The latest update for Street Fighter 6 that added Ed as a DLC fighter also applied some balance adjustments to a few characters. Of those that were tweaked, JP, Luke, and Ken received some notable nerfs to their kits.
For Ken, using a forward throw against a cornered opponent will apply some extra distance between the two fighters. As such, Ken’s throw loop sequence has become more strict, but it’s still possible to pressure opponents with a variation of it.
Kusanagi, the competitor that finished at ninth place at Capcom Cup X, recently shared some interesting tech in Street Fighter 6 that is based around the latest update’s nerf for Ken. As it turns out, players may be able to turn this nerf into a buff of sorts.
After performing a forward throw, Ken can throw an Overdrive fireball at the opponent. Due to the amount of distance set between the two, an Overdrive fireball will leave Ken at +7 on block.
Should the projectile hit, Ken will actually have enough frame advantage to link into his standing heavy punch which can then lead into a series of Drive Rushes. Using a Critical Art at the end of the combo, it’s possible for Ken to deal upwards of 5,936 points of damage, or about 60% of a health bar against most characters.
Check it all out below:
Also found it interesting that the change to the distance post-throw leaves him at just the nice distance for a free Meaty OD Hadouken (+7 OB)
And if people be trying to jump or do something other than Reversal/Parry, they gon’ die lol
+7 also means he gets a free 5HP #SF6_Ken pic.twitter.com/zgXkuSWYJu
— KUSANAGI @ CoreValuesOnly (@KusanagiFGC) March 2, 2024