It seems like it was only eight days ago that we got our last MultiVersus patch (because it was) but developers have rolled out a whole slew of new changes for the game as the new 1.2.3 patch is here.
The game’s two newest characters, Beetlejuice and Agent Smith, continue to receive alterations as both have been deemed worthy of buffs. We’ve got all the notes for the general as well as individual character changes (involving Garnet, Jake, LeBron, Morty, Reindog, Shaggy, and Taz) waiting for you to view below the jump.
The patch is live as of the writing of this story, so you should be able to download the update and get into the fray right now.
• All fighters are now available for play in local play game modes
• With the Ground Bounce Auto-Tech system now in place, we’re able to start bringing back more ground bounces and improve combo routes and approach options. This is the beginning of this effort.
– Air Down and Air Down-Forward Dodges will now more reliably land on platforms
– Certain air attacks now maintain less momentum when executed as part of a dodge off of a platform
• Fixed an issue where controller rumble was not properly playing
• Fixed an issue where the Marceline Ringout was disabled
• Fixed an issue where Voice Lines were not playing for some characters
• “In The Shadows” gem is now re-enabled
• Fixed issues with the camera preventing progression during the co-op golf mini-game
• Ground Up Attack
+ On-hit cancel window advanced 2 frames
• Air Up Attack
+ Repeat-move lockout reduced to 13 frames from 18 frames
• Air Neutral Special
+ Start-up window before charge reduced 4 frames
• Ground Dash Attack
+ Knockback scaling increased to 20 from 18
+ Damage increased to 9 from 8
• Ground Side Attack 2
+ On-hit cancel window advanced 1 frame
– Hitstun reduced
• Ground Side Attack 3
+ Start-up window reduced 3 frames
• Ground Down Attack
+ Start-up window before charge reduced 4 frames
• Ground Up Attack
+ On-hit cancel window advanced 5 frames
~ Hitbox updated to better match the fist on up attack
• Air Side Attack
+ Damage increased to 8 from 7
+ Knockback scaling increased to 15 from 13.5
• Air Up Attack
+ Damage increased to 7 from 6
+ Knockback scaling increased to 9 from 8
• Ground Down Special
* Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath Beetlejuice
• Air Side Special
+ Sour Spot Hitbox Damage increased to 7 from 5
– Sour Spot Hitbox Knockback reduced to 2650 from 2800
+ Knockback Scaling to 15 from 9
• “Marker” Perk
~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena
• Air/Ground Side Special
* Fixed an issue where Jake wouldn’t look like he was running while moving as a horse
• Air Down Attack (Basketball and No Basketball Versions)
+ Now allows fast-fall during attack start-up
• Air Neutral Attack
~ More upward aerial momentum is maintained on attack start-up
This is a revert to the Air Side Attack 1 changes from patch 1.2.0. This should make the Air Side Attack more reliable connecting into Air Side Attack 2 and it should bring back its ground bounce properties due to the knockback angle popping up less.
• Air Side Attack 1
– Knockback reduced to 1000 from 1300
– Knockback scaling reduced to 5 from 6
+ Knockback angle made more horizontal allows for more ground bouncing
• Air Down Attack
+ Hitbox start-up time advanced 1 frame; Hitbox active duration increased 1 frame
~ Visual effects now better match attack properties
• Ground Up Attack
+ Gun tip Hitbox damage increased to 6 from 1
+ Knockback increased to 1350 from 750
• Ground Side Attack 1
– Hitstun reduced
• Air Side Attack
+ Knockback made more downwards to allow ground bounce combos
• Air Neutral Attack
+ Projectile start-up time reduced 1 frame
• Rage Air Side Special
* Fixed an issue where this attack was breaking armor unintentionally
• Dodge Land
* Fixed an issue where Taz’s dodge land would not slide off of platforms