Despite being one of the most anticipated DLC characters to join Street Fighter 6’s roster (in no small part thanks to the fact that he’s the first non-Capcom figure to ever be made playable in a mainline Street Fighter entry) Terry Bogard has proven to be a little less effective than fans had hoped.
In their latest Street Fighter 6 balance patch update, Capcom took some clear steps to improve Mr. Bogard’s offensive capabilities, and in a new video MC Mura details out just how impactful these buffs might be.
Pressure is especially important to Street Fighter 6’s meta as there are relatively few normal moves that leave aggressors at advantage on block, though this can be manipulated with the four extra enhancement frames that come from using a move after Drive Rush.
Getting up close and putting on pressure is an arena this game tends to favor, but losing your advantage when in close proximity can quickly turn things around for the worse, as you may wind up spending valuable resources only to effectively put yourself right where your foe wants you.
Before the patch, it felt as though Terry lacked in the pressure department, unable to take sufficient advantage of the ins he might score from playing careful neutral. Certain sequences would not reach if he was just a tad too far out, and his general inability to remain scary while up in your face appeared to be one of the aspects separating him from higher tiers.
While this may sound like a complicated problem that would require a number of nuanced changes to fix, Capcom may have figured things out with just a few small but potent tweaks. Perhaps most potent of all is the change on Terry’s standing heavy punch, which has gone from being -1 on block to +1.
What can you do with two measly frames on block? The implications are quite huge, actually, and paired with the rest of Terry’s update, he may be en route to a more widely respectable position on SF6 tier lists soon. See it all in detail in the full video from Mura here: