed start of invincibility.

– Ki gauge increase scaling now applied to the move.

Changed to make the move less viable.

Ultimate Z Change

– Increased recovery.

Changed to make it harder to follow up after the attack lands.







Source: Event Hubs

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