What promised to be an exciting week for two different reasons, Street Fighter 6 got a balance update patch and 10 Capcom Pro Tour World Warrior Finals were scheduled to play out, has been characterized by chaos as said update patch (which rolled out on Sunday, December 2) brought with it a game-breaking bug.
Capcom has already postponed the two World Warrior Finals that were slated for Wednesday evening, and in the early hours of Thursday morning announced via X that they’ll be rolling back the problematic change so that competition can resume.
The issue, which was quickly discovered by the player base and shared on social media thereafter, sees one player lose the ability to buffer inputs as they wake up after being knocked down following a Perfect Parry sequence.
This makes for an immense and unintended advantage for the aggressor in such situations, and results in a rapid reduction of Street Fighter 6 competitive viability.
The good news is that the culprit is easily identifiable as one particular, global change from Sunday’s patch deals directly with character abilities in the immediate aftermath of a successful Perfect Parry.
Capcom has announced they plan to isolate this change and roll it back as a quick fix for the current situation. The rest of the many alterations will stay in place, the WWF events can run their courses, and developers can roll out a perfected update once they figure out the new issue.
#SF6 Known Issue
We are aware of a bug that prevents the buffer input from working on the player’s wake-up when they are knocked down after a Perfect Parry. This was due to the universal adjustment of the Perfect Parry in the update on December 2.
In order to address this quicker, we will roll back this adjustment sometime in the next few days.
Detailed explanation below:
After the initial investigation, the dev team has found that the bug is caused by Perfect Parry adjustment below
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If a multi-hit attack is Perfect Parried, it can no longer be canceled from the 2nd attack and on.
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The ideal way to completely solve this problem would be to make buffer inputs work upon a Perfect Parry.
However, in order to fix this issue as soon as possible, we have decided to temporarily undo this particular Perfect Parry universal adjustment.
After we do that, we’ll work on a proper fix to the issue and implement it at a future date.
While Wednesday’s United States/Canada West and Brazil finals were postponed, this proposed fix may allow for the eight additional regional final events scheduled for December 7 and 8 to play out as planned.
Here’s Capcom’s original X post:
#SF6 Known Issue
We are aware of a bug that prevents the buffer input from working on the player’s wake-up when they are knocked down after a Perfect Parry. This was due to the universal adjustment of the Perfect Parry in the update on December 2.
In order to address this…
— Street Fighter (@StreetFighter) December 5, 2024
If you’d like to see the progress of all World Warrior Finals on this year’s Pro Tour you can do so by checking out our results story that’s being updated as new results roll in.