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Balrog clutches an insane comeback thanks to the absurd amount of meter generated by Final Turn Punch in SSF2T clip

By Justin ‘AdaptiveTrigger’ Gordon










03 balrog meter bnr | Balrog clutches an insane comeback thanks to the absurd amount of meter generated by Final Turn Punch in SSF2T clip | The Paradise News


Super Street Fighter 2 Turbo was the fighting game that first introduced the concept of the super meter to the Street Fighter series. By performing specials, hitting with attacks, and receiving damage, a character can gain access to their unique supers, but this was before EX specials existed.






Though Super Street Fighter 2 Turbo is nearly 30 years old at this point, the game is still played competitively today. A clip that recently surfaced on Twitter showcases just how quickly a match can “turnaround” in Super Street Fighter 2 Turbo.









During the match, Ryu is seen facing off against Balrog (referred to as “M. Bison” in the Japanese version). For most of the clip, Ryu is able to stay in control of the match thanks to his powerful zoning tools.


However, things begin to go awry when Balrog, through some combination of jank and luck, falls out of Ryu’s super after just three hits. Still, this put Balrog in a situation in which he’d be chipped out by a single special.


Needless to say, Balrog’s hand was forced and he unleashed his own Super Combo as a wakeup option. By using the Final Turn Punch against a blocking Ryu, Balrog was able to regain over 60% of his super gauge and secure frame advantage.


By the end of Balrog’s pressure, Balrog was able to gain access to his super in the span of about three seconds. Check it out in the clip below:








Source: Event Hubs

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