Capcom didn’t fix Street Fighter 6’s game-breaking ‘infinite Drive Gauge’ glitch with the latest patch but confirms they’re working on it










Capcom didn't fix Street Fighter 6's game-breaking 'infinite Drive Gauge' glitch with the latest patch but confirms they're working on it


Street Fighter 6 saw some surprise server maintenance roll out last night that had fans wondering what was being added and/or fixed. As we now know, Capcom went in and got rid of some unintentional behavior that allowed Jamie to keep stunning his opponent in the corner without them losing their burnout.






Much to the surprise of the community, though, another more serious bug that was recently discovered was not patched out with this update. The game-breaking “Fireball Meter Glitch,” or “infinite Drive Gauge bug” as it’s also called, remains in the game right now, however, Capcom has confirmed that they are aware of it and are already working on it.









“We are aware of an issue where a player doesn’t burn out when their Drive Gauge hits 0 and they recover at the same time,” wrote Capcom on the official Street Fighter X (formerly Twitter) account. “We are working to correct this issue as soon as possible.”


Like Capcom mentioned, this infinite Drive Gauge glitch makes it so that characters who hit the opponent with a projectile at the same time that they use Drive Gauge can essentially get the benefits of their Drive maneuver without going into burnout.


In Street Fighter 6, it is possible to perform a Drive attack or maneuver (Drive Rush, Drive Impact, Drive Reversal, Drive Parry, or Overdrive moves) even when you don’t have the full amount of meter that the move requires. For example, if you only have one bar of Drive Gauge left in your meter, you can still perform an OD attack (which takes two bars of Drive Gauge), but the draw back is that you’ll immediately enter burnout and be in a much worse spot than you were previously.


This glitch essentially makes it so that some characters can be in this same scenario, but can avoid the burnout entirely. If a player can practice this glitch and do it consistently, then they can essentially avoid burnout and utilize infinite Drive Gauge to their heart’s content.


At the time of writing this, it appears that the only characters who have access to this glitch are those with some form of projectile. The confirmed characters that have been tested consist of JP, Dhalsim, Blanka (with Blanka-Chan), A.K.I., and Guile.


In the case of JP, he is able to put out his portal and utilize something like his OD fireball at the moment the portal spike makes contact with the opponent (hit or block) and get a free Overdrive fireball. This also works for something like Drive Rush too, where Guile can throw a Sonic Boom from full screen, wait for the opponent to make contact with it, then raw Drive Rush in at the same time and avoid burnout.


Fortunately, Capcom has been fairly good at responding to the bigger bugs in Street Fighter 6 and patching them out swiftly. Hopefully we see this game-breaking glitch ironed out soon.














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